DEVs - Kobali Crisis - why oh WHY are these unskippable?!?

hanover2
Member Posts: 1,053 Arc User
I've played through these enough. On subsequent toons, I really don't think it's unreasonable that I be allowed to skip these. I would love to hear the rationale behind the fact that these seem to be arbitrarily locked out of skipping.
0
Comments
-
From a story stand point I understand the request.
Mechanically? It is a story mission on a battle zone. Very much like other MMO's where other PC's will be playing and may alter play feel. Either by eliminating targets for you or making you need to compete for items you are looking for.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.0 -
Well, I'm willing to live with jarring leaps in the narrative, and to forgo any items I might collect on Kobali prime. I'm really finding all these Crisis acts to be an increasingly tedious slog after the first 4 or 5 times, and I can't believe I'm alone in that. Maybe what we need here is an "account" status where one toon checking it off is enough.0
-
Well, I'm willing to live with jarring leaps in the narrative, and to forgo any items I might collect on Kobali prime. I'm really finding all these Crisis acts to be an increasingly tedious slog after the first 4 or 5 times, -and I can't believe I'm alone in that. Maybe what we need here is an "account" status where one toon checking it off is enough.
*Extrabecause..."I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth0 -
I can't even begin to go into how much I absolutely despise the Kobali.
Anything the devs can do to let us not have to deal with it would be accepted with arms wide open.0 -
Can we also ask for the ability to skip the New Romulus cutscene.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.0 -
I left the game for a long time because of Delta and not being able to advance my toons despite completing missions numerous times and submitting many tickets all with the same response - sorry try again.... I only really came back after a friend agreed to help me no matter how many passes it took. I loathe the Kobali line with a passion and the lame timer based puzzle which leave no room for high pings. Given I spend about hundred a month in the game, it cost Cryptic a few thousand in revenue from me for such poor design choices...If you are looking for an excellent PvE fleet consider: Omega Combat Division today.Former member of the Cryptic Family & Friends Testing Team. Sadly, one day, it simply vanished - without a word or trace...Obscurea Chaotica Fleet (KDF), Commander
ingame: @.SpartanOriginal Cryptic Forum Name: Spartan (member #124)
The Glorious, Kirk’s Protegè0 -
Not this again ffs.
A thread on this very subject just got closed not two days ago for crying out loud.
We get it some of you dislike the Kobali, and we get it done if you dislike ground content. Guess what? Other people gate the Borg arc or space content or PVE queues. But it's all part of the game. Look, this is a game with varied missions and plots and you might not like all of them. But if you want to progress your characters then you gotta put in the leg work. That's just how games work I'm afraid.0 -
-
lordsteve1 wrote: »Not this again ffs.
A thread on this very subject just got closed not two days ago for crying out loud.
I'm gonna be the voice of reason here and say that maybe if so many people are complaining about something, there should be actions taken to change that something?lordsteve1 wrote: »We get it some of you dislike the Kobali, and we get it done if you dislike ground content. Guess what? Other people gate the Borg arc or space content or PVE queues. But it's all part of the game. Look, this is a game with varied missions and plots and you might not like all of them. But if you want to progress your characters then you gotta put in the leg work. That's just how games work I'm afraid.
And don't try that whole "It's part of game" shtick. Skipping missions is ALSO part of the game. If you don't feel like doing Night of the Comet, you can SKIP it.
In your own words, "It's all part of the game."0 -
While I do agree that the utter hatred of the Kobali is beyond me - sure, they pose ethical questions, but this is one of the more trekky things in game - it is quite inconsistent that you cannot skip them.
Also, while I am thankful that the forced patrols are gone (I liked most of them, but those that I disliked, I loathed), the "cutting Kobali in three pieces" is somewhat annoying. Yes, I can skip the next space mission so I can do Kobali in one sitting. Still, speaking of consistency it is strange.My mother was an epohh and my father smelled of tulaberries0 -
Given I spend about hundred a month in the game, it cost Cryptic a few thousand in revenue from me for such poor design choices...0
-
All missions should be skippable.
That's all I'm saying on this subject.0 -
I don't get it. What's so horrible about the Kobali mussions that require skipping them? There are some less than great missions in that arc, but the same could be said of any story arc.
