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Returning Player, The new Meta ? I used to DPS.....

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    bossheisenbergbossheisenberg Member Posts: 603 Arc User
    I got it from playing the game and engaging in PvP.

    Advice given in this thread was focused on PvE. Obviously, the PvP Meta is quite different and not what the advice given was focused toward.

    It's always assumed that advice is for PvE unless specified otherwise due to the fact that PvP in this game is long dead.

    LOL get real. Did the op specify PvE? No he didn't. YOU assume what the op is interested in. Just because you think PvP is dead doesn't mean a returning player like the op is not interested in hearing about it.
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    hanover2hanover2 Member Posts: 1,053 Arc User
    coldnapalm wrote: »
    I got it from playing the game and engaging in PvP. Tactical has not had anything major since Kemocite. The meta has changed from vape builds where enemies could be wiped in a single alpha strike, to escorts and raiders shifting heavily toward defense, healing, and tanking and utilizing consoles like the triangle ship console and dreadnought prototype with the goal now of "staying in the fight" being more critical to pvp than before. Watch the videos of the elite players, they are all using the exact same bugship build now with these tactics. Even tactical builds are now shifting toward tanking because its no longer as viable to use straight DPS to take down other players.

    Yeah...STILL wrong. Tact wasn't king of PvP LONG before the rebalance. That was Sci. Only the console scrubs thought the vape builds were relivant pre rebalance. I'm sorry...but are you JUST realizing that you need some res and hull cap to PvP? Oh and some shield hardness as well. And oh hell yeah on healing abilities. You are figuring this out NOW?!? Really? And you think this is some massive shift in the meta? Man you MUST run with some scrubs if what you said is true. That has been the meta of PvP FOREVER. Well...there was a short stint of using elachi disruptors to alpha vape...but other than that...your innter scrub is showing. Might wanna cover that up. Seriously, are you on PC? Because even PC scurbs knows better. I should know, I am a scrub on the PC and I know better...and knew better for a LONG time now.

    Behold, the sort of demeanor that puts people off of ever bothering with pvp.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    LOL get real. Did the op specify PvE? No he didn't. YOU assume what the op is interested in. Just because you think PvP is dead doesn't mean a returning player like the op is not interested in hearing about it.

    I'm just going to be nice and let you off the hook and let it go. No sport in kicking you while you're down.
    hanover2 wrote: »
    Behold, the sort of demeanor that puts people off of ever bothering with pvp.

    One guy is giving obviously horrible and inaccurate information while a far more knowledgeable player is correcting it.. and you blame the guy that actually knows what he's talking about.

    Bravo.

    Insert witty signature line here.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    ...
    hanover2 wrote: »
    Behold, the sort of demeanor that puts people off of ever bothering with pvp.
    LOL get real. Did the op specify PvE? No he didn't. YOU assume what the op is interested in. Just because you think PvP is dead doesn't mean a returning player like the op is not interested in hearing about it.

    Wow. Its post likes these and posters like you who give these forums the bad reputation they have in game. Insulting those who constructively help the OP with valuable information is not the way to go.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    drazursouthclawdrazursouthclaw Member Posts: 223 Arc User
    As someone who has actively avoided PvP, I would genuinely and sincerely like to thank everyone who posted in this thread for confirming my original decision to avoid the entire scene. I assure you that I'm not being sarcastic or facetious.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2017
    LOL get real. Did the op specify PvE? No he didn't. YOU assume what the op is interested in. Just because you think PvP is dead doesn't mean a returning player like the op is not interested in hearing about it.

    I'm just going to be nice and let you off the hook and let it go. No sport in kicking you while you're down.
    hanover2 wrote: »
    Behold, the sort of demeanor that puts people off of ever bothering with pvp.

    One guy is giving obviously horrible and inaccurate information while a far more knowledgeable player is correcting it.. and you blame the guy that actually knows what he's talking about.

    Bravo.


    Coldnapalm -- in the true spirit of his handle -- isn't always sugar-coating things, but he's rarely wrong with his advice.
    3lsZz0w.jpg
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    taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    e30ernest wrote: »
    coldnapalm wrote: »
    hanover2 wrote: »
    [/url]
    Yes, Plasma consoles have been nerfed into total uselessness.

    Total uselessness, or "no longer ridiculously overpowered, so I'm throwing my toys out of the crib"?

    I'm inclined to believe the latter.

    Nope, totally useless.

    Threat is borked and has never worked so the + or - threat is useless. But that has always been the case.

    The exploder part has been nerfed to the point of it adding something like 800 DPS per console which is useless.

    The increase to EXOTIC plasma damage is useless because there basically is no exotic plasma damage really.

    So all you really have is a run of the mill sci console...that costs more to get...more to gold and yeah...useless.

