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Anyone noticing that the enemy keeps mega critting?

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    lexusk19lexusk19 Member Posts: 1,407 Arc User
    Yeah, its broken to grethor and back... I dount they will do anything to fix it though, unless someone delivers them a dumptruck load of cash.
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    captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited August 2018
    ruinthefun wrote: »
    Tholian R A just got 1 shot by a web cannon 198k physical damage ?????? :(
    Webcannons have always been basically nearly instant death, though. Unlike other forms of non-avoidable death, the webcannon is telegraphed, so it's possible to get out of the way. This is one of those forms of damage you're expected to avoid, rather than simply withstand.

    should have added dident see it coming it was a invisible 1 shot it wiped out 4 of the team........

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    ltminnsltminns Member Posts: 12,569 Arc User
    Last night's Tholian Red Alert was murder. I got hit with a Web Canon and blew up, twice more by Tholian Thermionic Torpedoes. There were at least two others that blew up that run a couple of times. The RA was successful, however.
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    tunebreakertunebreaker Member Posts: 1,222 Arc User
    I think I finally managed to encounter one as well.

    I was testing my new tank in ISA when something oneshot me through ~80% hull. It obviously gave me "no significant damage recorded" message so I couldn't check the exact numbers, but given how even my Vesta gets blown up extremely rarely from high hull %, and my Yorktown as at least twice its hull, I'm fairly sure it's the same occurrence that's under discussion in this thread.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    coldnapalm wrote: »
    Tholian R A just got 1 shot by a web cannon 198k physical damage ?????? :(

    Well, if you get hit by the long spooling front arc only blast...you kinda deserve to be one shotted.

    Seeing as I'm forced to turn my stats to minimum in order not to get system lag while other mmos I can run on high even with shadows, the telltale web cannon charge up doesn't even display for me anymore.
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    solidshark214solidshark214 Member Posts: 341 Arc User
    I'd have to agree there's something odd going on lately. Yesterday I took a Plasma Energy Bolt from a Unimatrix that did something over a million shield damage (and over double my max hull strength, but that didn't seem quite as egregious; not quite). Now, the ship in question isn't exactly equipped with endgame gear yet, but that still struck me as kind of excessive.

    Don't get me started on Tholian mines one-shotting a Vengeance-class at full health, full shields, no debuff, equipped with Epic MK XIV gear...
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    lianthelia wrote: »
    rattler2 wrote: »
    Its not a Photonic Shockwave. Its a supped up Radiation Blast like from an Aceton Assimilator. Best thing to do when fighting the Queen is stay 5 km away from her. That puts you out of range of the Radiation Blast.

    It says Photonic Shockwave, I was sure of it @rattler2

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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited August 2018
    Well that was a new one for me. I just fired a High yield 1 and 1 shot killed myself with the shot from full health in ISA while at over 106k hull with resistance.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    I think I finally managed to encounter one as well.

    I was testing my new tank in ISA when something oneshot me through ~80% hull. It obviously gave me "no significant damage recorded" message so I couldn't check the exact numbers, but given how even my Vesta gets blown up extremely rarely from high hull %, and my Yorktown as at least twice its hull, I'm fairly sure it's the same occurrence that's under discussion in this thread.

    Yea that‘s the feeling mate! B)

    On my escorts I’m used to blow up regularly but it’s pretty surprising when you sit in a tank, are just about to bring it easy at close to max hull and BAM, gone!
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited August 2018
    pottsey5g wrote: »
    Well that was a new one for me. I just fired a High yield 1 and 1 shot killed myself with the shot from full health in ISA while at over 106k hull with resistance.
    This doesn’t make sense according to the combat log I didn’t die. But I clearly blow up.

    I also did not get a critical hit but my basic hit did 258,428 damage in 1 shot. What’s even odder is I am an Engineer buffed into mines, not a torpedo boat. There is no way my mostly unbuffered torpedo that should hit for 39k damage is doing 258k damage none crit either to myself or the enemy. Wouldn't that require me to be on something silly like -250% resistance? is that even possible?

    Something is magnifying Kinetic damage to silly levels. The mega hits at least in my case are not mega crits but mega normal hits.

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    stupidconversionstupidconversion Member Posts: 151 Arc User
    I've had quite a number of one-shots in odd situations. I've had reports from others of reported 2 million and 5 million damage from torpedoes, but I'm trying to get screenshots of something like that.

    My wild guess is some combination of character or ship features or equipment breaks the scaling in a way that not all players experience, which is why so many people show up with the unhelpful "well that never happens to me" response.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    ruinthefun wrote: »
    NPC damage in general seems to scale up massively. This is visibly apparent when you look at warp core breaches: In a level 50 scenario, the same warp core breach from the same enemy only causes a moderate amount of damage. By level 65, the exact same ship vs. the exact same enemy, that same warp core breach is now instant death from full shields and 100% health.