If you absolutely must skip a mission, start it then exit. You should discover the next story opened for you to start then exit, which should open the next episode, and keep doing that until you find one you like. So, the missions are skippable, but it takes two clicks instead of one. It's a non-problem that has been solved for you back in Season 2.
But you know what? Play the missions anyway. Even if they aren't as fun as other missions, they have their moments. In fact, I thoroughly enjoyed the Kobali arc because it was a good mix of solo accomplishments and team cooperative play. It's one of the few places in STO where players can play casually and still participate in team play without annoying the serious gamers who hate the less driven players dragging down the queues.
But, really, I'm dying of curiosity as to why, especially on Kobali, anyone wants to skip. "I did it 1000 times on other toons" sounds to me like a cop out because if that's the case then you should already know that starting and exiting a mission unlocks the next one.0 -
Thing is they used to be seperate from the main story, then they decided to integrate them into it and make them unskipable for some reason.0
-
I don't get it. What's so horrible about the Kobali mussions that require skipping them? There are some less than great missions in that arc, but the same could be said of any story arc.
If you absolutely must skip a mission, start it then exit. You should discover the next story opened for you to start then exit, which should open the next episode, and keep doing that until you find one you like. So, the missions are skippable, but it takes two clicks instead of one. It's a non-problem that has been solved for you back in Season 2.
But you know what? Play the missions anyway. Even if they aren't as fun as other missions, they have their moments. In fact, I thoroughly enjoyed the Kobali arc because it was a good mix of solo accomplishments and team cooperative play. It's one of the few places in STO where players can play casually and still participate in team play without annoying the serious gamers who hate the less driven players dragging down the queues.
But, really, I'm dying of curiosity as to why, especially on Kobali, anyone wants to skip. "I did it 1000 times on other toons" sounds to me like a cop out because if that's the case then you should already know that starting and exiting a mission unlocks the next one.
There is also the various moral dilemnas and how the Kobali behave with the Vaadwaur corpses, which is understandable.
That said, some even go to say they actually want to side with the Vaadwaur and either exterminate the Kobali with or bail out of the planet and let them resolve their conflict with the Vaadwaur by themselves (AKA letting the Vaadwaur exterminate them since the Kobali don't stand a chance without the Alliance).
Because apparently, pleasant, lying zombies with a culture viewed as disgusting, but who are willing to make compromises with everyone are worse than aliens that are naz... Thalmor by any other name (also, for some people, you can't even call them Thalmor, because that's rude and makes you intolerant. Because labeling a genocidal species having committed various war crimes against an entire quadrant is bad and makes you a terrible person, m'kay?).0 -
I don't get it. What's so horrible about the Kobali mussions that require skipping them? There are some less than great missions in that arc, but the same could be said of any story arc.But, really, I'm dying of curiosity as to why, especially on Kobali, anyone wants to skip. "I did it 1000 times on other toons" sounds to me like a cop out because if that's the case then you should already know that starting and exiting a mission unlocks the next one.
As a soloist I had little real choice but go back as Cryptic added the Iconian marks to the final two missions there, and outside the summer and winter events that was my only source of them, so I have done them hundreds of times, yet even those toons are going to have to run the map "yet again" to clear them.0 -
I don't get it. What's so horrible about the Kobali mussions that require skipping them?
Say your a new captain and you want to do a quest/mission that is after the Delta missions... you can not do it unless you can skip thru the Kobali arc... there is at least 1 mission that is required. you need to go to Kobali and do that ground mission... forget how long it was.0 -
I don't get it. What's so horrible about the Kobali mussions that require skipping them? There are some less than great missions in that arc, but the same could be said of any story arc.0
-
Moral delimma? Really?
There are accolades for the numbers and types of sentient beings your character kills, but what happens to a few corpses poses moral delimmas? They don't even kill anyone to gain a corpse. Not even the Vaudwaar which are bent on exterminating them. They have a whole facility filled with Vaudwaar who could have been silently slain and reanimated as Kobali, but the Kobali only animate those already dead; they don't kill to gain corpses.
So, please explain what moral delimma is at issue here, because the only immoral behavior I see in the story arc is done to the Kobali. Even their lie of ommission is not morally questionable. Do you go around explaining to every new species you meet where you acquired the material which engendered your offspring?
