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Anyone Else Notice

Has any one else noticed that a lot of players are being stuck at the portal to enter the breach in Into The breech? That is to say, after blowing a hole into the ship, any number of players, from 1 thru 4, just sit there and don't move. Many times I am the only player going into the belly of the ship and often, the mission fails because I am unable to finish it without help. Is this a bug that can be addressed in the next update? I mean those poor players work so hard to get to that point only to be left outside sitting there, repeatedly blowing up that one turret over and over again, until the mission either is finished by the lucky ones who got in, or fails. Those poor players who are left outside must feel a horrible sense of frustration over not being able to help the rest of the team defeat the mission. I feel for them and their isolation as they hang out there all alone, waiting for the rest of the PUG to do what they cannot, play. Poor things must feel horrible having nothing to due while the rest of the team works hard to win. I do hope this bug is addressed in the next patch. It is a shame that so many fine players are unable to participate in the final half of the mission.
What happened to those unique forum ranks I paid for?

Comments

  • mythos9mythos9 Member Posts: 24 Arc User
    you sure they aren't leechers afking? never seen that glitch just afkers
  • questeriusquesterius Member Posts: 7,553 Arc User
    It has happened to me. I was the first at the door mechanism and positioned at the left side when it blew.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • lordatrocitieslordatrocities Member Posts: 459 Arc User
    Now that you mention leeches, I am sure that might account for a couple of the players, but many are just stuck in the wall and cant get out. :(
    What happened to those unique forum ranks I paid for?
  • davefenestratordavefenestrator Member Posts: 8,790 Arc User
    I switched to flying a carrier today after flying escorts, and got stuck after flying into walls 3 times. :blush: I even got caught inside instead of escaping, my apologies to the rest of my team for costing them each 1 mark.

    (Side note: the Vorgon carrier seems much less nimble than I remember the Breen carrier being. Tine to slot a +turn console.)
  • davefenestratordavefenestrator Member Posts: 8,790 Arc User
    ^ that is, sometimes it's just incompetent piloting :( . Thankfully I got the mastery trait and switched to a Phantom, so tomorrow no wall-into-flying for me.
  • titanhoss#9356 titanhoss Member Posts: 33 Arc User
    I've noticed trhat at the same engine settings, you seem to be moving at 1/64th impulse, or warp 6... makes piloting hard if there is no consistant effect of your settings.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    No, never seen that.

    Then again, I can kill the cores myself so I don't really care anyway.
  • dracounguisdracounguis Member Posts: 5,363 Arc User
    had someone get stuck at the starting location today, but the "Go to Breach" button got them to the breach and freed.
  • jslynjslyn Member Posts: 1,717 Arc User
    Typing:

    /Stuck

    in to the chatbox will teleport you free. Rather, I should say that I know that it works on the ground. I have never tried it in space. I imagine that it should work there, too.
  • smokebaileysmokebailey Member Posts: 4,130 Arc User
    It's those BAKA chimpanzees who keep shooting the "?" cores that annoy me. :s
    RNu8TbR.jpg

    dvZq2Aj.jpg
  • gaevsmangaevsman Member Posts: 2,920 Arc User
    edited March 2018
    I have a universe class and today got stuck for a moment.. but then i got loose and had no problem at all, it helps a lot when you have pilot specialization... And i was on the left side of the door.. I always get to the right, so they could be connected..
    The forces of darkness are upon us!
  • r0m#7631 r0m Member Posts: 134 Arc User
    In the regular version I once got stuck between a ledge and a wall in the first hangar section. Took me a good minute of fudgin around to get out.

    But I have never witnessed that bug you described in the event version. Maybe my teams got lucky.

    So there, fly with me if you want to be lucky. I said it.
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    It's those BAKA chimpanzees who keep shooting the "?" cores that annoy me. :s
    RNu8TbR.jpg

    You've finally made your masterpiece lol.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • smokebaileysmokebailey Member Posts: 4,130 Arc User
    vampeiyre wrote: »
    It's those BAKA chimpanzees who keep shooting the "?" cores that annoy me. :s
    RNu8TbR.jpg

    You've finally made your masterpiece lol.

    ~curtsy~ Made that one yonks ago. o:)
    dvZq2Aj.jpg
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,412 Arc User
    Haven't seen this happen yet. And I've played both versions of the mission more often than has been necessary for the event.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • markhawkmanmarkhawkman Member Posts: 35,230 Arc User
    edited March 2018
    One observation I've made is that sometimes my full impulse will shut off at random when going through the corridors between the door and core room. Sometimes I hear the whoosh noise from the slipstream outside when it happens so maybe that being applied at the wrong time?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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