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Quality of Life Improvements for Risa

tobywitczaktobywitczak Member Posts: 208 Arc User
Host multiple events at the same time: With the Exception of the Powerboard Race and Biathlon no event clash with each other. This will allow players to choose what to do, not everyone like racing, and some people canst stand the dancing. Allowing for this, will allow for players to choose which activity to do next and not just sit one out.

Flying High: There should be a natural flow that leads each course into the next. The way I would approach this is having three starting areas, The resort, Promenade and Sovak's Camp, the player must complete first course. Form the end of each course there should be two or three options immediately in view, hence the flow. (Courses can be shared between all three stating locations to cut down on the number of courses) Also please update the visuals using the fight visuals form the Risa Biathlon would be the way to go.

Risa Biathlon: The conversion between power board section and floater and be a bit bigger. Also Add/tweak the gates near the end of the race right before going up the mountain its oddly positioned
Promenade: Add a Bank/Mail/Exchange console in this location

Vendor Outfit Boxes: It would be very helpful to know which outfits have been already purchased and are available to you.

Castles in the Sand: There are not enough slots on the beach and the item fetches are poorly placed and not evenly distributed. This makes some of the tasks hit or miss to complete.

Lower Lohlunat Favor for older items or make them account wide unlocks: Right now for a New character it would take 29950 Lohlunat Favor for females and 23000 Lohlunat Favor for male characters to unlock all Outfits and Emotes. If the average player is only getting 400-500 Lohlunat Favor per hour, it would take 60hr to get all items. I Like Risa, but this is absurd.

Qwen's Artifact Hunt So I was thinking a better way for this event to work might be just to stick with the tried and true tricorder scan. When the artifact is placed on the map, to echo’s are also place in the alternative locations. Using the tricorder will randomly point to one of the three. If the player is near an echo when the tricorder scan run, it will remove that as an option. rinse and repeat until the item is found. If two echo’s is not enough then add more. The trick is that echo should be clustered cannot be on the opposite side of the map.
Post edited by tobywitczak on
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