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Suggestion- Shooter mode for space.

gradiigradii Member Posts: 2,824 Arc User
A shooter mode for space would put cannons on par with beams for usability. Right now beams are the only option if you want to actually hit fast moving targets like hurq swarms. Tab targeting is incredibly wonky and a terrible system for games to be using anyway. it takes me several tries to target ONE enemy in range and its never the one I need.

"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."

Comments

  • gradiigradii Member Posts: 2,824 Arc User
    ruinthefun wrote: »
    If it means I can manually aim weapons so they stop missing stationary targets at point blank range, I'm all for it. Not sure how it would work, though, given that the game has some seriously janky netcode.

    Yeah this is exactly what I was thinking.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Would love for cryptic to make such a thing for shuttles.
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  • spiritbornspiritborn Member Posts: 4,258 Arc User
    edited June 2018
    I think the biggest challenge would to have it interact with the different firing arcs in such a way as to not give obvious advantage to any of them. Ground has for all intents and purposes only 1 firing arc so it's easy there.
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