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What are your STO fantasies?

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  • feiqafeiqa Member Posts: 2,410 Arc User
    Within the engine? A quiet borg revamp. The borg alerts you go to are not bunches of cubes, spheres, and probes. But partially assimilated ships. Use vessels from all registries and leave the hull identifiers so the horror of having to shoot people you used to know can sink in.
    When you blast the 4/4 groups of partial ships. They warp away and a single cube comes in. And you need to have the randomizer on your ship to keep your weapons from being adapted to as well.
    Remove the warp core breech till after a long timer. Let other players restore a damaged ship the way we can revive fallen comrades in ground maps.

    More boarding missions all around similar to the Dewitt and the Axon. Fighting to take command of the damaged vessels so they can be towed back to the respective yards.

    And two forms of vehicle/anti-vehicle combat.
    One is you have a 5 man shuttle que to protect ground installations on warzone maps. Where you have to intercept inbound strafe and bombing missions from the opponent side
    A one man shuttle mission to actually bomb hardened positions and strafe enemy reinforcements.

    From the ground. An occasional shuttle or fighter dives in to strafe or bomb you. You can get one shot anti armour missiles to try and shoot them down.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • themadrigogsthemadrigogs Member Posts: 207 Arc User
    edited July 2017
    lordmalak1 wrote: »
    Triple (at minimum) the current weapon ranges.
    Combat is was too close, and fast but since nobody wants slower ships- stretch the ranges.

    That's an interesting idea. I could see it changing combat quite a bit. I'd be tempted to make the range for cannons somewhat lower than beams, and up their damage to compensate.

    [edit] Thinking about it further, rather than a limited range on cannons (which I doubt would go over well), maybe a progressive accuracy penalty (coupled with the damage boost) to encourage closer cannon combat for escorts. Cruisers would have an early advantage with range, while escorts became ever more deadly as they closed in for the kill. In any event, I agree that 10k is too close with the ships as fast as they are.
    Post edited by themadrigogs on
  • captainkenny1captainkenny1 Member Posts: 326 Arc User
    My fantasy? For now a tng interior, screen accurate. Something like this : http://stage-9.co.uk
  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    Bring some of the old sector space music back.
    https://www.youtube.com/watch?v=FGT1-nf1n3I
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  • anazondaanazonda Member Posts: 8,399 Arc User
    Personally, I find that most of what is added these days, is basically copy-paste jobs.

    Cryptic Employee #1: "we need something new for people to do... what should we add"?
    Cryptic Employee #2: "how about we copy the Borg reputation, slap some new images and marks in there, and see where it goes?"
    Cryptic Employee #1: "oh that's a great idea... let's do that... find a random species, and add some missions to it... 3 should be enough".
    Cryptic Employee #2: "Story missions?"
    Cryptic Employee #1: "no no no... queued ones... metrics say the players LOVE to re-do the same mission 400 times".

    This is basically how I imagine new season meetings go...

    It would not be that bad, if you could earn progress through story missions or by Duty officer assignments.

    I suppose what I want, with what we have currently, is that they don't just make the same small copy-paste exercises, but that they use what they have in more ways than they do right now.

    For example
    - One or more duty officer assignment in a mission, that opens new ways to finish the mission, or extra rewards.
    - Adding reputation progress in story aligned missions.
    - Missions asking you to make stuff from the RnD (they could add a mission-only RnD slot for that).
    - Branching stories (or at least different ways to complete them... would also make it interesting to replay them).

    They have so much potential at their disposal, even now... Why not use it, and use it to an extend where you feel that there is a point to doing it, other than just farming?
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
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  • brian334brian334 Member Posts: 2,219 Arc User
    The warp core breach happens so the player can respawn and get back in the fight, (with injuries if you forgot your components.) But: make components useable to repair your ship, possibly involving a timer or DOff mission. The time for repairs must not be longer than it currently takes to respawn and fly back to the battle.

