In Doomed to repeat, the away team is able to follow me into most of the rooms when reading terminal...but when done with terminals and ready to proceed to fight the F*, most of them cannot follow me out of one of the rooms, I go back into room and they run around following me easily, but then when I try to exit the room they stop, in middle of doorway as if hitting an invisible wall (or invisible door)...its not like they took a bad path and got stuck on corner...they are smack in middle of doorway and wont follow.
I originally had 2 outside the room and went back in to get the other 2, and now all 4 are stuck. I did this mission once on regular jem hadar and once with vanguard jem hadar and they get stuck both times. It is EXACTLY they way they got stuck in doorways on the federation prison wher ethey were holding a changling in a prior season (during prison riot...there were some doors in that place also that away team refused to follow).
In this mission it sucks because there are a lot of enemies to fight at end and takes a while solo....Kira does warp to me after a time..but my away team never warps...they just get stuck...perhaps game should be updated to allow stuck away team to warp to player after they have been stuck a while.
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By the time I was at the top level of the ore refinery in "Storm Clouds Gather", I was on my own. I lost half of my away team at the first set of ramps and the others at the second set.
Added to that, I just ran "The Temporal Front" and my away team spent all of the first half of the fight on the Na'Khul ship standing in the first room. The fight was in the second room. They just stood there using abilities, dropping turrets and buffing up. When the enemy weren't even visible to them.
Dying repeatedly because I was on my own was not a pleasant experience.
Can we please get this fixed? I had no problems with paths until "Victory is Life".
When I replayed refinery on vanguard, I carefully made sure to have all 4 boffs follow me up the ramps and especially through the spin-down pathway once ramp was extended. One of them got blown off ledge during combat and could not return, but the rest stayed with me. One thing I did notice in refinery about door at start...boffs cannot open the door...if you run through to fast, they are stuck unless you go back and open the door for them.
My complaint about Doomed mission was that it was impossible to get them through certain doors, including a door that had worked at earlier point in mission. They would behave as if there was an invisible door blocking path. All 4 chars (and kira) would bunch up in exact middle of doorway, as if trying to reach me but blocked by invisible door...that room had 2 doors and same problem with both doors. I even tried standing both inside and outside room, and using the boff icon to move them to a new position...and they still would not go through door...there is some logic issue I think telling boffs the door is closed even though visually it is open.
This does not appear to be fixed in todays patch (many other vanguard issues should be)...pathing and invisible door issues I expect take longer to fix.
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