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Different FPS in different views??

salvation4salvation4 Member Posts: 1,167 Arc User
Been getting very funny FPS flactuations in different camera views and spikes in the transition screens..

AT TIMES ON RANDOM MAPS:
Looking forward: 21-45
Looking either side: 45-50
Looking back: 30-45
Looking down: 50-65
Looking up: 29-35

MAP TRANSITIONS:
25-70..

Yes yes..I have gone back to my old system as I gave my recent build to my cousin and waiting for prices and the newer ryzen 2 series to be easily available..But it still doesnt explain at various camera possitions and transitions why the FPS is going apeshit...

Old System:
Core2QUAD 8GB RAM, that should be enough to make everyone cry..LOL... :D
Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)

Answers

  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    FPS changes like these, in regards of camera angles are because of how the computer renders the environment around you.

    As you can see, when you look down on the floor. You get the highest FPS, this is because the computer is mostly rendering the floor beneath you. Which is a simple texture.

    Looking to the sides, you are a tad lower. Because you're most likely looking at walls, some console objects etc.

    Looking straight forward and back, you loose a lot more FPS because there's a lot of objects to render, characters, and just the distance you can view objects in general.

    That's also the reason in many open world games etc, you get a much smoother framerate while inside an interior for example. This is because of how much less the computer has to render.

    The system requirements for Star Trek Online on the site here are horrible outdated, the most up to date system requirements are actually on Steam. And Star Trek Online suggests having atleast an Intel Core i5 CPU these days.

    The older system requirements here on the Star Trek Online site and Arc are just ridiculously outdated.

    I quote from the Steam Store Page..
    Star Trek Online
    OS: Windows® 10
    PROCESSOR: Core i5-2xxx Quad Core or better
    MEMORY: 4GB RAM or better
    GRAPHICS: NVidia GeForce GTX 4xx, ATI/AMD Radeon HD 5xxx, or Intel HD Graphics 4xxx (Direct3D Hardware Feature Level 11.0) or better
    DIRECTX: Version 11.0 or better
    NETWORK: Broadband Internet Connection
    STORAGE: 21GB
    AUDIO: DirectX 10 compatible sound chip or onboard audio capability with the latest sound drivers
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