It's easy and it's obvious. You go to join random (team or not, doesn't matter) and invariably there is a 60-second wait while the jerk who queued the broken map allows the accept option to time out. Invariably this results in loading something awful and broken like "The Tzenkethi Front" (where the enemy has impossible resistance and DPS and even 1/3 min-resistance battle cruisers are one-shotted).
What's the point of keeping these horribly broken maps in the endeavors and list? It is definitely broken too. It takes forever even when you can win (people don't quit) which is less than half the time the map comes up. It's not unbeatable but it is highly unlikely to be winnable if randoms join. After the first 10 minutes they give up because they can't play a map that's really elite-level with less-than-epic gear.
And then on that 60-70% quit ratio you invariably wind up with a 30-minute enforced penalty cooldown if you leave, and 30-minutes of racking up damage or dodging enemies if you don't leave because you can't possibly both take down the fleets alone and then deliver the warp core (through another fleet) alone.
Then there's infected (ground) which I've been playing for 6+ years and know exactly how to do but invariably people quit and you have to have at least 3 on the ground to open the shields and inject the nanovirus. Well guess what? You're gonna get penalized because people almost always quit.
Let's face it: randoms need to have a choice filter and broken STFs need to be taken out until they're fixed.
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Yet I don't think 'most' realize that so they focus on the Dread first. Though honestly some of the TFO's starting explanations should likely be 'significantly' improved explaining how one can overcome them.
I mean "Undine Assault" ADV with the 3 lanes is one of the 'very few' (Space) Queues that, properly and fully explains how Captain's can overcome, provided they listen to Tuvok and follow the Elf's Battle Plan.
Sadly there are a few TFO's that could & should provide more Battle Hints to Captain's. If they don't within the TFO directly like Undine Assault does an amazingly good job. There should be a secondary NPC who introduces themselves at the end of the battle, who could provide clues as to what they learned, so next times Captain's don't repeat the same mistake.
I don't know about the cruisers keeping the dreads immune because even when I focus on the cruisers I'm only doing 6-800 damage per shot *on critical* most of the time (cruisers). That's in an intel BC with dual beams that normally do 20k without a critical (using selective targeting 3). I seldom see anyone on that map get more than 12-15k dps and these are people I regularly see break 100k dps. That's why I think something is bugged.
I don't have this problem with other Tzenkethi maps.
Nevertheless, the problem (whatever it is) results in the map being used to troll random queues.