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PC Reputation System QoL Improvement

thegdthadmanthegdthadman Member Posts: 9 Arc User
Devs, in the PC UI, players have pulsing highlights to lead us to the Rep system to address tasks. Unfortunately, once the system is open, the player has to select each individual Reputation to find what has finished. With the number of Reps we have, the clicks required (especially per-character) mount. Can we also get notification about which Reputation has finished projects?
Post edited by baddmoonrizin on
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  • kibi#8855 kibi Member Posts: 101 Arc User
    +1
  • arionisaarionisa Member Posts: 1,421 Arc User
    Please, please, please ?
    LTS and loving it.
    Ariotex.png
  • anazondaanazonda Member Posts: 8,399 Arc User
    God no... Please don't ask them to meddle around even more with the Rep UI...

    They've already messed it up enough.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • pottsey5gpottsey5g Member Posts: 4,164 Arc User
    anazonda wrote: »
    God no... Please don't ask them to meddle around even more with the Rep UI...

    They've already messed it up enough.
    Yeah the new UI is much more messy and worse then the old one. I do not get why they keep making things worse and ignoring feedback.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Streamlining.

    A process used in motor racing to make things faster, sleeker, better.

    In games its a buzzword to justify poking things that don't need poked.

    If they wanted to stream line they have kept the progress bar and numbers beside each other. Maybe utilised the dead space in the tab to do that instead of cramming it up at the top. Edited the text for the daily task so it was more or less the same size for each rep. Maybe added the option to autofill tasks.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Streamlining.

    A process used in motor racing to make things faster, sleeker, better.

    In games its a buzzword to justify poking things that don't need poked.

    If they wanted to stream line they have kept the progress bar and numbers beside each other. Maybe utilised the dead space in the tab to do that instead of cramming it up at the top. Edited the text for the daily task so it was more or less the same size for each rep. Maybe added the option to autofill tasks.
    Why? Now the number's on the top, you can see it without going into the progress bar tab. It's better. The progress bar is just for reading about the tier unlock rewards, for those who still need to read about them.

    The text for the daily project? Someone reads that?

    But yeah, autofill, yeah. Totally second that. And third and fourth.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    The number was associated with the progress bar before, there was no reason to change it across to be squeezed in between the rep title and click info. Having that text and the bar above the right hand column would have worked very well and given the player both numerical and visual indicators. The new number isn't even x rep out of y total.

    Not so much the quality of the text as the quantity, some reps have a higher amount of blurb than others despite all it saying is slot this task and log off, come back tomorrow. Should you really have to resize the window or scroll down to get the clicky for slotting it to appear.

    More of an aesthetic layout thing that actual gameplay but since cryptic like prioritising the non gameplay stuff thought it might be worth mentioning.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    The number was associated with the progress bar before, there was no reason to change it across to be squeezed in between the rep title and click info. Having that text and the bar above the right hand column would have worked very well and given the player both numerical and visual indicators. The new number isn't even x rep out of y total.
    Because it's so hard to remember 250,000? In whatever case it's better now than it was before, not having to click another tab to see the number.
    Not so much the quality of the text as the quantity, some reps have a higher amount of blurb than others despite all it saying is slot this task and log off, come back tomorrow. Should you really have to resize the window or scroll down to get the clicky for slotting it to appear.
    I've resized the window anyway many times just to fit all the reps on without scrolling. Tweaking the text to fit on any one player's specific window size is IMO a waste of time. If they were going to do anything about the space required, an option to hide the text completely would be much more generally useful.
  • pottsey5gpottsey5g Member Posts: 4,164 Arc User
    warpangel wrote: »
    The number was associated with the progress bar before, there was no reason to change it across to be squeezed in between the rep title and click info. Having that text and the bar above the right hand column would have worked very well and given the player both numerical and visual indicators. The new number isn't even x rep out of y total.
    Because it's so hard to remember 250,000? In whatever case it's better now than it was before, not having to click another tab to see the number.
    Not so much the quality of the text as the quantity, some reps have a higher amount of blurb than others despite all it saying is slot this task and log off, come back tomorrow. Should you really have to resize the window or scroll down to get the clicky for slotting it to appear.
    I've resized the window anyway many times just to fit all the reps on without scrolling. Tweaking the text to fit on any one player's specific window size is IMO a waste of time. If they were going to do anything about the space required, an option to hide the text completely would be much more generally useful.
    Its a bad design as many people do not even notice the tiny number up there and out of those that do more don't link it with the progress. The new UI is less intuitive while requiring extra clicking and scrolling all just to looks worse. That's the opposite to the streamline goal is was meant to have.

