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Top 3 dps ships 2017?

With the new temporal boff abilities I take it the T6 Scimitar and Krenim warship aren't on this list anymore? What is? 31st century ships?
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    I haven't seen an updated list, but last I checked the Science and Tactical Flagships were still up there along with the Science and Tactical Scimitars. The Intel Dread (Vengence) is still up there toward the top and as far as I know the Krenim Imperium Warship is still one of the better performers.

    Not sure where the 31st Century ships rank as far as top of the charts, I have the pack but the ships honestly don't interest me enough to spend much time flying them. I got them during a ship sale because I had a ton of Zen and needed Admiralty Cards for all my alts.
    Insert witty signature line here.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    Hi OP,

    1) The current ISA DPS record of 514k is held by felisean. If I remember correctly he used the tier 6 sci scimitar for that. While having a better boff layout than the tac version the fact that it can hold 5 embassy sci consoles makes it superior to the engineering version as well. Under current meta its not the tac consoles but rather sci consoles which rule the business. Reason are not only the plasma explosions but also the +threat mechanic granting massive crits with the improved feedback pulse ship trait. At the same time they offer more EPG for your science abilities like (especially!) feedback pulse. Don’t get me wrong here, I’m not promoting science abilities of science ships for DPS. Only science abilities on top of an otherwise best possible energy build which has always been offered by the Scims. As if they haven’t ruled the DPS business in the Tier 5 era already cryptic felt it necessary to bless their tier 6 versions with a powerful console set as well. If not all else this one ensures their DPS supremacy probably up to tier 7.

    2) Hellspawny picked the Nandi for the second to highest run on record. 501K quiet cool achieved with a free event ship and one that has not many special gimmicks. The only thing that comes to mind is the fact that the Nandi is the only ship which has 6 boff stations granting one romulan operative more than every other ship can carry. 4 sci console slots and decent boff layout make the Nandi potent as well.

    3) While I’m not familiar with the ship that was used for the third highest run I, as amateur, just throw in the D7. Even though the pilots above demonstrated quite nicely that no black intel and temoral magic is needed to set records the D7 is the first ship that offers both Recursive Sharing 3 as well as OSS3. No other ship in game has that. Sadly one less boff station and only 3 sci consoles. Still I bet it’s better than the Hirogen ship.

    For much better information about DPS than I can provide I suggest you join us in the STO League

    Tons of helpful, informative and friendly folks in there. :)
    Post edited by peterconnorfirst on
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    sophlogimo wrote: »
    Why is overkill dps useful?

    Hm, I can only speak for myself of course but find at least good amount of DPS to be quiet useful.

    Reason is the support it gives me when I do what I love doing most in STO: Grab a friend or two and pug some wherever we want to go!

    When I do that I neither want to judge my friends on how good they are nor do I want to place the outcome of a match on the competency of the pugs.

    I just want to play undisturbed, without being annoyed and most of all without developing an elitist attitude.

    My 150k DPS builds help out a great deal here as my influence is big enough to carry large parts of the matches all by myself. If I do I feel challenged while with no DPS I’d become bored fast as a spectator or become frustrated by the ill ability of others to do my part for me.

    Thats all. :)
    Post edited by peterconnorfirst on
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited February 2017
    sophlogimo wrote: »
    Why is overkill dps useful?

    Bettering your build is the most entertaining thing to do in STO at End Game.

    If you don't like it, don't do it, but others enjoy it.

    None of us are even the least bit interested in being 'useful' to you or anyone else.
    Insert witty signature line here.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    Not sure where the 31st Century ships rank as far as top of the charts, I have the pack but the ships honestly don't interest me enough to spend much time flying them. I got them during a ship sale because I had a ton of Zen and needed Admiralty Cards for all my alts.

    The 31c are some real performance monster as well (especially the dread). Recursive Sharing 3 can get some hardcore DPS with a bit of practice. Was a good choice of you to buy the entire pack if you would end up playing them at some point. Like the flagship console set the ones we get here are really powerful as well. The Tier 6 Vesta’s set will have some big shoes to fill.