    To add to that, even in Sci builds, they are pretty worthless. One is better off with the R&D consoles for the additional Sci stat and Cat 2 boost to exotics or refrequencers for the higher damage procs for Science builds.

    The embassy consoles needed an adjustment, but Cryptic went too far in my opinion.

    Remember when those exploders were crit'ing with FaW ?
    Plasma doping Era... Man that was crazy...
    Then the stacking Kemo 1,2,3...
    (sry reminiscing here)
    Then even after all that was fixed, people still loaded up their sci slots with them because the explosion at epic was quite high.


    You know... my fix would have been limiting them to x1 per ship, in their pre s13 nerf state.

    A lot of people suggested the same on these forums during the "lead up/feedback phase" of the S13 rebalancing.

    Kinda wish they went that route, if only because a lot players spent resources upgrading a number of them to epic...

    Now, I had never gotten on board with the whole "fill your sci slots with them" (too limiting imo) and I'd only slot 1 per build... but I did upgrade 3 or 4 of them to epic, "just in case"..

    Problem is now, even using one is highly detrimental. At least if they had limited them to x1 per ship and left them in tact (pre s13 nerf) they would've still been a reasonable choice for one science slot.
    Kinda sucks.

    Anyway its not a big deal to me since I never really used more then 1 at a time...but, yeah, would be nice to know you could still use 1 with confidence.
    Ah well, truth be told I don't really miss them or that era of the game.

    I've been enjoying the free console slot lately anyway..
    Building ships.. you always get to that situation where you have one console slot left, and you gotta weigh the benefits of slotting a set piece console (to get a bonus)... or using a more traditional Lobi DPS console.

    Anyway the one extra slot in my case has made ship building more fun and varied.
    I'd imagine the players who were using 3-4-5 Explosion consoles find ship building way more interesting and refreshing. (Well the ones that weren't super upset at their DPS being cut by 50% or more).
    [img][/img]OD5urLn.jpg
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    “You know... my fix would have been limiting them to x1 per ship, in their pre s13 nerf state.”
    That wouldn’t be fair for torpedo boats that stacked them up for exotic plasma or radiation builds like I do. We don’t get the explosion so you are limited us to 1 for no good reason. There is nothing better to put in the slot on my builds so I am not keen on that change.
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    e30erneste30ernest Member Posts: 1,794 Arc User
    edited September 2017
    Remember when those exploders were crit'ing with FaW ?
    Plasma doping Era... Man that was crazy...
    Then the stacking Kemo 1,2,3...
    (sry reminiscing here)

    Then even after all that was fixed, people still loaded up their sci slots with them because the explosion at epic was quite high.

    Yeah there is no denying that pre-S13, these consoles were doing too much. It came to the point that a ship's performance is determined by the number of Science console slots it had.
    You know... my fix would have been limiting them to x1 per ship, in their pre s13 nerf state.

    I disagree. I think a better option was to make the proc per cycle (which they did), make it non shield bypassing but retain it's pre-S13 damage.

    Anyway its not a big deal to me since I never really used more then 1 at a time

    It didn't hit me too bad either since I don't use these for many of my builds (science-based). However, the 90%+ nerf they did during S13 was too much. I feel it made ship building harder and more expensive for the low-mid tier players.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    e30ernest wrote: »
    It didn't hit me too bad either since I don't use these for many of my builds (science-based). However, the 90%+ nerf they did during S13 was too much. I feel it made ship building harder and more expensive for the low-mid tier players.


    I forgot who said it, but it seems Crytic only has stuff come in two ways: either totally OP, or nerfed into oblivion.
    3lsZz0w.jpg
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited September 2017
    coldnapalm wrote: »
    pottsey5g wrote: »
    “You know... my fix would have been limiting them to x1 per ship, in their pre s13 nerf state.”
    That wouldn’t be fair for torpedo boats that stacked them up for exotic plasma or radiation builds like I do. We don’t get the explosion so you are limited us to 1 for no good reason. There is nothing better to put in the slot on my builds so I am not keen on that change.

    Yes it would as it would have protected you from a trap. Using all you sci console for something like a 11% cat1 boost to two abilities is a trap. And for radiation it's even WORSE as these consoles would literally do NOTHING to boost those.
    meimeitoo wrote: »
    e30ernest wrote: »
    It didn't hit me too bad either since I don't use these for many of my builds (science-based). However, the 90%+ nerf they did during S13 was too much. I feel it made ship building harder and more expensive for the low-mid tier players.


    I forgot who said it, but it seems Crytic only has stuff come in two ways: either totally OP, or nerfed into oblivion.

