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Considering STO

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  • edited October 2017
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  • casualstocasualsto Member Posts: 672 Arc User
    You're welcome into our community. Do you have what it takes to be an amazing captain or admiral? A dahar master? Or a Praetor? Come sharpen your trekking skills with us.
  • blackshap9#1072 blackshap9 Member Posts: 174 Arc User
    castamere7 wrote: »
    Hey folks,

    I'm looking for a good PvE alternative to EVE Online's PvP. Is STO still a regularly updated game with a good player base? Do players socialize much in-game? Is it too late for a new player to start? What do you do in the game, for the most part?

    Thanks!
    PvP is STO is dead and if there is one thing Cryptic as an MMO development company has NEVER done well in any of their games going all the way back to "City of Heroes" - it's PvP.

    If you're an actual Rick Berman era Star Trek fan you'll probably like the PvE/Story portion of the game - but if you're used to EVE; this game will give you no real challenge in PvE either.

    If you're not a Star Trek fan, you'll find the PvE story progression tedious.

    This is the most accurate post I have read in this forum. The devs will probably have it removed.

    My advice is to run forest run. Unless you want to throw away hundreds to thousands of dollars gambling on lock boxes for a 0.056 chance to win anything useful and then have to put up with 20-40 minute queue loading times then I would honestly recommend you find something else to play. If you are a single guy in your 30-50's with an income and you are a TOS trekie with nothing else to do then you will love it.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2017
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • trennantrennan Member Posts: 2,839 Arc User
    edited October 2017
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  • ltminnsltminns Member Posts: 12,572 Arc User
    edited October 2017
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    Post edited by baddmoonrizin on
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2017
    (Comments moderated out - BMR)
    Post edited by baddmoonrizin on
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • lianthelialianthelia Member Posts: 7,891 Arc User
    I'd say turn around and never come back, I know a friend who used to play STO and went to EVE and never came back.

    @nikephorus lol nice sig.
    Can't have a honest conversation because of a white knight with power
  • trennantrennan Member Posts: 2,839 Arc User
    edited October 2017
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    Post edited by baddmoonrizin on
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited October 2017
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    Post edited by baddmoonrizin on
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,916 Community Moderator
    Alright. That's enough of that.

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  • trennantrennan Member Posts: 2,839 Arc User
    edited October 2017
    (Comments moderated out - BMR)
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Is Trendy back?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • edited October 2017
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited October 2017
    nabreeki wrote: »
    battlezones which are mostly dead.

    I do have to shenanigans on this point (just so players aren't being dissuaded from a viable option), I frequent the Undine and Voth zones quite regularly. They're always being played to completion. Terran might be a little harder to get into but that's a result of its design (more demanding, sometimes harder to find a populated zone who knows what they're doing). Tzenkethi is having problems, but it's always had problems (pretty much DOA on arrival through broken mechanics.)

    Splitting terran (could go either way), the number of live to dead zones is 2.5 to 1.5. That's 62.5% alive, or in other words "mostly not dead." :tongue:
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Kobali Prime's two open missions that award APCs and Iconian Probe Datacores usually have quite a few participants.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • baudlbaudl Member Posts: 4,060 Arc User
    edited October 2017
    nabreeki was still right in general...the game flatlines once you maxed out raputations, admirality, etc. but that is a good 3 month of gameplay...well worth the 0$ price tag.
    Go pro or go home
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited October 2017
    baudl wrote: »
    nabreeki was still right in general...the game flatlines once you maxed out raputations, admirality, etc. but that is a good 3 month of gameplay...well worth the 0$ price tag.
    If you're looking at grinding targets for only one character. For that, Cryptic adds either a new specialization, reputation, or admiralty campaign with each season. That's coupled with new gameplay content (missions and PVE's) and the odd recurring event (new for any incoming player.) There's a finite amount of content but you can stretch it out with subsequent characters. A single main won't offer that much but multiples character spread between professions and factions allows a rotating focus and endless optimization. As one is exhausted (both in terms of grinding and narrative potential), run another and by the time you get through the whole roster something's come up to make a look back at the first worth doing.

