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Council Defense Pact Set - STILL BUGGED

nikeixnikeix Member Posts: 3,972 Arc User
The council defense pact 3/3 set bonus Plasmatic Biomatter Expulsion which adds +.5 km to the radius of plasmatic biomatter explosion procs has had a nice clean up to the text since I first raised the issue (now correctly describing the improved radius as 2.5 km), but it's Still Not Working on Xindi-Aquatic Narcine Dreadnought carriers equipped with plasmatic biomatter weapons.

Come on, guys. "There are FOUR lights!!" :grin: There are also FOUR Xindi ships this benefit should work on. This is a paid, lobi store item that's supposed to benefit thematically linked lobi and lockbox ships. I truly believe that once someone sits down to fix it we're talking about adding two missing ship IDs to the list of valid targets. Five minutes of database work? fifteen minutes of QA's time?

Tested on Tribble 3/16/2017

Comments

  • crypticspartan#0627 crypticspartan Member Posts: 847 Cryptic Developer
    nikeix wrote: »
    The council defense pact 3/3 set bonus Plasmatic Biomatter Expulsion which adds +.5 km to the radius of plasmatic biomatter explosion procs has had a nice clean up to the text since I first raised the issue (now correctly describing the improved radius as 2.5 km), but it's Still Not Working on Xindi-Aquatic Narcine Dreadnought carriers equipped with plasmatic biomatter weapons.

    Come on, guys. "There are FOUR lights!!" :grin: There are also FOUR Xindi ships this benefit should work on. This is a paid, lobi store item that's supposed to benefit thematically linked lobi and lockbox ships. I truly believe that once someone sits down to fix it we're talking about adding two missing ship IDs to the list of valid targets. Five minutes of database work? fifteen minutes of QA's time?

    Tested on Tribble 3/16/2017

    The time was taken and the the issue fixed, which is the one noted about explosion radii. It does work with Xindi Narcine.

    Additionally, as you have been told in the past, unless the issue is new to Tribble, please keep the Bug Reports in the forum section for the Live game it is occurring on.
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited March 2017
    First, thank you for having looked into it. If there were patch notes for any of the changes, I apologize for having missed them.

    With the site having gone down for a bit right after I read your response, I took the time to dig in a little more deeply. I will say the fx for the burst do maybe look larger while the set is equipped, but eyeballing radii has been a rather unreliable tool in the past, so I hope you can understand my reluctance to rely entirely on that.

    What I can read clearly is the tool tips.
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    rZki3Ol.jpg

    As you can see, I have the set equipped on a Narcine, and on the set's own auto-turret, cannons, and normal turret the tooltips continue to say the radius is 2km.

    If only the tool tips are wrong, that's great news :), but there is still a problem. I know how much you love accurate tool tips.

    Post edited by nikeix on
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited March 2017
    @crypticspartan#0627 - please allow me to say "I'm sorry". This has been a personal crusade of mine for a while and I know you know that and it sounds like you took some time to go after it I DO appreciate that. You're obviously a bit busy this week ;). For my atrocious timing, I apologize.

    Perhaps we can take up the last lingering bits later. And in the correct forum, if you'd prefer :).
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