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[PS4/XBONE] Console UI

Cryptic at anypoint is the console versions of the game going to get at least some of the ui features that currently pc only has?,

features like
  • buff/debuf/active skill icons
  • manual setting of power levels along side the 4 presets
  • being able to view sci/eng/tac skill-based stat totals for both ship and BOFFS instead of having to go through multiple screens in-order to get a rough idea of the stats
  • saving outfit configs for easy changing of BOFF outfits etc
  • being able to disable tutorial popups, seeing them for the 100th time gets old fast and can get rather annoying.
  • being able to block fleet invites (console can only block team invites)

The current console UI in some areas feels dumbed down for the sake of simplicity at the expense of efficiency and effectiveness.
  • Draal - FED, Saurian, LV60 - TAC
  • Mirak - FED 23c, Vulkan, LV60 - TAC
  • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
  • Melchiah - KDF, Gorn, LV60 - TAC
  • Ne'roon - KDF,Lethian, L60, TAC
  • Turel - ROM-KDF, Reman, 30, TAC
  • Elric - ROM-Fed, Romulan, L60, TAC
  • Richtor Belmont - FED 23c, Human,LV20, SCI
  • G'Kar - KDF, Gorn, L10

USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
270?cb=20061004071055
"I am Grey. I stand between the candle and the star."
"We are Grey. We stand between the darkness and the light."

– Grey Council greeting

Comments

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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Disable auto hail!

    And being able to interact with your menus without having to stare at the ceiling just in case someone wanders across and the game takes them to be a target.

    Allow us to disable targetting friendlies via aiming both in space and on ground. And likewise stop aim autotargetting stuff in another room 50+m away behind walls rather than the group we're in combat with.
  • Options
    shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    Disable auto hail!

    And being able to interact with your menus without having to stare at the ceiling just in case someone wanders across and the game takes them to be a target.

    Allow us to disable targetting friendlies via aiming both in space and on ground. And likewise stop aim autotargetting stuff in another room 50+m away behind walls rather than the group we're in combat with.

    i forgot about the options button being also the interact button which is quite annoying, i have the mission popups disabled (via options menu) but it seems that in certain cases like the mandatory pve/featured episode briefing, reaching a level milestone or reaching the edge of the map (i.e tour of the galaxy) etc it gets completely ignored.
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • Options
    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Not really a UI thing but would be a great QoL improvement to both PC and console would be the option to leave a planet or station and go direct to sector space rather than load screen into exit dialogue and 2nd load screen
  • Options
    baucoinbaucoin Member Posts: 649 Arc User
    Good list so far.

    Here is something else. Some way to turn off the mini notifcations, seeing as a lot of the time they'll pop up covering up the radial menu so you can't see what skill you are trying to activate.
  • Options
    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Radial menu needs to stop including things like the phoenix tokens multiple times. Preferably remove their ability from appearing on a what is primarily a combat based selection ring.

    Let us dictate what abilities go where on the radial rings so we don't keep getting those situations where suddenly we're trying to open the lobi store instead of using photonic fleet because the game decided to shuffle the ablitities for no good reason. A simple toggle similar to protected status on gear would do that.

    Abilities set to auto fire but are showing on screen should still follow the setting you put for it.
  • Options
    leemwatsonleemwatson Member Posts: 5,344 Arc User
    Radial menu needs to stop including things like the phoenix tokens multiple times. Preferably remove their ability from appearing on a what is primarily a combat based selection ring.

    Let us dictate what abilities go where on the radial rings so we don't keep getting those situations where suddenly we're trying to open the lobi store instead of using photonic fleet because the game decided to shuffle the ablitities for no good reason. A simple toggle similar to protected status on gear would do that.

    Abilities set to auto fire but are showing on screen should still follow the setting you put for it.

    The Phoenix tokens are for each rarity, they are not copies of the same thing.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • Options
    postagepaidpostagepaid Member Posts: 2,899 Arc User
    And yet they kind of are because they open the same store UI, having a thing for each rarity is lazy design taking stuff from PC and not thinking how it would work best on console.

    Still don't belong in a radial menu used primarily for combat abilities though.
  • Options
    warpangelwarpangel Member Posts: 9,427 Arc User
    Probably about the same time PC gets the features only consoles have currently.

    Been waiting for autofiring combat abilities since 2016.
  • Options
    postagepaidpostagepaid Member Posts: 2,899 Arc User
    The autofire system works pretty well apart from abilities (a lot of console "use" ones like guardian drones) simply not having it included and the way they will keep triggering after everything is dead so that you can spend an extra 30 secs or more in red alert status depending on how many you have set and what the cooldowns were.

    Kind of useful for those ones that clear debuffs given that the only indicator is slight visual change and fluctuating health or shields.
  • Options
    shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    remove lobi crystals and dil vouchers from the radial menu as well, basically anything that is not an ability,deployable gear or consumable such as batteries should not be in the radial menu.

    lobi, dil vouchers and pets can already be used from the inventory and do not need to be in the radial menu
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
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