Im seeing a lot of builds now using all energy weapons and no torpedoes. Can someone explain the rationale behind that? Torps always look like higher dps and burst damage to me, with the only downside being that you need more skill points and tactical ability slots dedicated to them.
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One of the main reasons back in the day that you wanted a torp fore and aft of a cruiser is that the power drain would be too much with 8 weapons. Nowadays there's plenty of ways to reduce the power draw (Fleet Spire Cores, Weapon System Efficiency Cruiser Command, Emergency Weapon Cycle Trait, etc.) to where Weapon power can stay pretty high through the entire cycle making the spike damage torpedoes can deal to bare hull less ideal compared to constant damage that energy weapons can deal to both shields and hull. If you're really old school, it should be noted that Weapon power is instantly returned once a given weapon is finished cycling.
Sent my gaming life in destroyer Escorts, its fun speeding about cutting up plasma torps headed for some slow moving sucker.
I see torp boats are good for retrograding, phaser boats are good for gaining ground.
So unless you use a cannon build (or a torp build) your torps are out of firing arc most of the time and weapon that isn't firing has 0 DPS and few times the enemy will pass thru your torpedo firing arc long enough for the torp to fire just don't add up enough with a broadside build.
While energy torpedos can (at least partly) bypass issue with there being no consoles that boost torps in your typical energy build. they still don't get benefits from energy weapon abilities.
Well one exception to that are the Agony Phaser torp, Crystalline Anti-P, and the NAusican Diruptor torp all boosted by you specifc weapon consoles
Then your turn rate must be pitiful hate to say it. Except for my Oddy, Bort I can easily keep any target in the torp arc. There really is no excuse for a super slow turn rate ship these days with so many things that can up your turn rate.
-Lord Commander Solar Macharius
Indeed the problem isn't keeping my nose at the target but with few exceptions beams don't have 360 degree arcs so either you fire only your torp(s) and beams in their firing arc and unless you got one the few wide angle torps torps cannot be fired while broadsiding.
Tuesday