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Crystalline Catastrophe vs. Crystalline Cataclysm

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Crystalline Cataclysm (event map)
    warpangel wrote: »
    The damage must fluctuate somehow.. I just tried on two of my characters and both times the blast completely wiped me out from full health. I do build more for offense then defense, but I have fairly good resists and shields, it was just a complete wipe.. not sure why, just how it was for me.
    The blast did used to be affected by the amount of energy weapons people fired at it during the absorption phase (that's why it is an absorption phase). I would guess it still does.
    I actually like it that way, the blast should one shot anyone in the ring (on advanced) automatically in my opinion. I like having to 'run for my life' makes it a little more fun. I am sure if I buffed with some temporary HP and fired off everything I have.. maybe I could take it, don't know.. but I enjoy scampering to get out of the way, so I am going to keep doing that. :smile:
    Perhaps it should, but as far as practical gameplay is concerned it doesn't make much difference, since you can always just respawn all the same.
    AFAIK current version has a stacking... and removable, damage buff.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • protoneousprotoneous Member Posts: 3,159 Arc User
    Crystalline Catastrophe (regular map)
    protoneous wrote: »
    ...in the current event format does the blast get stronger if people fire at it when in the absorption phase? ...Reason I ask as the damage taken from it seem to vary
    warpangel wrote: »
    The blast did used to be affected by the amount of energy weapons people fired at it during the absorption phase (that's why it is an absorption phase). I would guess it still does.
    rattler2 wrote: »
    The shockwave's variability has something to do with the number of small shards returning to the Entity I believe. The more small shards return, the stronger the blast.
    Thanks. So it shares some similarities to the older versions.
    AFAIK current version has a stacking... and removable, damage buff.
    subnuc it just before it pops?

  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Crystalline Cataclysm (event map)
    protoneous wrote: »
    subnuc it just before it pops?

    Not 100% sure about the new version but Tachyon Beam and Tyken's Rift used to help debuff the entity, they may work here? Can anyone confirm this yet?
    SulMatuul.png
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Crystalline Cataclysm (event map)
    reyan01 wrote: »
    The event version isnt over and done with in 25 seconds and there is no chance of warping into an instance that has already finished. That alone makes it better.
    Absolutely. Which is not to say it couldn't be a lot better still.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Hey all! I’m back from weekend and wanted to shout out big thanks for the discussion and votes given in this thread.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    warpangel wrote: »
    Even before having tried the mission at all, this short thread alone is enough to tell it's still way, way, way too easy (seriously, calling a 15-second immunity a "timegate," bah).

    Think those statements do not address the relative difficulty as much as they do address the feasibility of a 14 days grinder map.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited August 2018
    Current method for me is that I use Evasive on the first explosion.. I move to just barely over 10km away and hold there, then charge back in.

    I have never tried taking the 2nd burst, I have only tried the 1st. Usually on the 2nd burst I just use Rock And Roll and avoid it. If I happen to be using a captain not running Pilot secondary or if I forget, then I just use Evasive again as I usually have an Evasive Conn Officer on duty on all my builds.

    I also tried the Arbiter/Kurak/Morrigu console.. and it can tank the blast just fine.

    If u have access to the temporal spec tree, the roll back ability also saves one from blowing up and kicks in automatically. You only get pushed back but won’t die from the blast no matter how strong it is. Same does the invincible starship trait. :)

    Last but not least those who fly tholian ships can use the orb weaver console on the event map. A bit tricky to time it right but when done properly the blast is completely absorbed. That is the most fun thing for me to do when taking my recluse supporter there at the meoment.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Crystalline Catastrophe (regular map)
    Interesting, didn't know that's possible. I think today I'm gonna try the Barrier Field Generator from the Phalanx and see if that also works.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Interesting, didn't know that's possible. I think today I'm gonna try the Barrier Field Generator from the Phalanx and see if that also works.

    Yea pls. check it out. No idea if it works though. Besides the obvious differences between the event and non-event version of the map there seem more difference to be hidden a bit. The mesh from the orb weaver *only* works on the event map for example while not doing anything at all on the regular version.