    Like you I find the ships not that interesting as far as looks are concerned. Not at all actually. Still I gave 2 of them to my alts strictly because of those performance reasons and I can space Barbie around on my other 8 toons anyway. If you happen to have an underused alt I'm sure it would do fine on any of them.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • e30erneste30ernest Member Posts: 1,794 Arc User
    I just want to play undisturbed, without being annoyed and most of all without developing an elitist attitude.

    This is one of the reasons why I try to build my main ships to be able to do at least 100k in ISA. It's a good way for me to have some leeway and increase the odds of completing all of the objectives in a PUG run. Because I build my ships this way, whenever something fails, I generally have no one else to blame but myself, then I take that as a learning experience to either improve my build or my piloting for the next run.

    The other reason is that I simply enjoy building ships and finding ways to push the damage and survival limits of my ships.

    On the topic, I think the Yorktown (Science Odyssey) is still up there as one of the top aggro and all-around DPS cruisers (for DPS in and out of ISA). As far as Science ships go, I'd say the Eternal and the Nautilus are among the top with an edge to the Eternal, due to the overall squishiness of the Nautilus. For Escorts, my vote goes to the Pilot Science Escorts because of their 4 science console slots and overall good seating.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Not sure where the 31st Century ships rank as far as top of the charts, I have the pack but the ships honestly don't interest me enough to spend much time flying them. I got them during a ship sale because I had a ton of Zen and needed Admiralty Cards for all my alts.

    The 31c are some real performance monster as well (especially the dread). Recursive Sharing 3 can get some hardcore DPS with a bit of practice. Was a good choice of you to buy the entire pack if you would end up playing them at some point. Like the flagship console set the ones we get here are really powerful as well. The Tier 6 Vesta’s set will have some big shoes to fill.

    Like you I find the ships not that interesting as far as looks are concerned. Not at all actually. Still I gave 2 of them to my alts strictly because of those performance reasons and I can space Barbie around on my other 8 toons anyway. If you happen to have an underused alt I'm sure it would do fine on any of them.

    Some great tips.. thanks!

    I have been meaning to play around with the Temporal ships, I just haven't quite had the time lately. If I may, since we're talking about DPS ships it hopefully isn't too off topic to ask a couple small questions..

    I was looking at the DPS League build for the Chronos, and it's pretty straight forward except for a couple small things that don't make sense to me. One is the use of the 'Anchored' space trait. Seems this build would be better used as a constantly moving ship to gain the defensive bonus. I have never seen anyone use Anchored on a ship running 8 single beam arrays. Second question is the use of the Greedy Emitters trait. Greedy Emitters only procs with Tachyon Beam, Energy Syphon, or Tykens Rift and none of those abilities are used in this build. Unless I'm missing something, it's a waste of a trait and something I have seen before on DPS league builds. Are these things intentional? or are they perhaps just part of an overall template and not intended for this specific build? Also curious why they slot Emergency Power to Engines instead of doubling up on EPTW to take advantage of Emergency Weapon Cycle.

    Thanks again for the information, apologies if I'm bombarding you with questions. :)
    Insert witty signature line here.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    Not sure where the 31st Century ships rank as far as top of the charts, I have the pack but the ships honestly don't interest me enough to spend much time flying them. I got them during a ship sale because I had a ton of Zen and needed Admiralty Cards for all my alts.

    The 31c are some real performance monster as well (especially the dread). Recursive Sharing 3 can get some hardcore DPS with a bit of practice. Was a good choice of you to buy the entire pack if you would end up playing them at some point. Like the flagship console set the ones we get here are really powerful as well. The Tier 6 Vesta’s set will have some big shoes to fill.

    Like you I find the ships not that interesting as far as looks are concerned. Not at all actually. Still I gave 2 of them to my alts strictly because of those performance reasons and I can space Barbie around on my other 8 toons anyway. If you happen to have an underused alt I'm sure it would do fine on any of them.

    Some great tips.. thanks!

    I have been meaning to play around with the Temporal ships, I just haven't quite had the time lately. If I may, since we're talking about DPS ships it hopefully isn't too off topic to ask a couple small questions..

