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Having trouble deciding on a ship... Opinions?

colonelmarikcolonelmarik Member Posts: 1,430 Arc User
edited August 9 in The Shipyard
So, I've kind of resolved to get a tier 6 ship for each of my three main characters.
My Federation officer (a Science Officer), I got the Pathfinder (more for the interiors, I'm not a fan of Voyager).
My Klingon officer (a Tactical Officer), I got the QeH'pu (it reminds me of an old FASA ship).

However, I'm having great difficulty picking a ship for my Romulan. They all seem so out of character or so UGLY, so I'm unable to decide.
I should explain a bit of his character, because that's part of the decision. He's an Engineer. The backstory for him is that he's been in the service since Kirk's time, and is a veteran of the small, alpha striking ships. The ship he's flying now is the T'Varo refit. However, by the Next Generation, he was in command of a D'Deridex (in fact, my headcanon says it was HIS ship that pursued Admiral Jarok across the Neutral Zone and glared at the ENTERPRISE), and commanded that ship to great effect through the Dominion War. Following that, he developed the Enhanced Battle Cloak used by the Scimitar, and tested it on a small T'Varo class ship (which he's flying now).
He's respected as a military leader as well, and having a large, powerful flagship is therefore another possibility. He remained loyal to the Empire after Hobus, and only begrudgingly works with the Republic.

The candidates are:

Faeht Intelligence Warbird (reasonable looks, Enhanced Battle Cloak (meaning I can use my underrun tactic), but I'm told it's very fragile).
Kara Advanced Warbird (Unusual looks, Big and powerful looking, but I'm not a fan of the docked ship style).
Tebok Miracle Worker Warbird (Unusual looks, but kind of ugly, and I'm told it's sturdy..., but it's just so kind of UGLY...).

The fact is, I'm not sure I like any of them, but I want him to have a good tier 6 ship for more modern content.
Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

This game needs detailed crafting, exploration and interaction systems.
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Comments

  • seaofsorrowsseaofsorrows Member Posts: 5,721 Arc User
    I am a rather big fan of the Vastam Command Warbird myself. Looks cool and it's pretty versatile.

    However, if you want something quick that can deal hefty damage but also tank like crazy, the best and only answer is still the Morrigu Heavy Warbird. It's just.. SO good.
  • colonelmarikcolonelmarik Member Posts: 1,430 Arc User
    Well, I'm not a big fan of the look of that ship... Too wingy, if you take my meaning. That also kind of works against the Faeht.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    This game needs detailed crafting, exploration and interaction systems.
  • davefenestratordavefenestrator Member Posts: 5,788 Arc User
    Do you like the look of the Mogai or Valdore? If yes, it's more expensive but you could get the 3-pack and fly the Morrigu with either parts or the full skin of the others.
  • davefenestratordavefenestrator Member Posts: 5,788 Arc User
    For the Faeht, you could put 1-2 Fleet Neutronium consoles in the Engineering slots and/or respec skills to gain +hull hitpoints
  • colonelmarikcolonelmarik Member Posts: 1,430 Arc User
    No, I'm not really a fan of the Mogai/Valdore either. Plus, those are ships from an earlier era. I was hoping to get something that looks like it's more from the present time. That meant no D'Deridex, no T'Varo, no Valdore, etc.

    But, I'm open to ideas and justifications.

    As for making the Faeht more durable... I wonder what I'd have to give up to do it.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    This game needs detailed crafting, exploration and interaction systems.
  • coldnapalmcoldnapalm Member Posts: 6,138 Arc User
    Do you like the look of the Mogai or Valdore? If yes, it's more expensive but you could get the 3-pack and fly the Morrigu with either parts or the full skin of the others.

    The morrigu comes with a mogai skin as that is the default skin for the ship. The valdore parts do require the valdore ship...but you should get one of these as a romulan anyways...because seriously, don't leave home without the valdore console as a romulan.
    No, I'm not really a fan of the Mogai/Valdore either. Plus, those are ships from an earlier era. I was hoping to get something that looks like it's more from the present time. That meant no D'Deridex, no T'Varo, no Valdore, etc.

    But, I'm open to ideas and justifications.

    As for making the Faeht more durable... I wonder what I'd have to give up to do it.

