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House of Sompek Round 100 Victor Tactical Ground Build

It was a lot of effort, and a good team is vital, but I finally made it to round 100 on HoS. First, I recommend getting on a team in the "Accolades" channel; those players will be specially equipped for Sompek and shooting for round 100. Forget about it with PUGS. Second, I had a really strong single target dmg build the first few tries. Just give up on that and focus every single thing on healing, dodging dmg, and shucking and jiving. If your teammates are all running team buffs for dmg you'll be fine there. The "Sanctuary" module is a must for at least one or two players on the team. It disables all enemy weapons, gives you a perfect cloak, and lets you hide for about 30 seconds, giving your teammates time to respawn in those critical later levels. Third, take your time in those upper levels; be careful to keep two or more players alive at all times. If you clear out one of the four sides, just hold it, peeking out from the sides to help the others kill on their sides and in the center of the map before running over to the other side and repeating. Don't get cornered! Don't bunch up!

This was my tac captain's ground build. Everything is upgraded as far as it will go. It is focused mostly on dodging dmg, kit performance, and providing boosts to the rest of the team. I run a macro for all of the buff abilities, weapon shooting, phasic shroud, etc. I keep my clicker next to the hypo, nanites, and temporal flux in case I take a spike hit. Past round 60 I run kit overboosters as often as I can if my health is full. I also use consumable ground assets from the tholian and romulan reputations in the later rounds.

Armor - Privateer's Combat Armor (28% dodge, + 48 kit performance / readiness)

Shield - Omega Force Reflex Enhancing (40% dodge)

Primary Weapon - Boolean Assault (hits hard)

Secondary Weapon - TR116B Sniper Rifle (100% shield pen for borg, voth, elachi, especially)

Devices - IDIC Tribble (Team Buff), Temporal Flux (to run away), large hypos, kit overboosters

Kit Frame - Delta Expedition (crtd) (kp/weapon) (kperf)x2 (psg)

Modules - Ambush (boosted by three doffs below), Phasic Shroud (semi-invincibility/cloak), Hammer and Anvil (team dmg/resist to flanking), Rally Cry (team healing, crit severity), Sanctuary (Important: see above)

Doffs - Na'kuhl Warfare Specialist (healing from kit abilities), Security Officer (Def boost when using ambush), Security Officer (Ambush DOT), Assault Squad Officer (Chance to reset ambush), Assault Squad Officer (crt severity buff when firing weapons), EMH MK I (EMH from using hypo)

Ground Traits - Creative (kit perf), Hive Mind (team dmg boost), Hunter Instincts (dodge), Imminent Danger (auto dodge), Photonic Armor Protocol (temp hitpoints), Rogue's Charm (placate), Privateer's Luck (yeah, more dodge), Technophile (kit boost), Kit Technician (more kit boost)

Rep Traits - Emergency Personal Cloak (hide), Reactive Protomatter Infusion (heal), Emergency Fix (heal), Miniaturized Chrono Capacitor (kit recharge), Energized Nanites (Heal)

Active Reputation - All of the ground ones.

Specializations - Temporal / Commando

There you go. Hope it helps some of you achieve glory! Feel free to post your suggestions and builds below.

Comments

  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited January 2018
    Well sure... with a tac captain, good gear and skill... anyone can get to round 100! :D

    And the obligatory... if there's no screenshot, it never happened!
  • usskentuckyusskentucky Member Posts: 402 Arc User
    I actually did it twice. Once on the toon mentioned above and again on my Klingon science toon last night. I don’t have a screen shot handy but I do have the HoS title on both toons if you want to find me in game.
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    seeing the title ingame is actually better proof than a screen anyway; screenshots can be photoshopped - stuff ingame can't​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    It was a lot of effort, and a good team is vital, but I finally made it to round 100 on HoS. First, I recommend getting on a team in the "Accolades" channel; those players will be specially equipped for Sompek and shooting for round 100. Forget about it with PUGS. Second, I had a really strong single target dmg build the first few tries. Just give up on that and focus every single thing on healing, dodging dmg, and shucking and jiving. If your teammates are all running team buffs for dmg you'll be fine there. The "Sanctuary" module is a must for at least one or two players on the team. It disables all enemy weapons, gives you a perfect cloak, and lets you hide for about 30 seconds, giving your teammates time to respawn in those critical later levels. Third, take your time in those upper levels; be careful to keep two or more players alive at all times. If you clear out one of the four sides, just hold it, peeking out from the sides to help the others kill on their sides and in the center of the map before running over to the other side and repeating. Don't get cornered! Don't bunch up!