    That was Sea.
    It’s not a trap if there are no better consoles to put in and it does boost my radiation damage. It might only be two things but that’s a lot of plasma clouds and a lot of plasma explosions doing AoE over a short timeframe so it works. (EDIT: Plasma explosions from the engineer power, not the plasma explosions from the console)
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited September 2017
    coldnapalm wrote: »
    pottsey5g wrote: »
    coldnapalm wrote: »
    pottsey5g wrote: »
    “You know... my fix would have been limiting them to x1 per ship, in their pre s13 nerf state.”
    That wouldn’t be fair for torpedo boats that stacked them up for exotic plasma or radiation builds like I do. We don’t get the explosion so you are limited us to 1 for no good reason. There is nothing better to put in the slot on my builds so I am not keen on that change.

    Yes it would as it would have protected you from a trap. Using all you sci console for something like a 11% cat1 boost to two abilities is a trap. And for radiation it's even WORSE as these consoles would literally do NOTHING to boost those.
    meimeitoo wrote: »
    e30ernest wrote: »
    It didn't hit me too bad either since I don't use these for many of my builds (science-based). However, the 90%+ nerf they did during S13 was too much. I feel it made ship building harder and more expensive for the low-mid tier players.


    I forgot who said it, but it seems Crytic only has stuff come in two ways: either totally OP, or nerfed into oblivion.

    That was Sea.
    It’s not a trap if there are no better consoles to put in and it does boost my radiation damage. It might only be two things but that’s a lot of plasma clouds and a lot of plasma explosions doing AoE over a short timeframe so it works. (EDIT: Plasma explosions from the engineer powers, not the plasma explosions from the console)

    Considering that these consoles DO NOT BOOST RADIATION DAMAGE...yeah it kinda is. The fact that you are completely mistaken does not make them any better. They boost exotic plasma damage...which yes, the PEP torps do generate in the clouds. Each one of those consoles will add something like 10 damage per second to a PEP cloud. That is even more of a trap than using them for the exploder option. Eject warp plasma is even LOWER than that. You could have ZERO cooldown to the torps and eject warp plasma and the amount of DPS these add would be a trap still if you used them for the + exotic plasma damage ability. So yeah, it is a trap.

    As far as it works...common mark XII gear works. Doesn't make them any less vendor trash.
    They boost PartG which boosts my radiation damage so you are wrong. I am not completely mistaken as there are no better consoles to replace them with that I can find for my builds. As for 10 damage more like 121 per console for the PEP which is an extra 3000+ ish damage over the first attack run not factoring in crits. 2 consoles would be 6000 extra damage per first attack.

    EDIT: Just loaded in game to check my Exotic plasma build which has a mix of exotic plasma and on the big gas cloud explosions per Rom console adds 758 damage which over 5 seconds is 3790 extra damage (non crit and it crits a lot due to Particle Manipulator trait).
    Post edited by pottsey5g on
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    e30erneste30ernest Member Posts: 1,794 Arc User
    pottsey5g wrote: »
    They boost PartG which boosts my radiation damage so you are wrong.

    Not all radiation damage sources is "exotic" therefore depending on what your radiation source is, you may be right or may be wrong. :smile:
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited September 2017
    e30ernest wrote: »
    pottsey5g wrote: »
    They boost PartG which boosts my radiation damage so you are wrong.

    Not all radiation damage sources is "exotic" therefore depending on what your radiation source is, you may be right or may be wrong. :smile:
    Endothermic Inhibitor Beam & Aceton Beam which are boosted by the consoles. The radiation based torpedoes are not. Not sure about the mines but the radiation on those is so small its not worth worrying about. Only have those for the theme. EDIT: Thinking about it I should really look into that Radiation missile . Not sure if that one is boosted?
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    coldnapalm wrote: »
    “Endothermic and aceton is boosted by the EPG part of the console if they are EPG ones. Than again, normal EPG consoles would do the same for less..” .
    The normal ones provide a smaller boost to plasma. With the cost of the rom consoles being so cheap and upgrades being so easy and cheap there is no reason not to use them for the extra DPS boost. As I said before I can find no better alternative on my builds.


    coldnapalm wrote: »
    “The level of what you don't know about this game is staggering...” .
    So you make a mistake and misunderstand and it’s me that doesn’t know much about the game? Your misunderstanding is not me not knowing about the game. I very much know what I am talking about.


    coldnapalm wrote: »
    “yet you think to give advice like saying that a console isn't useless when EVERYONE else who has done a deep analysis of them with parses have said otherwise? No really, they have been nerfed into uselessness...and what you used them for has ALWAYS been useless.”.
    Well I did a deep analysis and found for my build the highest DPS boost was the rom console as the RnD console was useless for my build. So I am correct in saying the Rom consoles are not useless. I don’t call 6000+ extra damage per attack run useless. If they are so useless tell me a better console to use? something that will boost, not lower my build?
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited September 2017
    coldnapalm wrote: »
    “You know what boost partgen? Run of the mill sci consoles that are MUCH cheaper to gold for the sci stat increase. So using those consoles over a normal EPG sci console does NOTHING for radiation damage...other than it costs you money” .
    Repeating my self but who cares about costs, the rom consoles are so cheap and easy to get to Epic. Its pocket change for me to upgrade them. Why not use them for the extra DPS over run of the mill sci? Yes the run of the mill consoles give the same boost to radiation but they don’t boost exotic plasma. There is no reason not to use the rom consoles.