    As for wanting "modern" ships...do you mean you want a tron ship? Because that isn't what "modern" ships of the era of the game looks like. They actually look more like the morrigu, d'kellhra and the malem...aka T6 versions of those cannon ships. Those silly tron designs are an outlier as they are seen in those one off designs and that is all. Even cryptic's native designs, other than those initial intel tron ships follow the design ques from those T6 canon based designs. Those intel tron ships are not what modern ships in 2409/10 are like...at all...for all factions. They are specialists ships.

    As for how to make the faeht survive...you can't do it. Not that it can't be done...but YOU can't do it. The way you make this ship survive is to make to have speed. Like INSANE amounts of speed. You have problems with cruisers at full throttle...this is just beyond your skill. It has basically no base hull or shield so attempting to add to these are futile as they are multipliers of the base stats. If you use EBC, it's even worse as your shield might as well not even be there. You either have speed...or death. If you attempt to make this ship tanky by normal means, you will end up with a ship that has the BASE HP of a cruiser or less...the terrible shield of a KDF ship AND do piddle damage as you moved all your resources to be terrible. Just...no. No.
  • seaofsorrowsseaofsorrows Member Posts: 5,721 Arc User
    From reading your criteria, I think the problem is you don’t like Romulan ships.
  • jordan3550jordan3550 Member Posts: 279 Arc User
    > @seaofsorrows said:
    > I am a rather big fan of the Vastam Command Warbird myself. Looks cool and it's pretty versatile.
    >
    > However, if you want something quick that can deal hefty damage but also tank like crazy, the best and only answer is still the Morrigu Heavy Warbird. It's just.. SO good.

    I love the vastam I have it with the discovery vanity shield and it looks really elegant
  • seaofsorrowsseaofsorrows Member Posts: 5,721 Arc User
    Vastam has a stunning model, they did a great job on it for sure.
  • pryor#5476 pryor Member Posts: 358 Arc User
    DO not BUY the Miracle Worker UNLESS........ you buy the Bundle, if you buy just 1 YOU WILL REGRET IT.

    Faeht Intelligence Warbird looks fun, as it would be an excellent Mine Layer, this is a versital ship, you can do a Mine Layer build, VAPE build, and a few others, Enhanced Battle Cloak allows you to lay mines without exposure ( except cloaked tractor mines )
    Briefly decloaks & Exposes you to fire Torps, but you could load up on CtrlX and hit em with a plactates before firing.
    Discord: Pryor#2941
  • odinforever20000odinforever20000 Member Posts: 1,501 Arc User
    DO not BUY the Miracle Worker UNLESS........ you buy the Bundle, if you buy just 1 YOU WILL REGRET IT.

    Faeht Intelligence Warbird looks fun, as it would be an excellent Mine Layer, this is a versital ship, you can do a Mine Layer build, VAPE build, and a few others, Enhanced Battle Cloak allows you to lay mines without exposure ( except cloaked tractor mines )
    Briefly decloaks & Exposes you to fire Torps, but you could load up on CtrlX and hit em with a plactates before firing.

    Cant really load up on CntrX in a Faeht...They are good torp boats tho


    Rouge Sto Wiki Editor.


  • colonelmarikcolonelmarik Member Posts: 1,430 Arc User
    Ya, I use my T'Varo refit mainly for laying mines and spraying torpedoes from cloak. The ship is pretty good at that. However, the issues with that ship are that it's really, REALLY fragile, and is being constantly obliterated lately, by foes targeting him at long range regardless of the cloak (which I've souped up with consoles). One torpedo will destroy it.

    I could do the same thing with the Faeht, but I hoped it could ALSO be capable of uncloaking and slugging it out a bit, something the T'Varo can't really do.

    When I say modern, I mean not something we've seen before, or something that looks like it's an older ship. The Kara, for example, looks like a new design, relative to ships like the D'Deridex or Valdore/Mogai/Morrigu.

    I've actually been looking at that carrier warbird (I don't recall the name, I think it starts with J?). It LOOKS good, but I've never really been a fan of carriers.

    Hm. Still considering, thanks for all the feedback.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    This game needs detailed crafting, exploration and interaction systems.
  • casualstocasualsto Member Posts: 350 Arc User
    You're an engineer.