    On death you'd get a 'Respawn or Repair' option if you have the right components. Repair via components only repairs injuries; but you could allow other players to heal your hull and shields normally until your repairs are completed and your ship becomes operational. Of course, if you have no components you won't get the prompt.

    When a player is repairing, give the ship an off-axis rotation so other players can see what's going on and help if they can.
  • feiqafeiqa Member Posts: 2,410 Arc User
    patrickngo wrote: »
    feiqa wrote: »
    Within the engine? A quiet borg revamp. The borg alerts you go to are not bunches of cubes, spheres, and probes. But partially assimilated ships. Use vessels from all registries and leave the hull identifiers so the horror of having to shoot people you used to know can sink in.
    When you blast the 4/4 groups of partial ships. They warp away and a single cube comes in. And you need to have the randomizer on your ship to keep your weapons from being adapted to as well.
    Remove the warp core breech till after a long timer. Let other players restore a damaged ship the way we can revive fallen comrades in ground maps.

    More boarding missions all around similar to the Dewitt and the Axon. Fighting to take command of the damaged vessels so they can be towed back to the respective yards.

    And two forms of vehicle/anti-vehicle combat.
    One is you have a 5 man shuttle que to protect ground installations on warzone maps. Where you have to intercept inbound strafe and bombing missions from the opponent side
    A one man shuttle mission to actually bomb hardened positions and strafe enemy reinforcements.

    From the ground. An occasional shuttle or fighter dives in to strafe or bomb you. You can get one shot anti armour missiles to try and shoot them down.

    I like your take on Borg red Alerts, a few things I'd suggest to refine it;

    give the partially assimilated ships attack patterns or boff powers relevant to their class, along with captain abilities.

    all the captain abilities.

    do this instead of giving frigates a million-zillion hitpoints.

    I like that. A mix of alliance ships have been assimilated.. Bops cloak and the raptors engage attack patterns. While the fed science ship pops out a photonic fleet. All turning what initially looks like a cake walk into a slugfest. And all this is what makes the fight versus a cube different as it works like a well borg cube. It pretends to have huge HPs by having adapting shields. Stops firing to go into regeneration mode and thus restoring itself. And combat where it tries to catch and dissect ships with cutting beams.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • newnjanewnja Member Posts: 137 Arc User
    feiqa wrote: »
    Within the engine? A quiet borg revamp. The borg alerts you go to are not bunches of cubes, spheres, and probes. But partially assimilated ships. Use vessels from all registries and leave the hull identifiers so the horror of having to shoot people you used to know can sink in.
    When you blast the 4/4 groups of partial ships. They warp away and a single cube comes in. And you need to have the randomizer on your ship to keep your weapons from being adapted to as well.
    Remove the warp core breech till after a long timer. Let other players restore a damaged ship the way we can revive fallen comrades in ground maps.

    More boarding missions all around similar to the Dewitt and the Axon. Fighting to take command of the damaged vessels so they can be towed back to the respective yards.

    And two forms of vehicle/anti-vehicle combat.
    One is you have a 5 man shuttle que to protect ground installations on warzone maps. Where you have to intercept inbound strafe and bombing missions from the opponent side
    A one man shuttle mission to actually bomb hardened positions and strafe enemy reinforcements.

    From the ground. An occasional shuttle or fighter dives in to strafe or bomb you. You can get one shot anti armour missiles to try and shoot them down.

    Awesome fantasies. Sadly, just fantasies.