    Agreed.. Warp Core breach damage is just off the charts in some places. One place I notice it a lot is Borg Cubes in Red Alerts, I have had them drop me from 100% more then once. I don't die much in STO when I do, I would say that 90% of the time it's from a Warp Core breach.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    ruinthefun wrote: »
    NPC damage in general seems to scale up massively. This is visibly apparent when you look at warp core breaches: In a level 50 scenario, the same warp core breach from the same enemy only causes a moderate amount of damage. By level 65, the exact same ship vs. the exact same enemy, that same warp core breach is now instant death from full shields and 100% health.
    I don't think its the NPC damage scaling that is the direct problem. It always seem to be kinetic damage both player and NPC where finial damage is incorrectly getting boosted by 250%+ Something seems to be interacting with finial kinetic damage and giving is a massive boost beyond reasonable levels.

    To me it looks like NPC scaling increases the warp core breach and then that 250%+ damage kinetic bug pushes the warp core breach into 1 shot kill.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited August 2018
    Just done some testing in ISA. I took a 30k damage Tricobalt mine and dropped it next to a cube with me next to the cube. Damage hit 102,668 without a critical. My normal hit should be around 30k. I have both a screenshot and combatlog of this and it happened multiple times but not every time.

    Something in ISA is causing kinetic damage to the player to scale up by a a large amount at times triple or higher. Not just NPC damage but player damage as well.

    EDIT: I did the same test in CE but the damage was correct at 30k each time.
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    ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited August 2018
    I'm still trying to figure out how dmg resists work. Under Stats/Engineering abilities in my ship page it can show 32-65% dmg res depending on setup, also have 3 pts spent in hull plating in skill tree. Yet in combat I see no noticeable difference in my survivability to tank hits Escort/Cruiser or Sci ship. Whether its a patrol/red alert or advanced PvE.

    Are the tool tip/Stats not displaying the correct dmg resists ?.
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    rattler2rattler2 Member Posts: 58,023 Community Moderator
    It might not have anything to do with specific queues. It migth be the Borg. There's been some odd oneshots in Hive Space Advanced as well, like the ones brought up earlier in the thread.

    Honestly players shouldn't be able to eat a Cube Core Breach anyways because that is a rather LARGE power core going critical. But that's my personal opinion.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    rattler2 wrote: »
    Honestly players shouldn't be able to eat a Cube Core Breach anyways because that is a rather LARGE power core going critical. But that's my personal opinion.


    It's all a matter of distance to it. Besides, with no air in space, not much of a shockwave going on, I reckon.
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    tunebreakertunebreaker Member Posts: 1,222 Arc User
    meimeitoo wrote: »
    rattler2 wrote: »
    Honestly players shouldn't be able to eat a Cube Core Breach anyways because that is a rather LARGE power core going critical. But that's my personal opinion.


    It's all a matter of distance to it. Besides, with no air in space, not much of a shockwave going on, I reckon.

    Actually, laws of physics would say it's quite the opposite.

    First you'll have an explosion still in oxygen-based atmosphere (what interior of the ship used to be), which results in bunch of floating debris flying around at superfast speed. However, with hardly any exterior forces in vacuum of space to slow it down, it will continue to float quite far away at the same speed (Newton's first law). So you could have a deadly collision even millions of kilometers away.
    Same reason why even tiny space debris is so dangerous to our satellites and space stations in the present day.

    (I'm sorry, my inner scientist/engineer needed to have a word - I'll go back to DPS chasing and in-game maths now.)
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    rattler2 wrote: »
    Honestly players shouldn't be able to eat a Cube Core Breach anyways because that is a rather LARGE power core going critical. But that's my personal opinion.


    It's all a matter of distance to it. Besides, with no air in space, not much of a shockwave going on, I reckon.

    Actually, laws of physics would say it's quite the opposite.

    First you'll have an explosion still in oxygen-based atmosphere (what interior of the ship used to be), which results in bunch of floating debris flying around at superfast speed. However, with hardly any exterior forces in vacuum of space to slow it down, it will continue to float quite far away at the same speed (Newton's first law). So you could have a deadly collision even millions of kilometers away.
    Same reason why even tiny space debris is so dangerous to our satellites and space stations in the present day.

    (I'm sorry, my inner scientist/engineer needed to have a word - I'll go back to DPS chasing and in-game maths now.)


    Yeah, except we were not talking about debris, but about being able to withstand the blast of a Cube Core Breach. So, if you're not immediately inside the explosion radius, you should be good, was my point.

    (I'm sorry, my inner scientist/engineer is going back inside now)
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    tunebreakertunebreaker Member Posts: 1,222 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    rattler2 wrote: »
    Honestly players shouldn't be able to eat a Cube Core Breach anyways because that is a rather LARGE power core going critical. But that's my personal opinion.


