A couple of things in the Breach are kind of irritating.
First, obviously the hard points percentage has to be solved. Someone shortened the path and didn't account for that in the number of hard points needed for the optional. I think it's been reported before by people, but it seems like it should be a simple enough matter to reduce the number of required points destroyed to make sure it can be completed to 100%. I have even attempted to hang back and wait for the points to respawn in order to kill them off twice, but have never been able to get over maybe 81% before the door is reached.
Second is that there appears to be an exploit some are using to jump immediately to the door to breach in and skip hitting hard points altogether. It isn't happening often yet (about 3 times out of a few dozen runs) but I am sure it will spread like the previous exploit in the old version of the queue as more people figure it out. It happens so quickly that it almost seems like someone is teleporting to the end IMMEDIATELY as the mission start countdown completes. Given that hitting the hardpoints is incompletable it's hard to blame people for using an exploit, but it's still obviously not the intended behaviour in The Breach.
And, of course, I was trying to bring one character from 59 to 60 this weekend (every single hit on a hardpoint counts for a little XP) and that's the character who got jumped ahead two out of the three times I saw it - because as usual my PUG luck sucks.
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