    Mine is: to be able to remove/turn off all unnecessary visual effects so I can actually SEE my ship and enjoy it while fighting.
  • cactolithcactolith Member Posts: 69 Arc User
    A giant borg sphere that is a party amplifier, with rainbow cutter tractor beams. :P
  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    cactolith wrote: »
    A giant borg sphere that is a party amplifier, with rainbow cutter tractor beams. :P

    would the sphere be mirrored? :)
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  • darakossdarakoss Member Posts: 850 Arc User
    An actual damage control mechanic would be awesome and intensify battles. Assign duty officers to repair shields , engines etc. Allocate emergcy power and such. More side quests and branching content. And lastly...a TWOk bridge and pulse phasers that look and sound like pulse phasers.
    i-dont-always-funny-meme.jpg
    original join date 2010

    Member: Team Trekyards. Visit Trekyards today!
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    of fantasies, i have many, almost none of which are ever likely to come to pass

    of the ones that might...the canon open/close sound for the bajoran wormhole - seriously, 7 years and it STILL doesn't have the correct sound​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    I want to see some new stuff on old stories....like Donatra, she's still out there. Would be nice to make some new stuff regarding her.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Oh, a Borg revamp, to make them at least feel a bit more threatening. Nothing extremely fancy.
    • The Borg Frigate, currently the Probes, should be replaced by what's basically a Borg shuttle, or an assimilated shuttle or freighter from another faction.
    • The Borg Cruiser (currently the Sphere) should be replaced with the Borg Probe.
    • The Borg Battleship (currently the Borg Cube) should be replaced with the Borg Sphere.
    • The Borg Dreadnought (currently the Tactical Cube) should be either a Cube or a Tactical Cube.

    All Borg ships get a new Shield Adaptation Buff. This buff is triggered when a Borg ship's hull is lowered below 75 %. From this point on, the Borg Cube gains increased damage reduction against the type of damage it takes. After a certain amount of damage of one type has been taken, the Borg gets temporarily (5 to 15 seconds) immune to that damage type. Once the Cube has gotten immune to the damage, the ability locks out for that damage type for the next 5 minutes.

    In addition, as ships get hit by Borg fire, they suffer a Borg Adaptation debuff. This debuff effective increases the bleed-through damage of Borg weapons, though a ship cannot have more than 10 stacks of the debuff, each adding +1 % bleed-through.

    The Borg Cube and the Tactical Cube are of roughly equal power, but have a different set of abilities.
    Th regular Cube has the Borg Shield Neutralizer, High Yield Torpedo and Emergency Power to Shields.
    The Tactical Cube has Beam Fire At Will, Torpedo Spread and Emergency Power to Weapons.
    Both ships have Engineering Team and Tachyon Beam.

    The Borg Sphere has Tachyon Beam, Shield Neutralizer and Sensor Scan.
    The Borg Probe has Tachyon Beam and Shield Neutralizer.
    The Borg Assimilated ships have Emergency Power to Engines.

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • nimbullnimbull Member Posts: 1,564 Arc User
    To have a wookie first officer and see what the crew does when they disagree with him.
    Green people don't have to be.... little.
  • ihatepwe735ihatepwe735 Member Posts: 337 Arc User
    brian334 wrote: »
    The warp core breach happens so the player can respawn and get back in the fight, (with injuries if you forgot your components.) But: make components useable to repair your ship, possibly involving a timer or DOff mission. The time for repairs must not be longer than it currently takes to respawn and fly back to the battle.

    On death you'd get a 'Respawn or Repair' option if you have the right components. Repair via components only repairs injuries; but you could allow other players to heal your hull and shields normally until your repairs are completed and your ship becomes operational. Of course, if you have no components you won't get the prompt.

    When a player is repairing, give the ship an off-axis rotation so other players can see what's going on and help if they can.

    I like this. But I think you should be given "Repair", "Reinforcements" or "Respawn".

    Clicking Reinforcements will summon one of your other docked ships - and will require you to maintain multiple ships in a ready state.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited July 2017
    - Player wearable Dahar Master outfit.
    - Player useable Dahk'tag.
    - Player useable Mek'leth.

    This concludes my doable fantasies for STO. On to the wilder ones.

    - Content revamped to the point where the "We are all one big happy fleet!" effect stops happening. Tired of space opera generic content told only from the Federation viewpoint. Is it really so hard to tell the same story from a slightly different viewpoint with slightly divergent goals and accomplishments?

