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[PC] New Featured Episode: The Renegade's Regret

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  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    edited April 2018
    blattan wrote: »
    There are certainly other missions that **** your tray over.

    Not to mention missions that strip your traits. What is worse about these is they don't even inform you and traits are not in a characters HUD normally.

    All because Craptic can't be arsed to save the characters loadout to a temp file to restore from afterwards.
    Which makes me wonder if the test team, such as it is, reported this issue on Tribble (most likely) and who decided it was not worth delaying launch over. Still, it appears they have taken notice, albeit belatedly.
  • nebfabnebfab Member Posts: 672 Arc User
    No Tzenkethian.

    Anyway, as long as it's just that one mission I can appreciate it, and it's probably a good inoculation against all the "why playable Jem'Hadar are such carebears?" whining (see Romulan Republic...)

    That's why.

    Or do we really get a whole faction like that? /shudders/
  • tilartatilarta Member Posts: 1,798 Arc User
    I did have an unusual problem, my Tzenkethi escort had no weapons at all.
    Made combat rather tedious, as I had to use some power related to the warp core to destroy space enemies, then wait for it to finish cooldown before doing it again.

    According to another player, this was definitely not normal, they said the weapons changed in the loadout to the appropriate ones.

    But by looking at my loadout tray, I still had all my ship gear from my active ship.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited April 2018
    Just did this on Elite and it feels like all the NPC elite bonuses are being applied to me. I have zero energy weapon skills yet was killing everything in seconds doing 15k+ hits. The warp core power was doing 156k. Not ran it on normal but I can say that on Elite is felt easier then other missions do on normal.

    While the idea of this mission was fun it is really frustrating to have your space and ground trays/icons messed up. I don't like spending half my limited play time rearranged my power icons back to how they should be.
    Post edited by pottsey5g on
  • jcswwjcsww Member Posts: 6,789 Arc User
    pottsey5g wrote: »
    Just did this on Elite and it feels like all the NPC elite bonuses are being applied to me. I have zero energy weapon skills yet was killing everything in seconds doing 15k+ hits. The warp core power was doing 156k. Not ran it on normal but I can say that on Elite is felt easier then other missions do on normal.

    While the idea of this mission was fun it is really frustrating to have your space and ground trays/icons messed up. I don't like spending half my limited play time rearranged my power icons back to how they should be.

    I didn't get that either outside of the space NPC's being many levels below what they probably should have been. If I had to guess, it was more of a nod to these people were harmless peacekeepers or just as annoying and useless as the Bajoran's. :P
  • samborski#4611 samborski Member Posts: 32 Arc User
    edited April 2018
    nikolunus wrote: »
    The buggy tray didn't bother me much or slow me down while playing the mission. Though I must say that this is the first time I have played a mission in STO and then had to step away; turn the game off because of how unsettled it left me feeling. I am not sure that is a good thing or a bad thing. But Cryptic has made a mission that strike at me deeply emotionally, and it will be very hard to force myself to replay it to get the other rewards from it.
    YEAH I KNOW !!!! I WAS LIKE WOW!!!!! DID I JUST COMMIT MASS GENOCIDE!!!!! OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Not that I didn't do that before, I bet that after all these years of playing sto , I 've killed enough people to beat both Hitler and Stalin. Those Episodes are getting better and better each time, like seriously those 6 months of waiting or whatever were totally worth it! The game has improved so much over the years since the introduction of Delta Rising, I can't remember a single Featured Episode that didn't touch my shriveled soul on some emotional level! And this is like, GREAT!!! AND YES; CAPS LOCK IS NECESSARY FOR THIS; ITS THE ONLY THING THAT CAN SHOW THE FULL EXTENT OF MY EMOTIONAL THINGIE ;STUFF; AROUSNESS; WHATEVER; I PLAYED THIS EPISODE LIKE YESTERDAY AND NO AMOUNT OF COFEFEFE OR TEA: EARL GREY : HOT: WAS ABLE TO CALM MY STRAINED NERVES!!!!!!! And I absolutely agree on the buggy trait bar stuff, it destroyed my carefully set up keybind set up.

    #scarredforlife
  • zedbrightlander1zedbrightlander1 Member Posts: 14,764 Arc User
    How this episode makes me feel. :cold_sweat:
    https://www.youtube.com/watch?v=EKu7TYWNxqA
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • jcswwjcsww Member Posts: 6,789 Arc User
    So did anyone else spend 10 minutes trying to look out the security office door at the new DS9 Interior?