Vaudwaar are everywhere with fast respawns, yes. That's what makes it such a great place to play. You have to play smart, play hard, and play with friends, (or the random guys who happen to be there.) Here's a trick I have used with great success:
[Zone Chat] Hey, guys, I'm heading to Kobali to run some missions. Anyone looking for that Kill 1000 Vaudwaar accolade meet me near General Q.
You don't have to team up, (and shouldn't anyway.) You just do a quick outline of your goals and go. You can even repeat your zone chat request once you get there so the other players already in the zone can concentrate on your area. When five to twenty-five players are chewing up the trenches, that fast respawn makes the game fun.
Of course, you can solo too by moving fast and not stopping. It's really not that hard of an area to play, but is different from the solo maps; you have to just keep moving. Armor with regen helps. You can get some from Mine Enemy and The New Link.
As for playing a Vaudwaar: you can do this. Unfortunately, it won't change the fact that your story will still be about rescuing the Kobali. Why? Because the Vaudwaar are trying to exterminate them for the crime of having been dead once. For some unexplained reason that is offensive to Vaudwaar. The Kobali are clearly the victims of an aggressive species, one sect of which actively pursues genocide against them. There is no moral ambiguity here. IDIC demands that the Kobali should be preserved, as does the Federation creed which is that every species has the right to pursue their vision so long as it does not cause harm to others.
The Kobali hurt no one, the Vaudwaar attempt to murder them. How can there be any thought of moral ambiguity here? There isn't even a moral equivalence here. The Vaudwaar under the leadership of Gual are the bad guys here. Allowing them to exterminate the Kobali unopposed is an unsupportable position because as a member of Starfleet you are morally obligated to protect the weak.
And yes, I play a Klingon as my main, so Federation principles don't apply, except that I'm no longer a Klingon warrior, I'm an Alliance warrior.0 -
Please don't merge this with a closed thread.
0 -
Can't merge into a closed Thread.
'Will no one rid me me of these meddlesome Threads.'
I go there every night, great runs.'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'Judge Dan Haywood'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'Lt. Philip J. Minns0 -
My thoughts, others are free to agree or disagree with me:Moral delimma? Really?
There are accolades for the numbers and types of sentient beings your character killsbut what happens to a few corpses poses moral delimmas?They don't even kill anyone to gain a corpse. Not even the Vaudwaar which are bent on exterminating them. They have a whole facility filled with Vaudwaar who could have been silently slain and reanimated as Kobali, but the Kobali only animate those already dead; they don't kill to gain corpses.So, please explain what moral delimma is at issue here, because the only immoral behavior I see in the story arc is done to the Kobali.Even their lie of ommission is not morally questionable.Do you go around explaining to every new species you meet where you acquired the material which engendered your offspring?Because the Vaudwaar are trying to exterminate them for the crime of having been dead once.For some unexplained reason that is offensive to Vaudwaar. The Kobali are clearly the victims of an aggressive species, one sect of which actively pursues genocide against them. There is no moral ambiguity here.IDIC demands that the Kobali should be preserved, as does the Federation creed which is that every species has the right to pursue their vision so long as it does not cause harm to others.The Kobali hurt no one, the Vaudwaar attempt to murder them. How can there be any thought of moral ambiguity here?There isn't even a moral equivalence here. The Vaudwaar under the leadership of Gual are the bad guys here. Allowing them to exterminate the Kobali unopposed is an unsupportable position because as a member of Starfleet you are morally obligated to protect the weak.And yes, I play a Klingon as my main, so Federation principles don't apply, except that I'm no longer a Klingon warrior, I'm an Alliance warrior.
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth0 -
I think this thread is more applicable to the mission Of Bajor.
Each time I have to play through it I find myself cringing before, during and after. Sometimes getting really drunk helps, other times there's not much a person can do other than practice positive visualization... like imagining the place getting nuked from orbit.
The Kobali home world is a playground by comparison.0 -
I think everyone who objects to the Kobali keep forgetting that thanks to the player AND Captain Kim, the Vaadwaur stasis pods were discovered, and General Q'nel was confronted on it. Things changed after that. Until that point they only used the corpses of pods that failed. They weren't waiting for "fresh meat", they were taking advantage of what happened based on their own culture.
Did the Kobali make a mistake by not revealing the Vaadwaur Stasis Facility? Maybe.