    How many characters you need to run a cycle simply depends on how much time you like to put into the game. The model scales freely between one and the character limit. The other upsides are of course more characters to make, more internal stories to tell (just in how you're thinking about characters through the missions), a higher effective cap to dilithium refining, and a complete look at STO's gameplay. It's a fun (and effectively endless way) to play the game. What you have to worry about from there is watching your level of interest (don't just play out of habit, that's a straight path to increasing random rage and burnout.)

    And this isn't special to STO, just how to handle any game that you can plausibly reach the limit of.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • ltminnsltminns Member Posts: 12,572 Arc User
    Who said fun, most are looking for the Elite Marks (which they have made less of a grind to get as one run of each of those missions drop both the APC and Datacore Probe).
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited October 2017
    I hate to be the winter storm, but, if your coming over from EVE then I can't recommend STO.

    The game has lots of issues. Cryptic doesn't always make the best desitions. And you can forget about player feedback shaping the game, no CSMs over here, not even anything close to it. (Excluding three ships we've had a choice in...)

    The crafting system hasn't been completed yet, they said we'd be able to pick our own mods for gear, but we still can't.

    PVE is dead, unless you're ok with playing 10 qs or battlezones.

    There are really only 2 factions, not four, like PR would love for you to believe. This is because, for Romulans, you end up picking either the Federation or Empire to ally with. Now, storywise, and realistically, that's actually kinda cool. BUT, its half a faction, come on now. And, the TOS era starfleet toons only get 10, that's right kids, ten ( I think...) unique missions. After that, you end up time travling to current game-time and ...well thats it.

    The forums are... shall we say "special". Forum mods are... even more "special".

    It looks like you want some story? Well... we all play the same thing. This isn't Mass Effect, there aren't any memerable people, head ache causing desitions or romances.

    Cryptic has built an insidious fashion of money making by making you gamble for some gear.

    The list can go on, and on. Do you want to know about bugs? Or how about Cryptics attitude towards them?

    The irony: I feel like Cryptic truly has good intentions, but I fear PWE strong arms them into corners.

    Stay far, far, away man. Most of us are still here because we've money or time invested in STO. Lambs to the cosmic sloughter!

    If that's how you honestly feel about STO, you should really quit, even if you feel as if you have "invested" a lot of time and effort into the game. (sunken cost fallacy)

    You should at least not bad mouth the game you are actually playing as basically unplayable. Not only does that make you a hypocrit, you are also potentially depriving the guy from something he might actually enjoy, you can't know that. Especially since the game is free.

    You are not giving useful advice, you are just ranting about aspects of the game you don't like. Aspects that are highly subjective in terms of enjoyment for one and aren't even mandatory, like the spending money (again, the game is free).
    You can play this game and never even need to drop a dime to literally get anything.
    Go pro or go home
  • newromulan#1567 newromulan Member Posts: 230 Arc User
    It is a free game so why not give it a try. Take a look on Google for sto skill builders. They will link you to some ways to set up your skill points. Basically the meta of the game is get the most damage per second and kill things fast. Probably best to start with a Romulan tactical officer. Good luck.
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  • nimbullnimbull Member Posts: 1,564 Arc User
    edited October 2017
    strathkin wrote: »
    castamere7 wrote: »
    Thanks, guys! I just want to strictly DPS, if possible, so tac, I guess. Is there a particular class of ship that's more DPS-oriented? I'm kind of bummed that people don't socialize much, at least till high levels.

    ...
    [*] If you are just starting into Star Trek Online maybe consider 31st Temporal 3 pack usable by all Factions.
    ...

    That ship pack is most likely the best starter pack you can get playing STO if you are going to hit up the online store. You get a nice cruiser/dreadnaught, science ship, and tac raider with battle cloaking device. They're pretty solid and come out of the box at fleet level T6.
    Green people don't have to be.... little.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    What a sweetie. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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