As part of a Season Of Exploration, I'd like to propose an Exploration Specialization. It could provide boosts to sensors, stealth, and repair capacity combined with bonuses and resistances to sciency type powers. A Tactical vessel with this specialty could benefit from greater accuracy and penetration, an Engineer oriented vessel would benefit with greater resistance to damage and faster healing, and a Science vessel would have advantages in deflector useage.
What I'm proposing is a Jack Of All Trades type specialization, so naturally the maximum boosts won't be as good as those available in more focused specialization; but, when a sinble ship must carry a team, sometimes a bit of versatility makes up for it.
Feel free to critique this concept and/or suggest alternate ideas.
0
Comments
Except: I play by myself most of the time...so having things "career" specific probably isn't as flexible for me. Because my captain whether they be Sci/Eng/Tac....really HAVE to be the "jack of all trades"... holding the ship together, know when to crowd control and doing damage in a battle.
What happens with the current trend where no one bothers to do anything but deal damage?
Is it fair for TAC to get more damage...but Sci and Eng gets what??? Repairs and resists and healing???
AND, how would all of this effect the over all team? Is this just going to turn into a "necessary for dps" specialization for most people...required to slot and never bother with anything else?
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
As for the versatility to carry a team, that would be the stragegist spec. While threatening stance is off you get damage bonuses and when it's on you get big boost for healing stuff and you can switch on the fly.
Let's get some Exploration spec gimmicks on shps and some Exploration BOFF powers too.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Technically it'be something deflector and sensor related stuff, I guess. So maybe a spec about debuffing one and/or multiple targets? A drain & crowd control centered spec would kinda make sense for something like that.
Get the Forums Enhancement Extension!
As for a unique ability of such Specialized ships, I would suggest Probes. In effect, deployable 'Hazards'/'Auras' that can help or hinder those inside its area of effect.
For further complexity, they could have a detonation mode as a special attack:
-A sensor probe that normally pulses an accuracy bonus to allied ships could be detonated for an AoE placate/target disruption for a few seconds.
-An energy dampening(needs a better name) probe that inhibits the movement(engine power) of hostile ships within its area of effect could be detonated for an AoE interrupt(shutting down hostile tractor beams/repulsors, warp plasma ejection, etc.) and/or provide a small engine power boost to all allies within its area of effect.
-A tachyon probe that normally pulses a stealth detection and minor shield drain could be detonated for a moderate AoE Shield heal(an inverted tachyon beam/explosion, if you will) for allies.
What doesn't a cruiser do well already? The game was built around them.
But your suggestion is a good one. Stacking resistances are already in game so the idea is possible to implement.
My character Tsin'xing
They do well enough, but in a group environment they have the lowest damage potential (lowest tac cosnoles and seats and no high level sciecne abilities and possibly fewer sci consoles as well). That means as the "tank" class they are unable to actually tank.
Get the Forums Enhancement Extension!
Your point is fair. However, the specializations quite naturally focus on specific roles.
I haven't spelled out specific powers and boosts because no matter the list, Cryptic would do it their way. I had in mind a Jack Of All Trades type specialization which would grant a little something for everyone. For example, I pointed out that enhanced sensors might benefit Tac ships with greater accuracy and penetration, but the same bonus would apply to cruisers and warbirds, while buffs which make a cruiser more resistant to damage would also benefit an escort.
So, the specialization would grant buffs and resistances across a wider range of situations for any ship type rather than focus solely on offense, defense, or space magic.
thats why a lot of people in the past refer to the game as escorts online
Minmax Online might be more appropriate.