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PC Patch Notes for 8/10/17

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,679 Arc User
Greetings Captains!
We will be having a maintenance tomorrow, 8/10 at 7AM Pacific for 2.5 hours. (What time is this for me?)
You can find our patch notes here.

=/\=
We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.
Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team

Comments

  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Player spawned fighters now better keep up with the player on full impulse.
    Really liking the sound of that, hope it works.
    Y945Yzx.jpg
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    Me too. Recall takes too long, when it works, and its frustrating outrunning your own fighters.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    rattler2 wrote: »
    Me too. Recall takes too long, when it works, and its frustrating outrunning your own fighters.

    Can picture the pilots or the computer on the fighters going, "Hey, wait up!"
    dvZq2Aj.jpg
  • swamarianswamarian Member Posts: 1,506 Arc User
    Yeah, those fighters better keep up with my ship, if they know what's good for them!
    (Better phrasing would be "Player spawned fighters now keep up with the player on full impulse better .")
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  • usscapitalusscapital Member Posts: 985 Arc User
    edited August 2017
    Player spawned fighters now better keep up with the player on full impulse.
    Player spawned fighters now better keep up with the player on full impulse.

    well you keep saying this is fixed time and time again yet we still have this issue , so is it fixed this time or what lol ?

    another rather small patch so why not wait until the next patch to add these few fixes ?

    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    usscapital wrote: »
    Player spawned fighters now better keep up with the player on full impulse.
    Player spawned fighters now better keep up with the player on full impulse.

    well you keep saying this is fixed time and time again yet we still have this issue , so is it fixed this time or what lol ?

    another rather small patch so why not wait until the next patch to add these few fixes ?

    Because we have WEEKLY patches. Not every patch has to be huge.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • geoff484geoff484 Member Posts: 209 Arc User
    When is the foundry going to get fixed?
    banner_zpsowioz7sn.jpg
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    geoff484 wrote: »
    When is the foundry going to get fixed?
    More specifically?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • geoff484geoff484 Member Posts: 209 Arc User
    edited August 2017
    the trigger and map transition bugs
    banner_zpsowioz7sn.jpg
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited August 2017
    any idea when you will re-enable access to the account bank when calling in freighter. This has been disabled since AOY launched. Well over a year now.
    Post edited by ussvaliant#6064 on
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • spiritbornspiritborn Member Posts: 4,435 Arc User
    geoff484 wrote: »
    the trigger and map transition bugs
    Honestly I'm pretty sure neither we nor Cryptic know what's causing those so it might still take quite a while as the first step of fixing a problem is to know what the problem is in the first place and no I don't need the description of the effects as I've been effected by both of those bugs, what I'm saying is that before Cryptic knows what underlaying cause for those bugs is they can't even begin to fix them.
  • echattyechatty Member Posts: 5,924 Arc User
    any idea when i you will re-enable access to the account bank when calling in freighter. This has been disabled since AOY launched. Well over a year now.

    I just had no problems accessing my account bank from my Tuffli freighter.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • ltminnsltminns Member Posts: 12,573 Arc User
    Not Tufflis or Cell Ships but from the On-call SS Azura 2, etc. Account Bank not working there, though it works in your Starship and Small Ship (Shuttle).
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • echattyechatty Member Posts: 5,924 Arc User
    That may be why they haven't fixed it. Because you can just visit your starship or shuttle bridge to access it.

    Or else they disabled it on purpose.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • ltminnsltminns Member Posts: 12,573 Arc User
    Yeah, because being able to access the Account and Personal Bank from the same interface would be too convenient. The 'Call Trade Freighter' only lasts a limited time and you would waste a bit of it jumping from the Trade Freighter Interface to your Bridge, whether Starship or Small Craft and maybe back again.

    And what's with the Vo'Qol Store, no Commodities, just food and drink. Do they expect you to steal and raid the Commodities? :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • redvengeredvenge Member Posts: 1,425 Arc User
    Can picture the pilots or the computer on the fighters going, "Hey, wait up!"
    Additionally, picture them being outrun by a Durgath, Valkis or Universe class Temporal Dreadnought.

    Their frigate pets are bigger than some player ships, yet the Dreadnought easily out-runs them.
  • captaincelestialcaptaincelestial Member Posts: 1,927 Arc User
    redvenge wrote: »
    Can picture the pilots or the computer on the fighters going, "Hey, wait up!"
    Additionally, picture them being outrun by a Durgath, Valkis or Universe class Temporal Dreadnought.

    Their frigate pets are bigger than some player ships, yet the Dreadnought easily out-runs them.

    They should'a had a V8!
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    redvenge wrote: »
    Can picture the pilots or the computer on the fighters going, "Hey, wait up!"
    Additionally, picture them being outrun by a Durgath, Valkis or Universe class Temporal Dreadnought.

    Their frigate pets are bigger than some player ships, yet the Dreadnought easily out-runs them.

    Well my Durgath is a pilot ship! :smiley:
    The forces of darkness are upon us!
  • geezerpunkgeezerpunk Member Posts: 147 Arc User
    Yes! I would love to be able to Dock my pets as well. Nothing breaks the RPG mood more than finishing the story battle and going to warp, with a doz. pets trying their hardest and all coming into frame just as the screen fades to black.

    Kind of reminds me of the Ferengi in the shuttle testing out the wormhole in TNG.
  • ak255ak255 Member Posts: 317 Arc User
    What is this, the tenth time now you've "attempted" to fix hangar pet issues?
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    edited August 2017
    redvenge wrote: »
    Can picture the pilots or the computer on the fighters going, "Hey, wait up!"
    Additionally, picture them being outrun by a Durgath, Valkis or Universe class Temporal Dreadnought.

    Their frigate pets are bigger than some player ships, yet the Dreadnought easily out-runs them.

    They should'a had a V8!

    A V8...
    Swaybacked.jpg
    ...according to Curly.
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,679 Arc User
    Our weekly maintenance is now complete! Thanks for your patience and we'll see you in game!
This discussion has been closed.