    I'm gonna make a list and you'll pick, due to the arguments:

    T6 Operations(Shamshir)/T6 Tactical(Khopesh) Dreadnoughts. - Both are space beasts and if I'd have to put the finger on one for your engineer, i'd slightly be inclined to pick the Shamshir. Can run dual cannons, has good tactical layout, can use Aux2Batt, it's also very flexible.

    T6 Morrigu Heavy Warbird - The best dps trait for energy weapons alongside with a pretty solid ship. Versatile, fast and pretty maneuvrable, this is also an option that suits most potential builds. (Also fleet variant).

    T6 Pilot ships/ T6 Dewan Escorts - Squishy, but top speedsters and very good for dishing spike damage. The Dewans also bring some interesting traits. Check them out.

    T6 Tactical Miracle Worker Romulan Cruiser - Also a solid choice, more suited to an engineer. Strong, powerful and flexible, it stays as a valid option.

    T6 Vastam class - If you don't run Aux2Batt, this ship's trait is really helpful. Also the ship can run Aux2batt and is a strong ship with some dps capacity, if setup properly.
  • nightkennightken Member Posts: 2,452 Arc User
    Ya, I use my T'Varo refit mainly for laying mines and spraying torpedoes from cloak. The ship is pretty good at that. However, the issues with that ship are that it's really, REALLY fragile, and is being constantly obliterated lately, by foes targeting him at long range regardless of the cloak (which I've souped up with consoles). One torpedo will destroy it.

    I could do the same thing with the Faeht, but I hoped it could ALSO be capable of uncloaking and slugging it out a bit, something the T'Varo can't really do.

    When I say modern, I mean not something we've seen before, or something that looks like it's an older ship. The Kara, for example, looks like a new design, relative to ships like the D'Deridex or Valdore/Mogai/Morrigu.

    I've actually been looking at that carrier warbird (I don't recall the name, I think it starts with J?). It LOOKS good, but I've never really been a fan of carriers.

    Hm. Still considering, thanks for all the feedback.

    the Jhu'ael? well it's more of a flight deck escort then a full carrier. the little bit I played with it's low tier versions it seems to be a pretty solid ship. and if you want to use the set one of the pieces being a weapon makes it easier to use over normal 3 part console sets.

    personally any time I'm worried about a low hull ship taking hits I put the Trellium-D Plating and Temporal Shielded Datacore consoles. it helps alot without giving up too much.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • nimbullnimbull Member Posts: 1,427 Arc User
    edited August 10
    When I had a Romulan Engineer I flew a:

    https://sto.gamepedia.com/Aelahl_Light_Warbird_Battlecruiser

    That thing had a nice balance between firepower and durability. It was also very nice in the movement department. The fleet level version is just a bit nicer as well.

    https://sto.gamepedia.com/Fleet_Aelahl_Light_Warbird_Battlecruiser

    As for looks I think its far enough away from the big DD to be newer and sleeker.
    Green people don't have to be.... little.
  • coldnapalmcoldnapalm Member Posts: 6,138 Arc User
    Ya, I use my T'Varo refit mainly for laying mines and spraying torpedoes from cloak. The ship is pretty good at that. However, the issues with that ship are that it's really, REALLY fragile, and is being constantly obliterated lately, by foes targeting him at long range regardless of the cloak (which I've souped up with consoles). One torpedo will destroy it.

    I could do the same thing with the Faeht, but I hoped it could ALSO be capable of uncloaking and slugging it out a bit, something the T'Varo can't really do.

    When I say modern, I mean not something we've seen before, or something that looks like it's an older ship. The Kara, for example, looks like a new design, relative to ships like the D'Deridex or Valdore/Mogai/Morrigu.

    I've actually been looking at that carrier warbird (I don't recall the name, I think it starts with J?). It LOOKS good, but I've never really been a fan of carriers.

    Hm. Still considering, thanks for all the feedback.

