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Landing party composition

nimbullnimbull Member Posts: 1,564 Arc User
What's your favorite landing party mixup? For the longest time I did 3 tacs, 1 engi, and 1 sci where I filled one role. It's worked decently enough over the years but the other day I went 4 engiees and 1 sci (my toon) with mines, mortars, turrets, and a shield generator. It blew through things like nobodies business. Lots of things going BOOM! What works best for you?
Green people don't have to be.... little.
Post edited by baddmoonrizin on

Comments

  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    1 Tac, 1 Sci and 2 Engineers across the board for me. There's the odd mission where you can allocate Boffs to tasks based on Career, so at least one of each is wise.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    2 Sci/spec guys to babysit braindead npcs with heals and throw in some fancy stuff, 1 engineer for the turrets & drones and 1 tac for buffs/debuffs & granades. I usually roll with the herald staff, chainblast mobs into oblivion and when I'm feeling fancy I throw out some abilities too. Sompek Lighting is fun, Paradox Bomb is hilarious when it drags people into minefields and Emergency Artillery is always good for a little firework.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Depends on the mission, usually one tac, one eng and a pair of sci. Although the sci's aren't "pure" as they have a mix of intel and temporal abilities to draw from.

    Buggy as hell interior places like the DS9 section in the storm mission I opted for 4 eng with mortars since thats the only practical solution to how badly made the map is in relation to the longterm boff pathing issues.
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    I like to have 2 eng, 1-2 sci, 1 tac. The turrets and mortars draw fire which helps keep everyone alive.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Whoever's outfit I happen to like at the moment on my main.

    Just whoever on my alts.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    Eng/Sci/Tac+ either Eng or Sci.
  • rattler2rattler2 Member Posts: 57,971 Community Moderator
    I kinda prefer having two Sci BOffs, with at least one of them being a dedicated healer. Two healers is pretty good too.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited August 2018
    it depends with which character i play; but most of the time it's 2 tac, 1 sci, 1 eng or 2 sci, 1tac, 1 eng. none of my sci are real healers, they use instead control skills. I use most of the time 2 boffs with paradox bomb (just for the fun, against the vaadwaur, it is just awesome -> no flanking)
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    I run the same across all my toons..With my Toon subbing in for which ever I am down..

    2 Sci
    1 Tac
    1 Eng.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • burstorionburstorion Member Posts: 1,750 Arc User
    To be honest, classes make little difference to me as temp spec on all four slots renders class selection redundant

    Weapon choices however..now that more intresting - I tend to go with the opposite of my weapon (for example pulsewaves if I'm using the boolean).. Of course the main point is to make the boffs look good using them
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Most of my boffs are in rep gear from the easy ones to get done like temporal and terran.

    If they behaved better then maybe I'd give it more thought.
  • arionisaarionisa Member Posts: 1,421 Arc User
    1 Sci, 1 Tac/Command, 2 Eng, no matter what my toons class is.
    LTS and loving it.
    Ariotex.png
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    For tactical capatains, I like 2 Science and 2 Engineers with me. Mortars, mines and heals a plenty.. I can take care of the bulk of the damage output.

    Engineer I use a similar setup but I usually have one Tactical officer replacing one of the Engineers. With AI Tactical Officers, I like to give them Melee weapons since they seem to be particularly effective with them.
    Insert witty signature line here.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    I've done an insane variety of setups. One of the most hilariously OP was using eng/temp boffs. let's just say that the temporal AoE slow/pull power is brutal when combined with mortars and turrets.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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