    It's all a matter of distance to it. Besides, with no air in space, not much of a shockwave going on, I reckon.

    Actually, laws of physics would say it's quite the opposite.

    First you'll have an explosion still in oxygen-based atmosphere (what interior of the ship used to be), which results in bunch of floating debris flying around at superfast speed. However, with hardly any exterior forces in vacuum of space to slow it down, it will continue to float quite far away at the same speed (Newton's first law). So you could have a deadly collision even millions of kilometers away.
    Same reason why even tiny space debris is so dangerous to our satellites and space stations in the present day.

    (I'm sorry, my inner scientist/engineer needed to have a word - I'll go back to DPS chasing and in-game maths now.)


    Yeah, except we were not talking about debris, but about being able to withstand the blast of a Cube Core Breach. So, if you're not immediately inside the explosion radius, you should be good, was my point.

    (I'm sorry, my inner scientist/engineer is going back inside now)

    Right, but we need to see *what* exactly causes the said damage after explosion happens. First we have shock waves, which probably wouldn't be able to travel in vacuum under normal circumstances, agreed.

    However, let's take a common handgrenade, for example. Main damage done will not be due to it's internal explosion, but rather the result of fragments that get thrown all around after the result of that explosion. That would still be able to do large damage to you even in space. Granted, that's only if the heat generated wouldn't immediately evaporate every part of the ship, but I would doubt that's the case even with a warp core explosion.

    Anyhow, I think we can both agree that STO has never made any realistic sense and is probably even worse than something like Girls Und Panzer in terms of following actual physics. :smile:
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    a warp core explosion is matter-antimatter annihilation - close to if not exactly 100% efficient energy conversion...anything in the explosion's immediate vicinity will be vaporized

    just look at the enterprise d's stardrive section - there wasn't even superheated plasma left after its core breached​​
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    a warp core explosion is matter-antimatter annihilation - close to if not exactly 100% efficient energy conversion...anything in the explosion's immediate vicinity will be vaporized

    just look at the enterprise d's stardrive section - there wasn't even superheated plasma left after its core breached​​


    Which make you wonder, then, how much debris is going to be pushed outwardly, really, if stuff just vaporizes. Probably still some from the adjacent areas of the ship.
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    tunebreakertunebreaker Member Posts: 1,222 Arc User
    a warp core explosion is matter-antimatter annihilation - close to if not exactly 100% efficient energy conversion...anything in the explosion's immediate vicinity will be vaporized

    just look at the enterprise d's stardrive section - there wasn't even superheated plasma left after its core breached​​

    You are correct, but only partially. First of all, only exactly equal amount of matter surrounding the antimatter container (the core) will be annihilated. How much is that - your guess is as good as mine, but I personally doubt it's more than the entire ship or even equal to it.
    So, there should be enough matter remaining after the annihilation has occurred. Now, what's the byproduct of that annihilation? Energy, a whole lot of it. Depending on what type of antimatter we're actually talking here, it can very likely cause a bang-like explosion.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    rattler2 wrote: »
    Honestly players shouldn't be able to eat a Cube Core Breach anyways because that is a rather LARGE power core going critical. But that's my personal opinion.


    It's all a matter of distance to it. Besides, with no air in space, not much of a shockwave going on, I reckon.

    Actually, laws of physics would say it's quite the opposite.

    First you'll have an explosion still in oxygen-based atmosphere (what interior of the ship used to be), which results in bunch of floating debris flying around at superfast speed. However, with hardly any exterior forces in vacuum of space to slow it down, it will continue to float quite far away at the same speed (Newton's first law). So you could have a deadly collision even millions of kilometers away.
    Same reason why even tiny space debris is so dangerous to our satellites and space stations in the present day.

    (I'm sorry, my inner scientist/engineer needed to have a word - I'll go back to DPS chasing and in-game maths now.)


    Yeah, except we were not talking about debris, but about being able to withstand the blast of a Cube Core Breach. So, if you're not immediately inside the explosion radius, you should be good, was my point.

    (I'm sorry, my inner scientist/engineer is going back inside now)

    Right, but we need to see *what* exactly causes the said damage after explosion happens. First we have shock waves, which probably wouldn't be able to travel in vacuum under normal circumstances, agreed.

    However, let's take a common handgrenade, for example. Main damage done will not be due to it's internal explosion, but rather the result of fragments that get thrown all around after the result of that explosion. That would still be able to do large damage to you even in space. Granted, that's only if the heat generated wouldn't immediately evaporate every part of the ship, but I would doubt that's the case even with a warp core explosion.

    Anyhow, I think we can both agree that STO has never made any realistic sense and is probably even worse than something like Girls Und Panzer in terms of following actual physics. :smile:


    LOL. That video was hilarious. :)
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