    So...basically, you want new...not modern. And one that isn't too wingy. The jhu'ael is not a carrier. It's an escort ship that has one hanger bay for a few support fighter launch. It's one of my favs actually. That said, it is still pretty squishy. And it is a fast mover...so not sure it is suited to how you play. If you want to try getting into escort types ships that still has some tankiness, the morrigu is basically your best bet. It isn't as twitchy as full on escorts. It has more hull and shield than most escort types. And what really makes this ship survive is that the clickie it comes with is basically a get out of death free clickie. Yeah you need to hit it before you actually die...but if you do, it basically saves you from one death every 2 min. Also the two piece set bonus is great...and since you really should have the valdore console, it's kind of a no brainer to have the console it comes with equipped. The trait it comes with is also a powerhouse. So really, this sucker checks everything but the looks for you.

    If I thought that you would follow a decent ship build and can follow game tactics given, I would say **** performance and just get what you think looks cool as really, anything can be made to do well in this game. Even the samsar or the new wierd vorgon cruiser we just got. But I don't think you will. On the other hand...attempting to buy power does not work well in this game either. So getting a ship that is mechanically good, but you hate the looks of will not result in a massive jump in power over what you have now. So I doubt you will be happy with the results there either.

    My advice...don't spend the money yet. Get better at the game first. Seriously, if you can't do the game on normal in T5 ships...even the free stuff at level 40...just get better at the game first. Spending money won't help.
  • coldnapalmcoldnapalm Member Posts: 6,138 Arc User
    nimbull wrote: »
    When I had a Romulan Engineer I flew a:

    https://sto.gamepedia.com/Aelahl_Light_Warbird_Battlecruiser

    That thing had a nice balance between firepower and durability. It was also very nice in the movement department. The fleet level version is just a bit nicer as well.

    https://sto.gamepedia.com/Fleet_Aelahl_Light_Warbird_Battlecruiser

    As for looks I think its far enough away from the big DD to be newer and sleeker.

    Yeah, that's a nice looking ship as well. Also one I like to fly a lot. The only think is no LTC sci slot...but otherwise, I love this ship.
  • meimeitoomeimeitoo Member Posts: 10,936 Arc User
    @colonelmarik Didn't you have that T6 Maquis Raider?!
    2u4ikno.jpg
  • marty123#3757 marty123 Member Posts: 347 Arc User
    I’d go with the Vastam
  • pryor#5476 pryor Member Posts: 358 Arc User
    Even though you Engineering, you should consider a Science Ship Carrier, Crafted Romulan Singularity Cores can give EPG, the Bridge Officers will give Crit, Engineering/Science Space Skill tree to supply enough power to keep your Aux & Shields at near full power.
    Discord: Pryor#2941
  • colonelmarikcolonelmarik Member Posts: 1,430 Arc User
    coldnapalm wrote: »
    Ya, I use my T'Varo refit mainly for laying mines and spraying torpedoes from cloak. The ship is pretty good at that. However, the issues with that ship are that it's really, REALLY fragile, and is being constantly obliterated lately, by foes targeting him at long range regardless of the cloak (which I've souped up with consoles). One torpedo will destroy it.

    I could do the same thing with the Faeht, but I hoped it could ALSO be capable of uncloaking and slugging it out a bit, something the T'Varo can't really do.

    When I say modern, I mean not something we've seen before, or something that looks like it's an older ship. The Kara, for example, looks like a new design, relative to ships like the D'Deridex or Valdore/Mogai/Morrigu.

    I've actually been looking at that carrier warbird (I don't recall the name, I think it starts with J?). It LOOKS good, but I've never really been a fan of carriers.

    Hm. Still considering, thanks for all the feedback.

    So...basically, you want new...not modern. And one that isn't too wingy. The jhu'ael is not a carrier. It's an escort ship that has one hanger bay for a few support fighter launch. It's one of my favs actually. That said, it is still pretty squishy. And it is a fast mover...so not sure it is suited to how you play. If you want to try getting into escort types ships that still has some tankiness, the morrigu is basically your best bet. It isn't as twitchy as full on escorts. It has more hull and shield than most escort types. And what really makes this ship survive is that the clickie it comes with is basically a get out of death free clickie. Yeah you need to hit it before you actually die...but if you do, it basically saves you from one death every 2 min. Also the two piece set bonus is great...and since you really should have the valdore console, it's kind of a no brainer to have the console it comes with equipped. The trait it comes with is also a powerhouse. So really, this sucker checks everything but the looks for you.

    If I thought that you would follow a decent ship build and can follow game tactics given...