    coldnapalm wrote: »
    “You do realize that lying doesn't make things true either...right? And one would say that it's even worse than being mistaken like you were previously.” .
    The only mistakes I can see are the faulty assumptions you keep making and no one is lying.

    coldnapalm wrote: »
    “You wasted monumental amounts of resources if you golded these consoles for that purpose.” .
    What? I used pocket change, don’t act like they are expensive. Perhaps they are expensive to new players but to experienced players upgrading them it dirt cheap.

    coldnapalm wrote: »
    “Also these things generate one cloud per TS cluster...not one per torp in the TS...so how do you get 3000+ damage off one TS from JUST these torps again with that 121 damage increase?” .
    TS + Con Firepower which creates a bunch of extra plasma clouds, one extra per torp via the power. Plus all the other sources of exotic plasma.
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    hanover2hanover2 Member Posts: 1,053 Arc User
    So, say I've got all the set bonus rep consoles I need for my build, am unwilling to spend more on Lobi/C-store gear, and am looking to fill one last console slot with something to add even a little bit of per-shot weapon damage. Here is this Sci console, much cheaper and more attainable than lobi or zen, that offers a 2.5% chance to add 1,700 plasma damage to that shot. Isn't that better than nothing? Again, I already have all the reputation equipment to boost the desired damage types.
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    e30erneste30ernest Member Posts: 1,794 Arc User
    hanover2 wrote: »
    So, say I've got all the set bonus rep consoles I need for my build, am unwilling to spend more on Lobi/C-store gear, and am looking to fill one last console slot with something to add even a little bit of per-shot weapon damage. Here is this Sci console, much cheaper and more attainable than lobi or zen, that offers a 2.5% chance to add 1,700 plasma damage to that shot. Isn't that better than nothing? Again, I already have all the reputation equipment to boost the desired damage types.

    If there is absolutely nothing else to slot there, then you can slot that console. It will still be a sub-optimal choice though.

    Think of it this way... An energy weapon only has a 2.5% chance of proc'ing that single console every firing cycle. There are a lot of other consoles in the game both free and paid that are better choices for that you can slot before that becomes a real choice.

    I get why @pottsey5g is using it though. Although if he's spamming as many EPG skills as he says he is, then perhaps the Exotic Particle Focusers are a better choice still even though those proc at the last tic of an exotic ability. His first few EPG shots might not get the buff, but subsequent ones will and he can probably maintain a good stack of Cat 2 boosts. But that's hard to say without knowing his full build and how he actually flies it.
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    hanover2hanover2 Member Posts: 1,053 Arc User
    I'm using this on TAC toons who do not spam SCI abilities. I am literally only trying to add to direct weapon damage.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    hanover2 wrote: »
    So, say I've got all the set bonus rep consoles I need for my build, am unwilling to spend more on Lobi/C-store gear, and am looking to fill one last console slot with something to add even a little bit of per-shot weapon damage. Here is this Sci console, much cheaper and more attainable than lobi or zen, that offers a 2.5% chance to add 1,700 plasma damage to that shot. Isn't that better than nothing? Again, I already have all the reputation equipment to boost the desired damage types.

    This would be a valid point if not for the fact that it's mathematically almost impossible.

    No matter what you're flying, you have a max of 11 console slots total. Between all your rep consoles, as well as universals and reward consoles, you're just not going to be in a position where you have exhausted every other better option and still have one open console slot. Napalm's example was a pretty good one, the Temporal Disinteglment suite is free from a mission reward.. it has a cost of zero and even at mark XII Very Rare with no upgrades at all is still a better choice then a neutered into oblivion Embassy Exploder console. Between other fleet consoles, universals, reputation, and mission rewards there is always a better option.
    meimeitoo wrote: »
    I forgot who said it, but it seems Crytic only has stuff come in two ways: either totally OP, or nerfed into oblivion.

    Yeah, that was me and I stand by it.

    They only know how to make 2 types of items.. must have, and garbage. When they 'balance' something it just means converting it from 'must have' to 'garbage,' nothing more. Then everyone discards the garbage and moves to the next best 'must have.'

    Cryptic has absolutely no idea how to create actual balance. The concept of multiple good options is something they simply don't get and apparently never will.
    Insert witty signature line here.
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