Been getting very funny FPS flactuations in different camera views and spikes in the transition screens..
AT TIMES ON RANDOM MAPS:
Looking forward: 21-45
Looking either side: 45-50
Looking back: 30-45
Looking down: 50-65
Looking up: 29-35
MAP TRANSITIONS:
25-70..
Yes yes..I have gone back to my old system as I gave my recent build to my cousin and waiting for prices and the newer ryzen 2 series to be easily available..But it still doesnt explain at various camera possitions and transitions why the FPS is going apeshit...
Old System:
Core2QUAD 8GB RAM, that should be enough to make everyone cry..LOL...
Answers
As you can see, when you look down on the floor. You get the highest FPS, this is because the computer is mostly rendering the floor beneath you. Which is a simple texture.
Looking to the sides, you are a tad lower. Because you're most likely looking at walls, some console objects etc.
Looking straight forward and back, you loose a lot more FPS because there's a lot of objects to render, characters, and just the distance you can view objects in general.
That's also the reason in many open world games etc, you get a much smoother framerate while inside an interior for example. This is because of how much less the computer has to render.
The system requirements for Star Trek Online on the site here are horrible outdated, the most up to date system requirements are actually on Steam. And Star Trek Online suggests having atleast an Intel Core i5 CPU these days.
The older system requirements here on the Star Trek Online site and Arc are just ridiculously outdated.
I quote from the Steam Store Page..