    Yes! :D I hope that actually is a part of the new social map that can be explored.
  • tiermann#4704 tiermann Member Posts: 1 Arc User
    *SPOILERS*
    nikolunus wrote: »
    The buggy tray didn't bother me much or slow me down while playing the mission. Though I must say that this is the first time I have played a mission in STO and then had to step away; turn the game off because of how unsettled it left me feeling. I am not sure that is a good thing or a bad thing. But Cryptic has made a mission that strike at me deeply emotionally, and it will be very hard to force myself to replay it to get the other rewards from it.
    nikolunus wrote: »
    The buggy tray didn't bother me much or slow me down while playing the mission. Though I must say that this is the first time I have played a mission in STO and then had to step away; turn the game off because of how unsettled it left me feeling. I am not sure that is a good thing or a bad thing. But Cryptic has made a mission that strike at me deeply emotionally, and it will be very hard to force myself to replay it to get the other rewards from it.
    YEAH I KNOW !!!! I WAS LIKE WOW!!!!! DID I JUST COMMIT MASS GENOCIDE!!!!! OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Not that I didn't do that before, I bet that after all these years of playing sto , I 've killed enough people to beat both Hitler and Stalin. Those Episodes are getting better and better each time, like seriously those 6 months of waiting or whatever were totally worth it! The game has improved so much over the years since the introduction of Delta Rising, I can't remember a single Featured Episode that didn't touch my shriveled soul on some emotional level! And this is like, GREAT!!! AND YES; CAPS LOCK IS NECESSARY FOR THIS; ITS THE ONLY THING THAT CAN SHOW THE FULL EXTENT OF MY EMOTIONAL THINGIE ;STUFF; AROUSNESS; WHATEVER; I PLAYED THIS EPISODE LIKE YESTERDAY AND NO AMOUNT OF COFEFEFE OR TEA: EARL GREY : HOT: WAS ABLE TO CALM MY STRAINED NERVES!!!!!!! And I absolutely agree on the buggy trait bar stuff, it destroyed my carefully set up keybind set up.

    #scarredforlife

    Same here. At the very least, I won't be playing any more missions as Tzenkethi. Hopefully they'll give us a trigger warning next time they create a mission where you're killing civilians that are literally begging for their lives, especially when shooting sprees are a common reality these days. This was worse than the helpless Talaxians being killed because I was playing as the killer. I'm a horror and sci-fi nerd. I like dark things, and it takes a lot to actually upset me, but this mission does it.

  • nikolunusnikolunus Member Posts: 162 Arc User
    *SPOILERS*
    nikolunus wrote: »
    The buggy tray didn't bother me much or slow me down while playing the mission. Though I must say that this is the first time I have played a mission in STO and then had to step away; turn the game off because of how unsettled it left me feeling. I am not sure that is a good thing or a bad thing. But Cryptic has made a mission that strike at me deeply emotionally, and it will be very hard to force myself to replay it to get the other rewards from it.
    nikolunus wrote: »
    The buggy tray didn't bother me much or slow me down while playing the mission. Though I must say that this is the first time I have played a mission in STO and then had to step away; turn the game off because of how unsettled it left me feeling. I am not sure that is a good thing or a bad thing. But Cryptic has made a mission that strike at me deeply emotionally, and it will be very hard to force myself to replay it to get the other rewards from it.
    YEAH I KNOW !!!! I WAS LIKE WOW!!!!! DID I JUST COMMIT MASS GENOCIDE!!!!! OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Not that I didn't do that before, I bet that after all these years of playing sto , I 've killed enough people to beat both Hitler and Stalin. Those Episodes are getting better and better each time, like seriously those 6 months of waiting or whatever were totally worth it! The game has improved so much over the years since the introduction of Delta Rising, I can't remember a single Featured Episode that didn't touch my shriveled soul on some emotional level! And this is like, GREAT!!! AND YES; CAPS LOCK IS NECESSARY FOR THIS; ITS THE ONLY THING THAT CAN SHOW THE FULL EXTENT OF MY EMOTIONAL THINGIE ;STUFF; AROUSNESS; WHATEVER; I PLAYED THIS EPISODE LIKE YESTERDAY AND NO AMOUNT OF COFEFEFE OR TEA: EARL GREY : HOT: WAS ABLE TO CALM MY STRAINED NERVES!!!!!!! And I absolutely agree on the buggy trait bar stuff, it destroyed my carefully set up keybind set up.

    #scarredforlife

    Same here. At the very least, I won't be playing any more missions as Tzenkethi. Hopefully they'll give us a trigger warning next time they create a mission where you're killing civilians that are literally begging for their lives, especially when shooting sprees are a common reality these days. This was worse than the helpless Talaxians being killed because I was playing as the killer. I'm a horror and sci-fi nerd. I like dark things, and it takes a lot to actually upset me, but this mission does it.