    As for remember 250,000 that is hard for some people to remember. But it is not just about remembering its in an intuitive spot and requires extra clicking to get both bits of data that players needs to see together for it to be useful.

    Just look at how many people complained the rep was broken because the bar was so small we couldn't see movement after 2 days and the number was not seen and linked to the progress.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    pottsey5g wrote: »
    warpangel wrote: »
    The number was associated with the progress bar before, there was no reason to change it across to be squeezed in between the rep title and click info. Having that text and the bar above the right hand column would have worked very well and given the player both numerical and visual indicators. The new number isn't even x rep out of y total.
    Because it's so hard to remember 250,000? In whatever case it's better now than it was before, not having to click another tab to see the number.
    Not so much the quality of the text as the quantity, some reps have a higher amount of blurb than others despite all it saying is slot this task and log off, come back tomorrow. Should you really have to resize the window or scroll down to get the clicky for slotting it to appear.
    I've resized the window anyway many times just to fit all the reps on without scrolling. Tweaking the text to fit on any one player's specific window size is IMO a waste of time. If they were going to do anything about the space required, an option to hide the text completely would be much more generally useful.
    Its a bad design as many people do not even notice the tiny number up there and out of those that do more don't link it with the progress. The new UI is less intuitive while requiring extra clicking and scrolling all just to looks worse. That's the opposite to the streamline goal is was meant to have.
    I noticed it just fine. Paying atttention is useful.
    As for remember 250,000 that is hard for some people to remember. But it is not just about remembering its in an intuitive spot and requires extra clicking to get both bits of data that players needs to see together for it to be useful.
    It always took extra clicking to get both bits of data. Now, the important bit of data (the variable one) is visible with zero clicks. Better.
    Just look at how many people complained the rep was broken because the bar was so small we couldn't see movement after 2 days and the number was not seen and linked to the progress.
    That's just like all the bazillion "I don't feel like this bonus weekend effect is working" -threads.

    People always complain about everything. If that was a reason not to do something, nobody would ever do anything at all.
  • pottsey5gpottsey5g Member Posts: 4,164 Arc User
    warpangel wrote: »
    pottsey5g wrote: »
    warpangel wrote: »
    The number was associated with the progress bar before, there was no reason to change it across to be squeezed in between the rep title and click info. Having that text and the bar above the right hand column would have worked very well and given the player both numerical and visual indicators. The new number isn't even x rep out of y total.
    Because it's so hard to remember 250,000? In whatever case it's better now than it was before, not having to click another tab to see the number.
    Not so much the quality of the text as the quantity, some reps have a higher amount of blurb than others despite all it saying is slot this task and log off, come back tomorrow. Should you really have to resize the window or scroll down to get the clicky for slotting it to appear.
    I've resized the window anyway many times just to fit all the reps on without scrolling. Tweaking the text to fit on any one player's specific window size is IMO a waste of time. If they were going to do anything about the space required, an option to hide the text completely would be much more generally useful.
    Its a bad design as many people do not even notice the tiny number up there and out of those that do more don't link it with the progress. The new UI is less intuitive while requiring extra clicking and scrolling all just to looks worse. That's the opposite to the streamline goal is was meant to have.
    I noticed it just fine. Paying atttention is useful.
    As for remember 250,000 that is hard for some people to remember. But it is not just about remembering its in an intuitive spot and requires extra clicking to get both bits of data that players needs to see together for it to be useful.
    It always took extra clicking to get both bits of data. Now, the important bit of data (the variable one) is visible with zero clicks. Better.
    Just look at how many people complained the rep was broken because the bar was so small we couldn't see movement after 2 days and the number was not seen and linked to the progress.
    That's just like all the bazillion "I don't feel like this bonus weekend effect is working" -threads.

    People always complain about everything. If that was a reason not to do something, nobody would ever do anything at all.
    It’s not about paying attention it’s in a badly design spot. Yes some people always complain but that doesn’t mean the complaints are invalid. The fact is people are running into problems with the new so called streamlined UI which is due to the new UI being as badly designed as the other UI change over the past year.

