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PC Patch Notes for 7/19/17

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,679 Arc User
Greetings Captains!
We will be having a maintenance tomorrow, 7/19 at 7AM Pacific for 2.5 hours. (What time is this for me?)
You can find our patch notes here.

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Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team

Comments

  • djf021djf021 Member Posts: 1,382 Arc User
    Ugh I'm off work tomorrow, so of course there's a maintenance patch. Oh well, thanks for being on top of fixes.
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  • szimszim Member Posts: 2,503 Arc User
    Of course we do. It wouldn't be a new half-season without several patches...
  • edited July 2017
    This content has been removed.
  • allyoftheforceallyoftheforce Member Posts: 736 Arc User
    No fix for the semi-invincible Klingons on the ground for Brushfire? Or is this part of the effect of the nebula or is there some bleed over coding from cut scenes? Noticed that a somewhat fix to damage them is to melee them first then they can take damage.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    General:

    Resolved a crash on a few maps that could cause characters to be trapped.
    Resolved an issue where much of the Voyager interior was missing.
    Resolved an issue that was preventing the Son'a Command Science Vessel from being able to generate Inspiration during combat.
    Ba'ku Duty Officers can now be donated and give appropriate rewards if dismissed.
    Resolved an issue where ambient audio was missing from the Federation tutorial.
    Removed the unnecessary weekend journal ads for the Tholian and Borg Red Alerts.
    Resolved an issue where an untranslated text error string was visible in the Ferengi Admiralty campaign.
    Resolved an issue that was causing the "Current Lock Box" item to not reward a Son'a Lock Box.

    Is a copy paste of the patch notes really still too complex a task to add them into the thread about said patch notes?
  • aspartan1aspartan1 Member Posts: 1,054 Arc User
    edited July 2017
    How about a fix for the proclivity of BO to fall down the shafts in center of rooms as well as designed (holes) environmental areas such as the Iconian homeword for example?

    Maybe they could do some code trigger that if you BO is more than say 50m from you and not in combat or dead it should respawn near you or if in combat and the distance suddenly happened and you are still in combat and they would not be dead (sans the fall if it kills them) to respawn 10m away or something along those lines.
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  • salvation4salvation4 Member Posts: 1,167 Arc User
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    Crash I lke this idea!!!!
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  • jcsteelejcsteele Member Posts: 155 Arc User
    And still no fix for game freezes at irregular intervals...
  • ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,679 Arc User
    Note about the "invincible" Klingons - I think the devs are looking into that, it's a side effect of the way the turrets work. They didn't want all of the guards to be dead before you got there, so the guards are invincible until they aggro on the player.

    Maintenance is now complete. Thanks for your patience!
This discussion has been closed.