    I was looking at the DPS League build for the Chronos, and it's pretty straight forward except for a couple small things that don't make sense to me. One is the use of the 'Anchored' space trait. Seems this build would be better used as a constantly moving ship to gain the defensive bonus. I have never seen anyone use Anchored on a ship running 8 single beam arrays. Second question is the use of the Greedy Emitters trait. Greedy Emitters only procs with Tachyon Beam, Energy Syphon, or Tykens Rift and none of those abilities are used in this build. Unless I'm missing something, it's a waste of a trait and something I have seen before on DPS league builds. Are these things intentional? or are they perhaps just part of an overall template and not intended for this specific build? Also curious why they slot Emergency Power to Engines instead of doubling up on EPTW to take advantage of Emergency Weapon Cycle.

    Thanks again for the information, apologies if I'm bombarding you with questions. :)

    I just looked it up myself and yea Sea, you are correct. I can’t see either how the usage of the greedy emitters ship trait is supposed to play a part here. :/

    The only thing that I could imagine is that is a mistake probably left over from a time where this trait played a more dominant role in meta. It simply seems to have been outclassed by other stuff the past year and each time the meta shifts the admins seem to adjust all presented builds in order to stay up to date. It should be noted however that drain boff powers still sneak into high end builds today as peeps found out that the skill point into drain infection is often a good investment for your DPS results.

    As far as Anchored is concerned it is indeed a circumstantial trait. Unfortunately it’s also a very powerful one. On Reddit they name such things category 2 if I’m not mistaken. In game one only needs to slot it and park the ship while taking a look how the damage potential stacks up and hits the roof. Even if one has only short phases of stationary shooting like you have in ISA final phase, KAGA in the corners or CSA each side the trait outperforms much of the stuff there is around elsewhere. Just think about HSE, there is not much movement there at all. I also use it often, however not on all builds.

    I can only volunteer my own Chronos build on my engineer as additional info. The gear is almost the same as the one from the league. Boff powers are a bit different and completely depend on Attrition Warfare 2 from Temoral tree as well as the nice fact that the 3 piece console sets offer just enough readiness skills to get everything to global CD with it.

    U.S.S. Cygnus

    Technically my presented toon is my ground engineer. I was looking a long time for a ship that would get him out of trouble in space without me having to be too much awake when I play him there. The Chronos is exactly what I needed as it simply forgives a lot of mistakes. One is my decision to curse the said toon with the weak engineering ultimate ability. On the Chronos it is not much of an issue as it easily gets in the 100-120 reach nevertheless while being absurdly tanky.

    And never be sorry to ask questions as I’m glad to answer them, that is if I can. In any case getting into something constructive with peeps like you and @e30ernest is a most welcome change considering some of the other threads we have going around here. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    sophlogimo wrote: »
    sophlogimo wrote: »
    Why is overkill dps useful?

    Bettering your build is the most entertaining thing to do in STO at End Game.

    Now that's quite an assumption you make here. How is increasing your DPS beyond a certain point "improving"? Because that is my question: How is more DPS (beyond a certain point) useful?

    One way to improve your own DPS is to use game mechanics that improve the entries’ team DPS right along with it. I really wish I could give you a more positive response but as a die-hard pug player I can assure you there is lots of work to be done by those who care because the majority in this game wont. :(
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Not sure where the 31st Century ships rank as far as top of the charts, I have the pack but the ships honestly don't interest me enough to spend much time flying them. I got them during a ship sale because I had a ton of Zen and needed Admiralty Cards for all my alts.

    The 31c are some real performance monster as well (especially the dread). Recursive Sharing 3 can get some hardcore DPS with a bit of practice. Was a good choice of you to buy the entire pack if you would end up playing them at some point. Like the flagship console set the ones we get here are really powerful as well. The Tier 6 Vesta’s set will have some big shoes to fill.

    Like you I find the ships not that interesting as far as looks are concerned. Not at all actually. Still I gave 2 of them to my alts strictly because of those performance reasons and I can space Barbie around on my other 8 toons anyway. If you happen to have an underused alt I'm sure it would do fine on any of them.

    Some great tips.. thanks!

    I have been meaning to play around with the Temporal ships, I just haven't quite had the time lately. If I may, since we're talking about DPS ships it hopefully isn't too off topic to ask a couple small questions..

