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Various bugs encoutered:

kikskenkiksken Member Posts: 664 Arc User
1) Immersion breaking issues.
I => Several movies STILL inescapable.
II => Character Animation Overhaul: For instance: Beaming out results in players "typing on their wrist" for some silly reason. NO Star Trekkie ever did so. And this is only one thing. They either used a Tricorder-Comm or their Com-badge. NOT their wrists.
III => NPC voicing: many NPC do not even speak in missions. Sometimes they do, then they don't. Please fix voicing.
IV => Player/NPC voice-mouth sync: also been told by many and me, to no avail.
V => NPC pathing issues: several times asked, never really fixed.
VI => NPC (both enemy and player-ally) AI: for instance, incoming grenade. I get the feeling they want to headbutt it back, and when missed wait for the boom. They simply do not run away. Some go stand in a frikken fire and just die from STUPIDITY. Immersion breaking issue.
VII => NPC Ally Command system: I "need" to be able to tell my guy BEFOREHAND what to attack (in simplified form): =>Attack heaviest first/Attack Weakest First/Attack Pets First <= and make this a standard tactic.
VIII => Disconnect Map Swap: I can be for HOURS on end in STO, but changing a map (SecSpc to System or vica versa, SecSpc to Intern Map (planet or building) or vica versa, System to Intern Map or vica versa. The fact I NEVER get a DC when I am not map swapping tells me enough: it's not internet related. However, after a few times taking this up with support no solution has been found so far... Yes, immersion breaking as it destroys the 'fluidity' or actions, popping up an error and then log in screen.
IX => Map sometimes bugging out, waypoints not there, or autoplotting course failing.
XII => Spectres Mission speaks of Eta Eridani, while in fat it is the Donatu Sector!
XIII => many space maps have issues when collecting R&D Materials, **** up the mission completely beyond restore. One must leave the system, and begin from 0. Needs be fixed ASAP.
XIV => Some missions have defective video movies, like the Cardassian Struggle arc.
XV => Some missions have bad audio, like in Operation Gamma, when you speak with Weyoun.
XVI => During combat, a lot of citizens simply ignore the fact of danger. Excuse me?
XVII => Discovery persons: NPC transport graphics are standard Federation beam-up, not Discovery, though i AM in a Disco ship.


2) Non-Immersion Breaking but STILL BAD:
I => Character Libtart Borg: "Need" the "Borg interfacing animation (when interfacing computers (tubules, more stiff pose)), Borg are FAR faster with Tubule Interfacing than with their hands. It would be silly to remove such a bonus tech from a person, IMHO (this is only graphical, does NOT alter game save for anymation).
II => Character Animation: all have their race specific teletransport (Beam-Out) animation, save for the Borg characters. Please give these ALSO their own race specific teletransport animation.
III => Some ships (like the T5 Obelisk Carrier, the T5/T5-u Daeinos Warbird Destroyer and others) more than deserve to be T6 (Fleet), or upgradable to T6 (Fleet) at specific cost. These ships can't be used for long as these soon become obsolete. Very sad, really.
IV => Desperate Measure, the reward speaks of a purple Prototype Gravitic Modulation Impulse Engine MK IV, which I never received upon completion.
Klingons don't get drunk.
They just get less sober.
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