    This was hard, im still feeling off today after that mission. I grew up with my great-grandmother who went threw WW2, and we are a large Jewish family. So the emotions the conflict everything was very hard and home hitting for me.
    Space is vast, it's wonderful and maddening. Yet in that madness is some of the greatest beauty I have ever seen.
  • thlaylierahthlaylierah Member Posts: 2,984 Arc User
    I couldnt arrange the trays during the mission to optimize my play.

    Has this been fixed with the patch?
  • jcswwjcsww Member Posts: 6,789 Arc User
    A superb mission indeed, most different from all others before it and a welcome change. The mass genocide you committed can be completely ignored providing you remember this is not your character doing this, you are reliving the events from Neth Parr's memory, yes you, the real you, is controlling the ship but it's either that or a long cut scene, which some may have preferred.

    Kudos to the writers, this is excellent stuff and suddenly makes the 13 rating for STO finally worthy.

    Well said!

    This is one of the first missions that although, doesn't allow our characters to play as the villain, but at least lets you play the prospective of the villain with a guilty conscience, which is a refreshing and welcome take on the usual rinse and repeat we have had for the past 7 years. I hope we start seeing these perspectives more often in the future, including some Tal Shiar, Mirror Universe, Breen, and many others.
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    tigeraries wrote: »
    darakoss wrote: »
    tyler002 wrote: »
    Playing as an NPC? Interesting.

    Time to write down my trait set-up, since they still haven't removed the trait unslotting feature from using new ships.

    Hmmm, what if we got to play as the Captains of the ST TV series, without VO (so they don't have to worry about how much would be needed to fork out the clams to hire them)?

    They would have to pay for their likenesses as well.

    not really... they did it with the initial characters outside of Spock. they were just called the names but the likeness was not the same as the actors. however now, it looks like they can recycle old tv audio... /shrug

    Aye, AoY had Uhura, Bones, and Sulu using audio from TOS. And faceplant Kirk.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    So did anyone else spend 10 minutes trying to look out the security office door at the new DS9 Interior?
    Maybe 5.... I did spend 10 minutes tryting to read the wanted posters on the wall. The pictures look like K'Men, Tiaru Jarok, Kurland, Neelix, well there's 10 and I'm not sure about some of them.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • geezerpunkgeezerpunk Member Posts: 146 Arc User
    War is never pretty, but to view the actions of the Tzenkethi, show the reason why there needs to be a "Starfleet" to challenge them. But to ask for a trigger warning before playing a mission?!? I see much worse in other games and on both entertainment and news TV; Let alone Youtube.
  • crypticarmsmancrypticarmsman Member Posts: 4,111 Arc User
    My Feedback:

    For me the whole thing was "Meh."

    I have zero desire to play as a Tzenkethi. This whole thing was a waste of content development resources. That said I'm sure this was driven by Marketing so that once you release the Tzenkethi ship used in that mission as a C-Store or Lockbox ship, you assume this mission will drive sales - although I'm sure the C-Store/Lockbox version will NEVER perform for players like it did in the mission.

    This whole thing should have just been one of your written/posted to the STO website short stories.

    Save stuff like this type of mission for something some Star Trek and STO fans might actually want to play, like say: Playing as Kirk, Picard, et. al. and using THEIR character's version of the U.S.S. Enterprise.

    I really could care less about being put in the skin of some no name NPC. I MADE the character I want to play in STO. Give me missions AS that character and dump this "monster play" stuff.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • alcmaeonidaealcmaeonidae Member Posts: 61 Arc User
    I'm going to have to down-vote this new mission. And the more alts any player has, the more likely that person is to eventually agree with me. It has to do with the grind. Exactly how many times can someone play the same mission as the same character, with exactly the same powers? We are supposed to play this mission multiple times with each of our alts, to grind for all the rewards. If I am playing this mission with a dozen different alts then I can use a dozen different builds, and approach it in a dozen different ways. And for repeat plays, I can change the build on any of my alts for variety. But that doesn't work when having to play the same person again and again and again.
  • jcswwjcsww Member Posts: 6,789 Arc User
    I'm going to have to down-vote this new mission. And the more alts any player has, the more likely that person is to eventually agree with me. It has to do with the grind. Exactly how many times can someone play the same mission as the same character, with exactly the same powers? We are supposed to play this mission multiple times with each of our alts, to grind for all the rewards. If I am playing this mission with a dozen different alts then I can use a dozen different builds, and approach it in a dozen different ways. And for repeat plays, I can change the build on any of my alts for variety. But that doesn't work when having to play the same person again and again and again.