    - A far better set of Foundry filters. But then again, the good Foundry missions/authors are probably viewed as competition by the Dev Team. So I understand why they are reluctant to implement this. Costs less money than upping their own game.

    - Some serious time, money and effort spent on PvP in this game by both Perfect World and Cryptic. I was hoping the addition of XBox and PS4 availablity would bring this about. Once again, what both Cryptic and Perfect World have achieved here is well below my lowest expectations for them. I dabble just enough in PvP to get really frustrated sometimes. And each time I swear, "Never Again!"

    - The final, irrevocable, permanent death of the Reputation System.

    - Failing the above, a consolidation of all of the various currencies required for the various Reputations into one Elite Mark and one Reputation Mark.

    That's all I have. These are fantasies. So I have little hope of ever seeing them actually implemented. But I feel a lot better now that I have vented. Overall, I am merely content with this game as it is right now. But it gets hard some days to continually experience the unrealized potential and then listen to people explaining why it remains so.
    A six year old boy and his starship. Living the dream.
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  • feiqafeiqa Member Posts: 2,410 Arc User
    Another thought. All the factions got life time subscriber rewards except the ToS one.
    Suggestion can get the iMudd style android as unlocked for PC in place of liberated borg.
    And T6 Pioneer destroyer class to replace the vet destroyer. Just make the Phaser console shoot blue phasers.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • davefenestratordavefenestrator Member Posts: 10,664 Arc User
    feiqa wrote: »
    Another thought. All the factions got life time subscriber rewards except the ToS one.
    Suggestion can get the iMudd style android as unlocked for PC in place of liberated borg.
    And T6 Pioneer destroyer class to replace the vet destroyer. Just make the Phaser console shoot blue phasers.

    A separate vet ship skin and console would be nice, but since you join the modern Federation long before T6 Cryptic has a good excuse not to do it.
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  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    nabreeki wrote: »
    coolbatman wrote: »
    mine involves padded handcuffs, chains, leather, and females in betazed wedding mode (see appro TNG episode for details), and lots of other things that if described would get this account banned.

    Getting this guy banned is definitely one of my current STO fantasies.

    Seeing the Dentals yank that broom stick that's wedged up each of their you know what's is a fantasy of many of us.

    As we said before, this is Star Trek Online, NOT Pat Robertson Online, nor is it Victorian Times Online, nor is it 700 Club Online.
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  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    coolbatman wrote: »
    for shame.........besides i was only kidding

    It's the Dental in them. They wanna have a sorta 'decency crusade' like our FCC had here in the US in 2004.
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  • jexsamxjexsamx Member Posts: 2,803 Arc User
    It's the Dental in them. They wanna have a sorta 'decency crusade' like our FCC had here in the US in 2004.

    All they want is to get a rise out of people. Roleplayers are simply some of the easiest marks, since they tend to be easy to pick out from a group. ERPers are even juicier targets since they tend to be younger, less mature, and much easier to anger. Any claim to the contrary is merely a front - one they will maintain adamantly.

    I would point out, however, that if Dental is targeting you because they're aware that you are ERPing... you are doing something wrong and deserve to be ridiculed.
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  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    Kids play sto and everyone has a duty to help keep the game clean.

    The kids know more than you give credit for, Druky.

    Sorta like what George Carlin said about fanatics hiding behind the bible, the flag and children.
    And I'm not going to parent or watch over someone's kid.
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  • gawainviiigawainviii Member Posts: 328 Arc User
    A few things I'd like in *my* perfect world (pun unavoidable) fantasy STO:

    Time flows with the in-game stardate clock
    * Today's date (as of this post) translates to Stardate 97149, which should be in-game year 2420

    Parallel storylines
    Instead of every character (of the same faction) playing the exact same missions (as is the case with the current "single-player MMO" model)... decisions made in one mission will lock or unlock possible future missions, giving each PC a unique history with his/her own point-of-view different from every other PC... while the overall universe-wide story remains internally consistent, character development becomes independent for each Captain.