    The UI in Star Trek over the past few years has steadily been getting worse with badly made redesign after redesign.

  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    The number and bar could easily have gone in that dead space on the top right instead of having the number squeezed in at the left and bar hidden away.

    Having both together gives two ways, one numerical and one visual, to see how you're progressing.

    Some peoples brains are wired to work better with visual representations so the new system is worse because its throwing out a number without context until you click to see the bar which has been split from it.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    Seriously this needs an over haul. I can understand for fleet reps projects you need to decide how much you want to contribute... but for self reps where only YOU can make contributions... you dont need a slider. auto fill to max.

    select project to slot. put a pop up confirmation button to slot a project... that way to prevent opps slotted the wrong project/equipment. once confirmed, slot the project. then you can hit fill project or contribute or cancel... if filling you fill to max.

    please cut down on the number of presses.

    12 reps. each rep has 3 different components... each component pop up with a slider... it's one thing when your only working on 1 rep... but it's 12 reps all at once... for EACH toon. kills any interest to play, cause then I also need to open each box and then sell the junk inside.
  • saurializardsaurializard Member Posts: 4,385 Arc User
    I calculated, just for one character, and assuming you have all the necessary marks, to slot and fill all your dailies for all 12 reputations (especially now, thanks to the insane grinding required to fill all reps to reach tier 6), you need to click 132 times to be done.
    For one character.
    And while it's quick, it's dull and kills a good chunk of your mood because you know you have to do it every day for every character if you want to be done with the reputation grind as soon as possible.
    And that's not including opening the acquired rep boxes and getting rid of of their content for credits because they take slots in your inventory.

    Please give us an "all reputations tab" so it can autofill dailies when it can.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    There's the old adage: "Don't fix it, if it ain't broken." And they 'fixed' it anyway. The new UI is less intuitive: no more 'next' project slot (whatever idiot told Geko that having a 'next' Project slot would prevent ppl from logging in and playing the game, should be expelled from the company). And you need an extra click to see the progress bar (minor, but still, why try and 'improve' on it?).

    As for the OP's suggestion, sorry, that's kinda pointless, as you're working your way down, from top to bottom Rep, anyway, on a daily basis.

    Furthermore, please implement everything saurializard said above. The excessive amount of clicking required borders on inconsiderate, and promotes RSI.
    3lsZz0w.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    meimeitoo wrote: »
    There's the old adage: "Don't fix it, if it ain't broken." And they 'fixed' it anyway. The new UI is less intuitive: no more 'next' project slot (whatever idiot told Geko that having a 'next' Project slot would prevent ppl from logging in and playing the game, should be expelled from the company). And you need an extra click to see the progress bar (minor, but still, why try and 'improve' on it?).
    The "next project" slot was an artifact of the rep UI having been copypasted from the Fleet Holding system, just like the sliders are. In the Fleet Holdings, it allows a project to slot and players to fill it as soon as the previous one times out, instead of having to wait for fleet admin to come online first. In a single-player system it served no purpose at all and was just a waste of screen space.
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    warpangel wrote: »
    meimeitoo wrote: »
    There's the old adage: "Don't fix it, if it ain't broken." And they 'fixed' it anyway. The new UI is less intuitive: no more 'next' project slot (whatever idiot told Geko that having a 'next' Project slot would prevent ppl from logging in and playing the game, should be expelled from the company). And you need an extra click to see the progress bar (minor, but still, why try and 'improve' on it?).
    The "next project" slot was an artifact of the rep UI having been copypasted from the Fleet Holding system, just like the sliders are. In the Fleet Holdings, it allows a project to slot and players to fill it as soon as the previous one times out, instead of having to wait for fleet admin to come online first. In a single-player system it served no purpose at all and was just a waste of screen space.


    A fair point.
    3lsZz0w.jpg
  • ltminnsltminns Member Posts: 12,569 Arc User
    My QoL improvements in addition to the 'Fill All' button are:

    Normalize the Borg Space Equipment cost to 750 Marks, 32,500 Dilitium like every other Rep.

    Award 5 Elite Marks for the Delta and Iconian Reps like the others (don't speak about the other).

    Drop the Doff costs in the Nakura Rep for some of the consumable Projects and replace with 100 Dilitium per Doff like all the others you changed .
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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