    I was looking at the DPS League build for the Chronos, and it's pretty straight forward except for a couple small things that don't make sense to me. One is the use of the 'Anchored' space trait. Seems this build would be better used as a constantly moving ship to gain the defensive bonus. I have never seen anyone use Anchored on a ship running 8 single beam arrays. Second question is the use of the Greedy Emitters trait. Greedy Emitters only procs with Tachyon Beam, Energy Syphon, or Tykens Rift and none of those abilities are used in this build. Unless I'm missing something, it's a waste of a trait and something I have seen before on DPS league builds. Are these things intentional? or are they perhaps just part of an overall template and not intended for this specific build? Also curious why they slot Emergency Power to Engines instead of doubling up on EPTW to take advantage of Emergency Weapon Cycle.

    Thanks again for the information, apologies if I'm bombarding you with questions. :)

    I just looked it up myself and yea Sea, you are correct. I can’t see either how the usage of the greedy emitters ship trait is supposed to play a part here. :/

    The only thing that I could imagine is that is a mistake probably left over from a time where this trait played a more dominant role in meta. It simply seems to have been outclassed by other stuff the past year and each time the meta shifts the admins seem to adjust all presented builds in order to stay up to date. It should be noted however that drain boff powers still sneak into high end builds today as peeps found out that the skill point into drain infection is often a good investment for your DPS results.

    As far as Anchored is concerned it is indeed a circumstantial trait. Unfortunately it’s also a very powerful one. On Reddit they name such things category 2 if I’m not mistaken. In game one only needs to slot it and park the ship while taking a look how the damage potential stacks up and hits the roof. Even if one has only short phases of stationary shooting like you have in ISA final phase, KAGA in the corners or CSA each side the trait outperforms much of the stuff there is around elsewhere. Just think about HSE, there is not much movement there at all. I also use it often, however not on all builds.

    I can only volunteer my own Chronos build on my engineer as additional info. The gear is almost the same as the one from the league. Boff powers are a bit different and completely depend on Attrition Warfare 2 from Temoral tree as well as the nice fact that the 3 piece console sets offer just enough readiness skills to get everything to global CD with it.

    U.S.S. Cygnus

    Technically my presented toon is my ground engineer. I was looking a long time for a ship that would get him out of trouble in space without me having to be too much awake when I play him there. The Chronos is exactly what I needed as it simply forgives a lot of mistakes. One is my decision to curse the said toon with the weak engineering ultimate ability. On the Chronos it is not much of an issue as it easily gets in the 100-120 reach nevertheless while being absurdly tanky.

    And never be sorry to ask questions as I’m glad to answer them, that is if I can. In any case getting into something constructive with peeps like you and @e30ernest is a most welcome change considering some of the other threads we have going around here. :)

    As always man, that's some good info. :)

    I never knew that about the Anchored Trait, I honestly just dismissed it since i don't typically play ships that 'park,' I'm definitely going to have to revisit my stance on that one. I figured Greedy Emitters was probably a hold over from an older Meta, sounds like that's the case there. I'll have no problem finding a more appropriate trait for my needs.

    I like your build as well, your trait layout is more on par with what I was thinking. I'll have to play with the Chronos a little more this weekend, thanks again for the information, it was quite helpful.
    Insert witty signature line here.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    One is the use of the 'Anchored' space trait. Seems this build would be better used as a constantly moving ship to gain the defensive bonus. I have never seen anyone use Anchored on a ship running 8 single beam arrays.

    Anchored is actually a pretty good trait to use for most DPS builds. I didn't look at the build you are specifying, but most on-meta builds would want to get hit rather than avoid damage to make the most out of Feedback Pulse. Also, moving around (like in the case of trying to keep up maximum Pedal To The Metal stacks) is a good way to move your ship out of optimal position both in terms of firing arcs and positioning to the next target. That's why many of us in /r/stobuilds would recommend Anchored over Pedal To The Metal in most builds.

    In ISA DPS, positioning is a huge factor. You'd want maximum coverage for your weapons while also being set to move to the next set of targets right away.
    sophlogimo wrote: »
    sophlogimo wrote: »
    Why is overkill dps useful?