    My advice...don't spend the money yet. Get better at the game first. Seriously, if you can't do the game on normal in T5 ships...even the free stuff at level 40...just get better at the game first. Spending money won't help.

    Well, whatever terminology works... The character is flying a T'Varo now, and flew the D'Deridex until the end of the TNG era, then the Valdore during the Nemesis era. That's part of why I don't want a Valdore/Mogai type ship, it's a ship from an earlier era... though from what I see and am reading here, it seems like a solid ship.

    I think you're being a bit unkind with that highlighted bit. You offered me sage advice in another thread, which I did follow to the best of my ability. ALL cruisers have benefitted from your advice, and quite dramatically at that. Even my Science ships have benefitted to some degree from the principles your advice suggested to me. I've even been trying to map the build to my Klingon, but he's not flying a beam boat, he's all forward cannons, so it's proving a challenge... but I did take your advice, and followed your build as much as I could.

    You may be right though, I may not want to spend the money on this as yet... they may come out with a ship that appeals to me more, both in appearance and in performance.

    I don't know why I didn't consider the Aelahl... I must have missed it somehow, it's a good looking ship. I'll review its stats and reconsider it.

    In the end, though, I may have to reconsider my playstyle for the character, and perhaps focus on some kind of more "traditional" Romulan tactics (ie. uncloak and alpha the enemy to death)... but I'm not sure how that would fare against the Hur'q, for example.

    In any case, I'm very grateful for all the feedback.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    This game needs detailed crafting, exploration and interaction systems.
  • coldnapalmcoldnapalm Member Posts: 6,138 Arc User
    The mogai isn't the valdore, which isn't the morrigu. That's like saying you drove a 1960 toyota corolla so you don't want to drive the 1990 corolla or the new 2018 one because they are the same. Okay so your romulan flew a mogai in nemesis era...but he never flew a morrigu...since that ship was designed to fight iconians in the iconcian war. Personally, I like the mogai bits better and so mine is mostly mogai with a bit of valdore and morrigu tossed in. So my head canon is my captain flew an old mogai that was salvaged and had pieces built up here and there in her adventures. But the nice thing is, we can do what we want and come up with whatever head canon we want really because of the costume abilities.

    As for ship performance, the aelahl may fit your style more than the jhu'ael or morrigu...because as you said, you don't even like to go full speed on cruisers. The no LTC sci option kind of is a deal breaker for me for this ship being used on a consistent basis (but will still bring it out once in a while for funsies)...but for people who do not always need a GW, it's a good ship actually. Runs A2B pretty well...which you are familiar with. It looks pretty too. Clearly looks romulan. If you like how it looks, it's not a terrible fit for you. The console and starship traits are kinda meh unlike the morrigu...but really, the extra power you buy won't help if you can't leverage it with skill. And if the ship doesn't make you happy...why bother. If you have extra resources to toss for a trait here or there on a ship you don't want...sure why not. I did that twice now...and I even ended up kinda liking the first one (vastam...makes a mean beam boat...looks pretty nice in flight. The pictures don't so it justice and even the 3D render in the ship NPC isn't quite the same. It has a simple smexy look in a fight.). The dewan pilot ship on the other hand...not so much. That one is a get the trait and never touch it again ship.
  • colonelmarikcolonelmarik Member Posts: 1,430 Arc User
    The Dewan ships don't do much for me either.
    What I meant was the look of the ship is "older." That is, the ship in Nemesis would have been a Mogai, but the general design of the newer ships is essentially the same... though I suppose there are lots of Starfleet ships you might say the same thing about; saucer, secondary, twin nacelles.

    I'll let it work on my brain, see what comes of it. I'm not in any particular hurry.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    This game needs detailed crafting, exploration and interaction systems.
  • colonelmarikcolonelmarik Member Posts: 1,430 Arc User
    The more I look at it, the more I like the Aelahl... but I can't shake the Faeht.

    Still pondering.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    This game needs detailed crafting, exploration and interaction systems.
  • coldnapalmcoldnapalm Member Posts: 6,138 Arc User
    The more I look at it, the more I like the Aelahl... but I can't shake the Faeht.

    Still pondering.