    Ummm. Are you new here? Grind has been the theme of Star Trek Online for longer than PWE has owned the game.
  • alcmaeonidaealcmaeonidae Member Posts: 61 Arc User
    edited April 2018
    jcsww wrote: »
    Ummm. Are you new here? Grind has been the theme of Star Trek Online for longer than PWE has owned the game.

    Not in this manner. Using your own characters, at least you get some variety in how you play a mission. Different character careers, different builds, different ships. None of my characters are a copy of each other, and I can change any particular character's ship and build between replays. But that doesn't work for this mission, because I'm not using my characters. It's just Neth Parr, with the same ship, and the same build. EVERY TIME. That gets old fast.

    Fixed ur quote tags. -- StarSword-C
    Post edited by starswordc on
  • jcswwjcsww Member Posts: 6,789 Arc User
    edited April 2018
    jcsww wrote: »
    Ummm. Are you new here? Grind has been the theme of Star Trek Online for longer than PWE has owned the game.

    Not in this manner. Using your own characters, at least you get some variety in how you play a mission. Different character careers, different builds, different ships. None of my characters are a copy of each other, and I can change any particular character's ship and build between replays. But that doesn't work for this mission, because I'm not using my characters. It's just Neth Parr, with the same ship, and the same build. EVERY TIME. That gets old fast.

    Okay. But you make it sound like the game is full of missions like this. You don't need to run every character you have through it the day it comes out. I am usually very critical of anything added to this game but you are wearing yourself out on it. Out of all of my characters (I think 10 or 12), I have only ran it once. Personally, I think this will be one of those missions I will go back and play over time because it is actually different.

    Fixed ur quote tags. -- StarSword-C
    Post edited by starswordc on
  • jcswwjcsww Member Posts: 6,789 Arc User
    I am hoping we start seeing some more of these different styles of missions. Since most of our characters out rank these voice acted NPC's. Maybe we can get a mission where we can actually be the bossy Admiral and assign them tasks to complete. Something somewhat similar to the temporal mission with Yar but on a larger scale and in both ground and space scenarios.

    It would be a nice change to start a ground mission from an office and summoning some voiced NPC's to consult and assign tasks. Kind of like the way DOff'ing should have been but also with senior officers. Give us back Utopia Planitia and let us send repair teams to fix things and make modifications to our ships. Obviously, not every time but just for the sake of adding some more dept to the aspect of outfitting a ship for the first time. Show up, have your new ship waiting docked, and submit your weapon and gear layout for the ship and let the yard staff make it happen along with some cool cutscenes and visuals.

    Have a space mission with 3 different parts to it where you can only do one. Picking and choosing a ship or two to send out and actually complete and report back to you at the end of the mission with results, could literally take Admirality and make it something it should have been. I am not talking point and click stuff, but actually playable missions where you choose what you are going to do and pick other NPC ships and such based on how suited they are for the task to get it done. Each different aspect could be playable through a second or third play through of the mission, allowing for the same mission to be played and enjoyed differently each time.

    Not every mission needs to be like that. I do get it would be a lot more work for a mission to be structured in that way. But sometimes the odd different mission is really appreciated.
  • chelly#7549 chelly Member Posts: 33 Arc User
    I found the episode to be very dark and disturbing. I only played it once and that was more than enough for me. It is an interesting concept being another person's skin but I have no desire to play this species ever again.

    Though I do look forward to seeing the new expansion.
  • jcswwjcsww Member Posts: 6,789 Arc User
    jcsww wrote: »
    Since most of our characters out rank these voice acted NPC's, maybe we can get a mission where we can actually be the bossy Admiral and assign them tasks to complete.

    I know it's a FCT topic, but this is so common a complaint and it exposes yet another reason that making our characters Admirals instead of Captains was a very bad idea. It makes no in-story sense.

    I completely agree! They need to get creative and bust us back down to Captain. Maybe Shatner could make an appearance at some point and give us advice. :P I would really love the chance to steal the Enterprise out of Spacedock! PWE! MAKE IT SO!!! :D
  • captan2er0captan2er0 Member Posts: 836 Arc User
    edited April 2018
    I'm sure Shon would like that very well :P

    Quotes don't work correctly on mobile, stay with me here.

    On terms of rank, why couldn't we have Cadet for tutorial, ensign for 1-10, Lt. JG 11-20, Lt. 21-30, LtC 31-40, Cmdr 41-50, and Capt. as 50+,?
    At least for Fed with similar for the others. Admiral could kinda be reserved as a fleet thing, i.e. Fleet Admiral of Ten Forward in my case.

    I get that when the game was created that 45 was the cap, but still. I find it kinda comical I'm getting ordered around as a Fleet Admiral by a Commander.
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