Are they holding them hostage at gunpoint? No.
Are they sitting at each pod waiting for the exact moment it fails? No.
Do they have some ulterior, moustache twisting villian motive? No.
The fact of the matter is neither the Kobali or the Vaadwaur are innocent. The SCOPE of the "crimes", however, clearly point at the Vaadwaur as being the aggressor.
Could the Vaadwaur have negotiated for the release of their people? Yes.
Did they? No. They decided to try and exterminate the Kobali instead. Just like they were trying to do all over the quadrant to many other species, including the Krenim.
Yang Xiao Long wrote:I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The resident forum voice of reason (I HAZ FORUM REP! YAY!)0 -
I think everyone who objects to the Kobali keep forgetting that thanks to the player AND Captain Kim, the Vaadwaur stasis pods were discovered, and General Q'nel was confronted on it. Things changed after that.Until that point they only used the corpses of pods that failed. They weren't waiting for "fresh meat", they were taking advantage of what happened based on their own culture.
He's in a Vaadwaur stasis pod. Why is there a functional stasis pod available for him? Who was in it before? If it was functional, it should still be occupied by a Vaadwaur. If it doesn't function, then Keten shouldn't be in it.Did the Kobali make a mistake by not revealing the Vaadwaur Stasis Facility? Maybe.Are they holding them hostage at gunpoint? No.Are they sitting at each pod waiting for the exact moment it fails? No.
Maybe not literally 'sitting at each pod', but certainly as good as...Do they have some ulterior, moustache twisting villian motive? No.
The conversion of Vaadwaur (and other) corpses into Kobali.
Jhet'laya was certainly keeping her knowledge of Keten from Harry, so yes, manipulative and devious behaviour. Q'nel knew exactly what was going on, but kept things to himself, so again, manipulative and devious behaviour.
That they need corpses to be repurposed into Kobali, as I said in the other thread: The fact that their virus can convert a corpse of another species into a Kobali and reanimate it, should equally be capable of repairing any trauma to a Kobali corpse and reanimating it, even if that means a new personality. Even if the Kobali are sterile due to some past genetic error, there's no reason, plot aside, why they can't just recycle their own corpses.The fact of the matter is neither the Kobali or the Vaadwaur are innocent. The SCOPE of the "crimes", however, clearly point at the Vaadwaur as being the aggressor.Could the Vaadwaur have negotiated for the release of their people? Yes.
Did they? No.They decided to try and exterminate the Kobali instead. Just like they were trying to do all over the quadrant to many other species, including the Krenim.
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth0 -
People complaining about the 'ethics' of the Kobali culture are plain hypocrits. Our characters have killed/murdered by the millions......at least the Kobali AND the Borg recycle their victims!"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.0
-
leemwatson wrote: »People complaining about the 'ethics' of the Kobali culture are plain hypocrits. Our characters have killed/murdered by the millions......at least the Kobali AND the Borg recycle their victims!
Killing the enemy who seeks to kill you, is not murder... The only instances I can think of in game where Starfleet characters have the potential to commit murder, are Farek, Hassan the Undying, and the Benthan patrol ship. I can't think of any other instances where the story allows the player to deliberately murder others who are not actively seeking to kill/harm themSo no, no hypocrisy there at all, and just for the lulz, check out 'tu quoque' in your search engine of choice
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth0 -
leemwatson wrote: »People complaining about the 'ethics' of the Kobali culture are plain hypocrits. Our characters have killed/murdered by the millions......at least the Kobali AND the Borg recycle their victims!
Gameplay and mechanics in an mmorpg =/= story and lore.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q0
This discussion has been closed.
Categories
- 162.7K All Categories
- 355.3K Star Trek Online
- 5.2K Galactic News Network [PC]
- 2 Community Rules and Policies
- 628 Release Notes
- 77 Galactic News Network [Console]
- 2 Release Notes
- 495 Starfleet Media Corps
- 17.1K The Academy
- 75 Player Guides
- 382 The Shipyard
- 122.4K Star Trek Online General Discussion
- 803 Fleet Recruitment
- 17.3K Ten Forward
- 100 Captain's Table (RP)
- 66 Fan Creations
- 12.7K Test Servers
- 66.4K Support
- 62K Feedback