    In doing so, Cryptic's sale of additional character slots explodes as players create more and more new characters to experience all the different possible combinations of missions and new points-of-view.

    Progressive Promotions: No more instant-Captain
    Kelvin Timeline has quite a number of things which I don't like... from the absence of Kirk's brother to the Spock-Uhura relationship to the Enterprise being three times too large and being built in the wrong decade and in the wrong city...

    Most of these I can overlook under the hand-wave of "Nero's incursion"...

    But Kirk going from (ungraduated) cadet to First Officer, to Captain in under 5 pages of script by fiat a la Pike TOTALLY destroyed my suspension of disbelief. Maybe it's because of my R/W military background... but this one thing alone, more than any other, made me hate The reboots. And STO does the exact same thing.

    So... my next (admittedly unpopular) STO fantasy is:
    * When your brand new Level 0-Cadet character completes his Tutorial training cruise, he is promoted to Ensign, and assigned to the U.S.S. Miranda-class-T1-starter-ship as an <insert rank & career appropriate position here>.
    * Upon reaching level 10 and promotion to Lt., he is then transferred to the U.S.S. Tier-2-ship-of-your-choice as a <insert career title here> Officer.
    * At Level 20/LtC, he is again transferred to the U.S.S. Tier-3-Ship as Chief of <Career>.
    * Level 30/Cmdr, he is transferred to the U.S.S. Tier-4-Ship as First Officer.
    * and finally, at Lv40/Capt, he gets his very own ship to command for the first time.

    Game play would be unaffected. You (the player) would still control the movement of the ship in space... your Character would still be leading all away teams. The only difference would be story-wise via dialogue: a more believable rank progression and your ship's Captain (up to level 39) would give you your missions instead of the various NPC contacts.

    At level 40, Everything continues as it currently is, with external contacts and mission-givers.

    Career Progression: Unique skill options based on character development
    Piggy-backing on the idea above, this could also expand on the career options--add a "focus" which provides an initial passive bonus to the default career traits depending on the focus chosen at creation (ensuring diversity of skills).

    As a possible example:
    Tactical Career: choose between Security focus or Flight Control focus
    * Ens: Security Guard / Helm Officer
    * Lt: Security Officer / Tactical Officer
    * LtC: Chief of Security /Chief Tactical Officer
    * Cmdr: First Officer
    * Capt+: Captain

    Engineering Career: choose between Engineering focus or Operations focus
    * Ens: Maintenance Engineer / Operations Technician
    * Lt: Engineering Officer / Operations Officer
    * LtC: Chief Engineer / Chief of Operations
    * Cmdr: First Officer
    * Capt+: Captain

    Science Career: choose between Research focus or Medical focus
    * Ens: Research Technician / Field Medic
    * Lt: Science Officer / Doctor
    * LtC: Chief Science Officer / Chief Medical Officer
    * Cmdr: First Officer
    * Capt+: Captain

    Romulan Star Empire
    Okay, this one is a little selfish because it goes along with my [RSE] Foundry series, but...
    * Fed-allied Romulans join the Republic
    * KDF-allied Romulans are Imperial loyalists

    I was never fond of the Alliance storyline. While it made it easy to mash endgame content, so Cryptic didn't need multiple missions for each faction late in the game... it just feels forced to me. Besides, I want my characters to have a nemesis. If a PC faction are enemies, I have a reason to PvP. I've got a story with conflict, sans the default "bad guy of the month" method that is currently being utilized.

    Separate Rank/Level/Title
    This is a very common request, so I won't elaborate too much. Simply put: I don't want all my characters to be promoted to Admiral.
    newstosiggy.png
  • ltminnsltminns Member Posts: 12,572 Arc User
    I knew you were kidding with that fantasy. I fully expected Abbot to show up after Costello came out to 'moralize'. They are so, so predictable.

    If you take NOTHING they say seriously you will come out all the better.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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