    Well...both those ships can be made into quite powerful builds. The Faeht however needs to speed tank if you want to be able to go into a pile of enemies and come out alive. Or a LOT of invuls...which isn't gonna be cheap. You can do well by starting on the edges of the enemies and skirting and positioning yourself and working your way in at lower speed...but you still need good speed. If you are okay with that play style, it is a great ship. If you are not...this ship is a REALLY poor choice to learn on.

    The aelahl flies like the cruisers you are use to...only better.
  • pryor#5476 pryor Member Posts: 358 Arc User
    can't shake the Faeht.

    Still pondering.

    If you get the Faeht, you have 3 aft weapons/mines slots, 1 slot used for the Competion Mines then 2 more of your flavor, you MUST get this set for it:
    https://sto.gamepedia.com/Obfuscated_Strategist_Set
    This will allow you to lay mines and have them ALL start Tracking/Chasing FROM 10KM away, once they hit you can de-cloak and hit em with Dual Heavy Plasma Cannons [Pen] and that Plasma Lance boosted by crit Plasma Consoles
    Discord: Pryor#2941
  • coldnapalmcoldnapalm Member Posts: 6,138 Arc User
    can't shake the Faeht.

    Still pondering.

    If you get the Faeht, you have 3 aft weapons/mines slots, 1 slot used for the Competion Mines then 2 more of your flavor, you MUST get this set for it:
    https://sto.gamepedia.com/Obfuscated_Strategist_Set
    This will allow you to lay mines and have them ALL start Tracking/Chasing FROM 10KM away, once they hit you can de-cloak and hit em with Dual Heavy Plasma Cannons [Pen] and that Plasma Lance boosted by crit Plasma Consoles

    Setting 3 mines in the rear WILL cause shared cooldown issues. The 10 KM range is only usable every 2 min. AND you need a turret to get the set bonus to even use that ability...which means at most you can only lay down 2 sets of mines. The turret type is a tet so he will have to use cannon vul locators over plasma which will cost him damage...and the lance will not be boosted at all. So basically EVERYTHING about your build does not work. Once again, please don't give bad advice. Marik...don't...just don't even go down this route.
  • pryor#5476 pryor Member Posts: 358 Arc User
    Ah **** that's right, the console not bad, but that turret is a pain on certain builds,
    Still not bad, 4 Pen mod Plasmas up front
    Competition mines, tet turret, and 1 open rear slot for what ever he wants
    Discord: Pryor#2941
  • coldnapalmcoldnapalm Member Posts: 6,138 Arc User
    Ah **** that's right, the console not bad, but that turret is a pain on certain builds,
    Still not bad, 4 Pen mod Plasmas up front
    Competition mines, tet turret, and 1 open rear slot for what ever he wants

    STILL bad advice. Since if you put the tet turret in the back, you either have to use the cannon consoles...which lowers DPS for you plasma cannons over the plasma turret AND does not boost the lance at all if you choose to use it...OR use the plasma consoles and not boost that tet turret at all...which means kind of a waste of a weapon slot. The three piece bonus with JUST the comp mine is also not worth it. And while it can be okayish if you use a good second mine with a good dispersal pattern...that means a lack of a cmdr tact slot for you energy weapons. That is not a good idea. Yes, this ship has enough tact slots to make it viable IF a mine energy hybrid is something Marik was 100% interested in. But he has made no claim that he want to make it harder on himself with such limitations. He has enough of those already...and you know it. So, really...still just bad advice.
  • colonelmarikcolonelmarik Member Posts: 1,430 Arc User
    edited August 12
    I fly my T'Varo primarily with mines in mind to thin out enemies, and then make oblique passes with the triple Plasma launcher and/or the destabilized Plasma. I noted that cooldown quandry when I originally set the ship up, so I just use 2 types of mines, the Plasma and the Tractors (which I use to hinder enemies instead of outright damaging them). I have the cannons on the ship, but again, I don't really use them as the ship doesn't stand up very long if uncloaked.

    I didn't want my tier 6 ship to use this forever cloaked, minelaying style, so I'm less and less inclined to go with the Faeht.

    I think I'm pretty much decided.
    Aelahl it is.

    Oh, and thanks to all for the advice and information. Much appreciated.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    This game needs detailed crafting, exploration and interaction systems.
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