As long as you are rebalancing the game, what I think would be nice is adding Triangles to the Classes:
Tactical would do better against Engineering. Escorts > Cruisers
Engineering would do better against Science. Cruisers > Sci Ships
Science would do better against Tactical. Sci Ships > Escorts
That attack power would be higher against one class and your defense lower again the other class. Maybe a 30% Bonus/Penalty.
There would be more benefit to playing in teams like that too as people could cover each other's weaknesses. You wouldn't want to try to steamroll everything anymore; you'd want to hit where you'd do the most good. I think that it would make the game more fun.
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By your triangle sett up escort ships get hammered by 2 types of ships, poor escort pilots come in and get hammered all the time with that. As is escorts have lower hull, lower shield boots and get hit hard already. The balance your looking for would seem to be there already if you set your ships up to do stuff with your duty officers and curbing your play style to match your ships. It's not needed to be balanced in the classes but maybe balanced like they said in the powers of the ships.
So the ships with the lowest shields & hull get extra damage from the ships with the most devastating shield bypassing stuff.
Yeah, great idea.......
An opinion that you are quite welcome to.
Can't speak to PvP. Never tried it.
As for the other comment, does a Three Fore Weapon Science Ship feel like a penalty when compared to a Four Fore Weapon Escort? Because that would be the about the same difference in fire power. What I am suggesting is simply adding a layer of strategy. 'Fire At Will' in every situation is great fun for some people and would still work. For other people, this would provide an alternative to AoE Everything by allowing for improved combat against select targets.
Respectfully, that does not sound like a viable objection. Having the lowest shields seems like it would be irrelevant against shield bypassing stuff.
With regard to this:
If you do a paper comparison of a 4DHC+3Turret vs 6 Beam Array setup without buffs the beams come off worse although IIRC 8 beams comes out about even. When you put it into a practical application though and you start adding boffs and doffs the 6 beam science ship has just as much, if not more damage capacity than the escort.
But it doesn't matter. It was just a suggestion to try and find a way to switch things up.