    This was my tac captain's ground build. Everything is upgraded as far as it will go. It is focused mostly on dodging dmg, kit performance, and providing boosts to the rest of the team. I run a macro for all of the buff abilities, weapon shooting, phasic shroud, etc. I keep my clicker next to the hypo, nanites, and temporal flux in case I take a spike hit. Past round 60 I run kit overboosters as often as I can if my health is full. I also use consumable ground assets from the tholian and romulan reputations in the later rounds.

    Armor - Privateer's Combat Armor (28% dodge, + 48 kit performance / readiness)

    Shield - Omega Force Reflex Enhancing (40% dodge)

    Primary Weapon - Boolean Assault (hits hard)

    Secondary Weapon - TR116B Sniper Rifle (100% shield pen for borg, voth, elachi, especially)

    Devices - IDIC Tribble (Team Buff), Temporal Flux (to run away), large hypos, kit overboosters

    Kit Frame - Delta Expedition (crtd) (kp/weapon) (kperf)x2 (psg)

    Modules - Ambush (boosted by three doffs below), Phasic Shroud (semi-invincibility/cloak), Hammer and Anvil (team dmg/resist to flanking), Rally Cry (team healing, crit severity), Sanctuary (Important: see above)

    Doffs - Na'kuhl Warfare Specialist (healing from kit abilities), Security Officer (Def boost when using ambush), Security Officer (Ambush DOT), Assault Squad Officer (Chance to reset ambush), Assault Squad Officer (crt severity buff when firing weapons), EMH MK I (EMH from using hypo)

    Ground Traits - Creative (kit perf), Hive Mind (team dmg boost), Hunter Instincts (dodge), Imminent Danger (auto dodge), Photonic Armor Protocol (temp hitpoints), Rogue's Charm (placate), Privateer's Luck (yeah, more dodge), Technophile (kit boost), Kit Technician (more kit boost)

    Rep Traits - Emergency Personal Cloak (hide), Reactive Protomatter Infusion (heal), Emergency Fix (heal), Miniaturized Chrono Capacitor (kit recharge), Energized Nanites (Heal)

    Active Reputation - All of the ground ones.

    Specializations - Temporal / Commando

    There you go. Hope it helps some of you achieve glory! Feel free to post your suggestions and builds below.


    Nice build, thanks for sharing. I've been past round 100 several times - as a tac I would not focus exclusively on healing, I think that would be a disservice to the team. I've seen many rounds fail just because the team didn't even have enough DPS to take down enemies. I've seen people do so little damage in there that they are doing more harm than good.

    That's why it's important to have a well-balanced and coordinated team, with tac, sci, and eng. I go in with about 80% damage focus, the rest heals/immunities etc. I would use traits like molt and blissful agony for passive heals and control resistance, and another ground rep trait that gives immunity to control effects. I think that is probably more valuable than focusing on dodge. If you're after dodge, why are you using temporal instead of intel spec?

    No point in using the omega shield, especially if you're not going to use the omega set. The Na'kuhl shield is better, and the two-piece gives a huge crit boost.

    For modules, feign disintegration really helps get you out of a tight spot, and it's passive once you activate it. Motivation is another one if you want to add a team healing bonus. I'm using regenerative invigoration from the colony holding, gives an awesome damage boost when using heals.

    For devices, temporal flux is a must have. I would use shard of possibilities as well. There's a lot more potential for consumables, I always load up beforehand. Gambling device is obvious. Summer store items like bajoran mojito and others gives kit boost, damage resistance, etc. There's a few good ones in the dil store. You can get cheap ones like ketracel stimulant or betazoid resistance boost, keep using those, stack them all up. Also go with the ground skill boost from starbase, and I try to add on the doff assignments that boost ground, there's about 4 of those that give a bonus to weapons, armor, shield, and willpower.
  • usskentuckyusskentucky Member Posts: 402 Arc User
    Cool! Thanks for the advice. I never had any problem killing things, even though I put so much in dodge and healing as a tac. But I was the sole survivor for 30 seconds at a time when herald traps were one shotting everyone in the late rounds. I found it was best to wait until the round started in one of the four back areas. If enemies spawned near me I immediate hit sanctuary and found a side where enemies had not spawned. Then, after giving the rest of the team time to get on their feet I would start peaking out and sniping enemies. Seems like it is important to have one member of the team focused on not being dead.
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