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Old BOffs Need Love Too

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    brian334brian334 Member Posts: 2,214 Arc User
    Augment BOffs are possible, but would kill your captain and take over the ship. So, just saying...
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    where2r1where2r1 Member Posts: 6,054 Arc User
    LOL!
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    khan5000khan5000 Member Posts: 3,008 Arc User
    Or make every player race available for Boffs
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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    roguealltrekroguealltrek Member Posts: 179 Arc User
    why i see some good ideals i sadly do not see any of them coming to pass. I happen to be one of the people that collect and keep there bridge officers. I have 26 on my main person and have the first ones he ever accepted those white and green ones that compared to others are worthless yet i cant walk them to a air lock. And i would love more to do with them than train in special skills. Then again i would love to make my main person a liberated borg the only reason he is not is the liberated borg did not open till the game launched the 4 days prior to official launch you did not have access to your special unlocks of items. In any case to direct it back on topic the reason i cant have the change to my officer is do to the coding, I suspect that a code issue would present it self in changing already set doffs and boffs. even now you airlock 5 doffs to get one of a higher quality you don't upgrade them.
    To be or not to be: B)
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    bendalekbendalek Member Posts: 1,781 Arc User
    It wouldn't be all that difficult to do, in fact Cryptic have already done it by mistake = The 4 DSC Starter BoFF's were just copy pasted from the 4 standard Fed starter BoFF's and as a result had the incorrect racial traits (which personally I thought was great, and made them unique) but that's now been patched out.

    DoFF's don't need to be touched, as we already have the "DoFF Grinder" mission to turn 5 into 1 higher level DoFF. But upgrading BoFF's would be very nice.

    There is another thread speculating on the chance of a Gamma Quadrant Fleet Holding, and perhaps the "abandoned" Founder Genetics Facility would be a perfect spot to introduce a BoFF Genetic Resequencer
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
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    ltminnsltminns Member Posts: 12,571 Arc User
    That happened with the AoY starter Andorian Boff, had the Leadership Space Trait, making her Unique. They patched that out. I guess they all come from the tanks and end up there in the end.

    What was the saying 'Old Boffs never die, they just fade away...'?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    bendalekbendalek Member Posts: 1,781 Arc User
    The funny (or sad? ) part is, Cryptic could easily add more "unique" BoFF's as mission rewards, instead of the almost worthless vendor trash/scrap that they currently give away, which offers ZERO incentive to replay missions, or "power level" to get to a mission that offers a unique BoFF. And it would take almost no work to implement.

    There are 1 or 2 missions already that give unique BoFF's (I'm actually surprised that Dust to Dust still gives you Kobali BoFF) But imagine if a mission in the Solonae arc gave you an SRO? Or the Gamma Arc gave you a VanJem? The Lukari arc a Lukari or Kentari? etc ...
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
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    warpangelwarpangel Member Posts: 9,427 Arc User
    I don't know about upgrading them, but something to sink boff candidates would indeed be great. Their value's gone down so low it's usually cheaper to grab BOC's off the ex to turn into manuals than buy them from the boff trainer NPC.

    Even SRO's are worth peanuts these days through pure market saturation.
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    brian334brian334 Member Posts: 2,214 Arc User
    warpangel wrote: »
    I don't know about upgrading them, but something to sink boff candidates would indeed be great. Their value's gone down so low it's usually cheaper to grab BOC's off the ex to turn into manuals than buy them from the boff trainer NPC.

    Even SRO's are worth peanuts these days through pure market saturation.

    Any ideas on what might do it?

    I certainly don't want to see a limiting of available candidates. Variety and spice and all that. But actual uses of them are somewhat limited: use them in your roster, or turn them into manuals.

    Ideas so far:

    1) Admiralty Captains - bonus to ships used in Admiralty.
    2) Starbase Personnel - replace NPCs on Fleet Starbases.
    3) Purchase Deactivation Waiver - allow sale on the Exchange.
    4) Fleet Support Captains - assign to hangar ships which are called in for Fleet Support.
    5) Away Teams - assignments built into missions which can help accomplish the mission, (similar to beaming repair team to satellite in the Traellus mission.)
    6) DOff Training - assign to increase rarity of DOffs
    7) Long Term Assignments - DOffing for BOffs

    badmoonrizin said upgrade by reassigning traits.

    azrael said quality upgrades.

    So, come up with some more uses! What can we use BOffs for once we don't need Waylon White, Greenie Lameo, or Louie Bluey any more?
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    where2r1where2r1 Member Posts: 6,054 Arc User
    You guys want to turn the BOFFs into another extensively logistics based clicky game? You are absolutely insane.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    baddmoonrizinbaddmoonrizin Member Posts: 10,550 Community Moderator
    Personally, no. But BOFFs now represent an investment in the various skills and specializations that they can now obtain. Being able to upgrade them and customize their traits is the next logical step with BOFFs.
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    ltminnsltminns Member Posts: 12,571 Arc User
    'We can rebuild him. We have the technology. We can make him better than he was. Better, stronger, faster.' ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    brian334brian334 Member Posts: 2,214 Arc User
    edited November 2018
    where2r1 wrote: »
    You guys want to turn the BOFFs into another extensively logistics based clicky game? You are absolutely insane.