    10_11_07_13_11_13_56.jpeg

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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Crystalline Cataclysm (event map)
    I noticed today that the web wall console can't even be activated :/
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited August 2018
    I noticed today that the web wall console can't even be activated :/

    Orb weaver cosole reqires one to be between 5-10km away from the entity. Perhaps its similar with wall?
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Crystalline Cataclysm (event map)
    I noticed today that the web wall console can't even be activated :/
    Orb weaver cosole reqires one to be between 5-10km away from the entity. Perhaps its similar with wall?
    I thought I was closer than that, I'll double check.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • nimbullnimbull Member Posts: 1,564 Arc User
    Crystalline Cataclysm (event map)
    The event version feels more complete than the regular version does. The regular one feels like the thing is broke since you don't have to worry about shards and stuff.
    Green people don't have to be.... little.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Crystalline Catastrophe (regular map)
    Yep, the Barrier Field Generator from the Phalanx blocks both the damage and the knockback. Takes a couple seconds to fully deploy and it dies in the porcess but it works. Couldn't use it for the second blast because the entity was down way too fast.
  • lexusk19lexusk19 Member Posts: 1,415 Arc User
    Crystalline Catastrophe (regular map)
    I dont like the new one on the grounds that they entirely nerfed science to the point its useless...
    1e3sni150tar.jpg
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    I have found a few of my toons keep getting one hit killed not by the blast but by some ability named "shattered".
    I stream on Twitch, look for Avoozl_
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Crystalline Cataclysm (event map)
    Science is not useless when you can GW3 all of the Tholians into the entity and nuke them with DRB + SSV causing a warp core chain than seriously savages the poor thing.

    The only thing changed was the control immunity for shards and giving it a tiny respite (immunity) when charging up the blast waves, hardly a reason for people to loose their minds.
    SulMatuul.png
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  • echattyechatty Member Posts: 5,917 Arc User
    Crystalline Cataclysm (event map)
    avoozuul wrote: »
    I have found a few of my toons keep getting one hit killed not by the blast but by some ability named "shattered".

    That is from the shards that the entity sends out. If they shatter near you, they will do a lot of damage.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Crystalline Catastrophe (regular map)
    Impressive. Double the amount of people like the crystal event where you need to move your ship twice and/or use pilot maneuvers.
    Tza0PEl.png
  • protoneousprotoneous Member Posts: 3,159 Arc User
    Crystalline Catastrophe (regular map)
    Current method for me is that I use Evasive on the first explosion.. I move to just barely over 10km away and hold there, then charge back in.

    I have never tried taking the 2nd burst, I have only tried the 1st. Usually on the 2nd burst I just use Rock And Roll and avoid it. If I happen to be using a captain not running Pilot secondary or if I forget, then I just use Evasive again as I usually have an Evasive Conn Officer on duty on all my builds.

    I also tried the Arbiter/Kurak/Morrigu console.. and it can tank the blast just fine.

    If u have access to the temporal spec tree, the roll back ability also saves one from blowing up and kicks in automatically. You only get pushed back but won’t die from the blast no matter how strong it is. Same does the invincible starship trait. :)

    Last but not least those who fly tholian ships can use the orb weaver console on the event map. A bit tricky to time it right but when done properly the blast is completely absorbed. That is the most fun thing for me to do when taking my recluse supporter there at the meoment.
    Thanks for this reminder (highlighted). I was about to state that a subnuc does help to minimize the explosion (still testing), when really it was my science toon's primary temporal spec tree's continuity kicking in that saved me.

    https://sto.gamepedia.com/Captain_Specialization/Temporal_Operative_skills
  • locutusofcactuslocutusofcactus Member Posts: 651 Arc User
    Crystalline Catastrophe (regular map)
    I don't have a strong opinion on this but as a rule of thumb, I don't like immunity to damage for NPC's in general. Also I would rather not have the extra visuals in an already visually polluted mission.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Crystalline Cataclysm (event map)
    Current method for me is that I use Evasive on the first explosion.. I move to just barely over 10km away and hold there, then charge back in.

    I have never tried taking the 2nd burst, I have only tried the 1st. Usually on the 2nd burst I just use Rock And Roll and avoid it. If I happen to be using a captain not running Pilot secondary or if I forget, then I just use Evasive again as I usually have an Evasive Conn Officer on duty on all my builds.

    I also tried the Arbiter/Kurak/Morrigu console.. and it can tank the blast just fine.

    If u have access to the temporal spec tree, the roll back ability also saves one from blowing up and kicks in automatically. You only get pushed back but won’t die from the blast no matter how strong it is. Same does the invincible starship trait. :)

    Last but not least those who fly tholian ships can use the orb weaver console on the event map. A bit tricky to time it right but when done properly the blast is completely absorbed. That is the most fun thing for me to do when taking my recluse supporter there at the meoment.

