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Suggestion: Allow Disabled Enemies to Counted As Defeated

jslynjslyn Member Posts: 1,790 Arc User
As an alternative to straight DSP I suggest that disabled enemies should be counted as defeated. For example, if an NPC has at least three of their Energy Levels dropped to Zero by Energy Siphon, and Tyken's Rift, and the like, remove that enemy from the map as if they had been destroyed. This would allow for a way to clear a mission other than by Hull Damage.

Comments

  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Interesting idea.

    It would certainly add a new element to the game and in particular queues and make things like drain builds or shutdown build more relevant again.

    BUT......

    You'd have to make it just as difficult to shut down a ship as it is to kill it, or you'd end up with everyone going to one or the other and lose any balance.
    I mean I can shut down a ship in about 3-4 seconds in my drain build, a lot of even high DPS builds would be pushing it to kill things outright in that time under certain circumstances.
    SulMatuul.png
  • jslynjslyn Member Posts: 1,790 Arc User
    It tends to take people longer because they often go with 'Fire At Will' and spread their attack power all over the place. 3 or 4 seconds sounds about right for taking down one ship using weapons if you are focusing on that ship.
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    I'd like to see an alternative to blow them up. Disable or a diplomatic or plain surrender would be interesting.
    Joined STO in September 2010.
  • jslynjslyn Member Posts: 1,790 Arc User
    I'd like to see an alternative to blow them up. Disable or a diplomatic or plain surrender would be interesting.

    A toggle to use the plasma-venting Disabled animation that shows up in some missions for a few seconds before the enemy disappears from the map would be nice.
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