    I just want something more than that long walk to the airlock for my old BOffs. If you are happy with the system as is, that's fine. Nothing proposed here would change that, and you could go on airlocking extra BOffs until you have your 'perfect crew.'

    I, on the other hand, have some 'good' BOffs I can't sell, use, or do anything with. They are basically worthless commodities. How would making them more valuable, and a Dil sink too, hurt the game you want to play?

    Here's an example: on two of my three Romulans, Tovan Khev is just parked on the roster. I have guys I need more than him but he's there filling a slot. If I could assign him to Commander of my old Mogai torpedo built ship and have him come to the rescue whenever I call for Fleet Support, at least he would be useful.

    (I am fully aware a torpedo-build is not optimal for the Mogai, but thanks for the advice! It's also plasma, beams and torps, so...)
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    warpangelwarpangel Member Posts: 9,427 Arc User
    brian334 wrote: »
    warpangel wrote: »
    I don't know about upgrading them, but something to sink boff candidates would indeed be great. Their value's gone down so low it's usually cheaper to grab BOC's off the ex to turn into manuals than buy them from the boff trainer NPC.

    Even SRO's are worth peanuts these days through pure market saturation.

    Any ideas on what might do it?

    I certainly don't want to see a limiting of available candidates. Variety and spice and all that. But actual uses of them are somewhat limited: use them in your roster, or turn them into manuals.

    Ideas so far:

    1) Admiralty Captains - bonus to ships used in Admiralty.
    2) Starbase Personnel - replace NPCs on Fleet Starbases.
    3) Purchase Deactivation Waiver - allow sale on the Exchange.
    4) Fleet Support Captains - assign to hangar ships which are called in for Fleet Support.
    5) Away Teams - assignments built into missions which can help accomplish the mission, (similar to beaming repair team to satellite in the Traellus mission.)
    6) DOff Training - assign to increase rarity of DOffs
    7) Long Term Assignments - DOffing for BOffs

    badmoonrizin said upgrade by reassigning traits.

    azrael said quality upgrades.

    So, come up with some more uses! What can we use BOffs for once we don't need Waylon White, Greenie Lameo, or Louie Bluey any more?
    Most games I play handle duplicate characters by using them to boost stats or to unlock something. Using dupe candidates (of matching race/gender/class) to upgrade traits would indeed be nice, maybe by unlocking (one or more of) the candidate's traits for selection on the target boff, player style. Maybe unlock a secondary specialization and/or weapon slot with enough dupes (or by some other mechanism that gets unlocked after getting enough dupes). Extra device slots. Higher ranks. Etc, etc. Maybe even an entirely new mechanic. Boff skilltrees?

    Using them to "crew" Admiralty ships might work, too. Each card would take 1-5 boffs if they used the ships' boff layouts. But Admiralty cards don't have detailed enough stats to really consider more than the class and quality of the boff candidate.

    Trading them in for something could be a thing, too. The obvious first thought would be for doffs (matching race, class and quality), but doffs themselves lack sinks and as result the standard ones are also very devalued. No good devaluing them even more unless they get their own sinks first. Some games I've seen a special shop that runs on a unique currency you get for turning in spare characters. That works well as long as there's enough worthwhile stuff in the shop. I suppose even the same old marks/dilithium would be better than nothing, but I don't recommend that as it's boring and everything already gives them.

    Then there's just plain adding doff/rep/fleet/whatever projects that eat them.

    A customizable Fleet Support that could also use one of your ships, that's another 5 boffs you need to commission to crew it. Or a full team of boff ships, for +20.

    Customizable crewmembers for you ship interior. Custom security escorts. Or turning them into consumable summon devices like the ones in the romulan rep.
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    where2r1where2r1 Member Posts: 6,054 Arc User
    edited November 2018
    I still use Tovan and almost all of the 4 BOFFs I started out with. So, I don't feel your pain.
    But if you insist on making your pain less painful by making it a pain for me.... guess what, I am on the no buy side.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    brian334brian334 Member Posts: 2,214 Arc User
    where2r1 wrote: »
    I still use Tovan and almost all of the 4 BOFFs I started out with. So, I don't feel your pain.
    But if you insist on making your pain less painful by making it a pain for me.... guess what, I am on the no buy side.

    This is what I don't get: how would any of the ideas presented here make anything a pain for you? You would still have the exact same functionality you have now.

    It's fine if you don't like an idea. IDIC. I have no problem whatsoever with that. But I am bewildered by the idea that anything presented in this topic would affect you in any way detrimentally.

    Like DOffing and Admiralty: if you don't like it don't do it. I happen to have run the Spectres mission a few dozen times for the Psionic Personal Shield, which I found useful in the Undine Arc. I'm told by some that they hated doing that mission. Fair enough. I also ran Bonnikins multiple times because it was probably, in my opinion, the best STO episode ever. I've been told it's a lousy mission and players wouldn't repeat it. Well, okay, that's fair. But nobody is making you do those missions twice.

    So, really, if you don't like an idea, that's fine, but when you frame your argument as, "making it a pain for me," I have to wonder what I've overlooked. How? What has been presented which would impact your gameplay negatively? Can't you just not do it?
This discussion has been closed.