    Good info as always.. thanks man! :smile:
    Insert witty signature line here.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Crystalline Cataclysm (event map)
    Current method for me is that I use Evasive on the first explosion.. I move to just barely over 10km away and hold there, then charge back in.

    I have never tried taking the 2nd burst, I have only tried the 1st. Usually on the 2nd burst I just use Rock And Roll and avoid it. If I happen to be using a captain not running Pilot secondary or if I forget, then I just use Evasive again as I usually have an Evasive Conn Officer on duty on all my builds.

    I also tried the Arbiter/Kurak/Morrigu console.. and it can tank the blast just fine.

    If u have access to the temporal spec tree, the roll back ability also saves one from blowing up and kicks in automatically. You only get pushed back but won’t die from the blast no matter how strong it is. Same does the invincible starship trait. :)

    Last but not least those who fly tholian ships can use the orb weaver console on the event map. A bit tricky to time it right but when done properly the blast is completely absorbed. That is the most fun thing for me to do when taking my recluse supporter there at the meoment.

    Quite correct. Today I ate a blast that did this to my ship:
    [3:18] [Combat (Self)] Crystalline Entity deals 839218 (1159022) Antiproton Damage to you with Energy Release.
    Then later in the log:
    [3:18] [Combat (Self)] Your Continuity gives 38409 (36580) Hit Points to you.
    [3:18] [Combat (Self)] Your Continuity gives 16815 to your Shields.
    [3:18] [Combat (Self)] Your Continuity gives 16815 to your Shields.
    [3:18] [Combat (Self)] Your Continuity gives 16815 to your Shields.
    [3:18] [Combat (Self)] Your Continuity gives 16815 to your Shields.

    Saved me from going kaput!
    XzRTofz.gif
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Current method for me is that I use Evasive on the first explosion.. I move to just barely over 10km away and hold there, then charge back in.

    I have never tried taking the 2nd burst, I have only tried the 1st. Usually on the 2nd burst I just use Rock And Roll and avoid it. If I happen to be using a captain not running Pilot secondary or if I forget, then I just use Evasive again as I usually have an Evasive Conn Officer on duty on all my builds.

    I also tried the Arbiter/Kurak/Morrigu console.. and it can tank the blast just fine.

    If u have access to the temporal spec tree, the roll back ability also saves one from blowing up and kicks in automatically. You only get pushed back but won’t die from the blast no matter how strong it is. Same does the invincible starship trait. :)

    Last but not least those who fly tholian ships can use the orb weaver console on the event map. A bit tricky to time it right but when done properly the blast is completely absorbed. That is the most fun thing for me to do when taking my recluse supporter there at the meoment.

    Quite correct. Today I ate a blast that did this to my ship:
    [3:18] [Combat (Self)] Crystalline Entity deals 839218 (1159022) Antiproton Damage to you with Energy Release.
    Then later in the log:
    [3:18] [Combat (Self)] Your Continuity gives 38409 (36580) Hit Points to you.
    [3:18] [Combat (Self)] Your Continuity gives 16815 to your Shields.
    [3:18] [Combat (Self)] Your Continuity gives 16815 to your Shields.
    [3:18] [Combat (Self)] Your Continuity gives 16815 to your Shields.
    [3:18] [Combat (Self)] Your Continuity gives 16815 to your Shields.

    Saved me from going kaput!

    Wow ouch. CCA blasts can realy put the plasma lance of unimatrix ships to shame. :o
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • edited August 2018
    This content has been removed.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Crystalline Cataclysm (event map)
    Huh? Moving to 11 to 12 km has never made me subject to the blast. Ensure your 'sensors' are focused on the Entity and not a Shard.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • echattyechatty Member Posts: 5,917 Arc User
    Crystalline Cataclysm (event map)
    Yeah, if I get blasted dead after moving about 12 km away then it was from the shards, not the blast. Keeping my focus on the Entity and I get less aggro from the shards.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Crystalline Cataclysm (event map)
    @peterconnorfirst just to let you know that this thread has been mentioned by Bort in a tweet on the STO twitter. So thanks for bringing it up and drumming up some interesting discussion!
    Good to see them acknowledge some of what goes on here as well!
    SulMatuul.png
This discussion has been closed.