    Bettering your build is the most entertaining thing to do in STO at End Game.

    Now that's quite an assumption you make here. How is increasing your DPS beyond a certain point "improving"? Because that is my question: How is more DPS (beyond a certain point) useful?

    It is useful when you end up in really bad PUGs. If I am honest, it is a crutch that lets me carry an entire team if needed. For example, a few days back I was in an ISA where the second place players were at 8-9k with the rest below 5k but we all still made the objectives stick. Other examples are runs like KSA where I could pull double duty of taking down transformers and intercepting Probes (I've seen groups where 2-3 players couldn't take out a single Probe) or GGA where groups cannot take out the attackers in Phase 1 and the final Dreadnought before the timer ran out to name a few. There are other STFs where having the capability to carry a team is beneficial if you run almost exclusively in PUGs (like me and @peterconnorfirst).

    Granted, I do not aim to get my DPS to the point where I will top the boards, but I do make the most of my generally off-meta builds. The closest thing I have to an on-meta build is a cannon Icarus. The rest are either very heavy science-based, full on torp ships, or canon builds (phasers and photon/quantum torps since I am Fed).
  • This content has been removed.
  • nikeixnikeix Member Posts: 3,972 Arc User
    No one plays MMOs for their usefulness.

    People set their own goals and pursue them. One of the most common of those goals is 'do better'. It is its own justification.
  • This content has been removed.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    sophlogimo wrote: »
    [...]
    U.S.S. Cygnus
    [...]
    And never be sorry to ask questions as I’m glad to answer them, that is if I can.[...]

    I have one: What are the resistances on this build?

    Would need to look up the exact numbers when I can log next time but it’s probably too high for most of the stuff I do. I needed to trash 3 points in engineering tree for resistances in order to get to the engineering ultimate. Not much use in doing so aside from being able to craft ceratin training manuals not many can. I have 10 toons so I can afford. Active contributors to resistances here are Hazard Emitters, Brace For impact and Subspace Field modulator.

    If you like to set up a regular PvE tank I would pass on more than one skill point in resistances. Boff powers like Attack Pattern Delta, Attack Pattern Omega, Polarize Hull, Hazard Emitters and especially Aux to Structural Integrity as a commander get the job done much better than anything else, especially hull armors.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    sophlogimo wrote: »
    Naw, my question was directed at purely passive resistances, without any clickable abilities.

    Then the three spec points are all and are already too much for PvE. :)

    A lot of folks are under the impression that today's DPS builds leave a player fragile. Could be the case for PvP but for basically all PvE maps DPS builds grew so powerful that they wipe out most of the opposition in such a short time that not much protection is needed.

    Instead of gearing or spec-ing into defensive stuff, DPS players have a habit to direct healing and defenses to simple synergies that offer massive protection for those few seconds of a run you need them.

    - Reverse shield polarity with a doff that makes it last for 20 seconds (with proper CD I think its 20 seconds out of each minute)
    - Healing Reput trait that heals you for the amount of damage you deal. This is absurd in the 100k+ land.
    - A healing consoles which does the same but even better!
    - A starship trait that saves you from dying and grands temporal immunity.
    - Sepc tree that resets you when you die so you can try again.

    All of this unleashed on a PvE environment where experienced players know what is going to come and what to expect. With the stuff that cryptic sells on the one hand or gives away for free on the other DPS boats lost the mark of being glass cannons quiet some time ago.

    And lol even if you pop after you had 90% of the aggro of a map at your throat what gives? So do most pugs holding the remaining 10%.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • nikeixnikeix Member Posts: 3,972 Arc User
    sophlogimo wrote: »
    You did not understand the question. ;)

    Alternatively you didn't understand the question is meaningless. People doing 85k DPS don't chase after 95k DPS because it does anything at all. The utility/usefulness is something that used to take them 120 seconds now takes 114. Spending 2 weeks getting that extra damage to save 6 seconds is not an endeavor based on utility :D. There no binary change of state up in that range (unless you really go looking for one like "now I can solo yet another 5-man scenario").

    People do it because its a bigger number. It's simply an organizing goal that gives a direction to their gameplay. Its all a giant exercise in "because I can".

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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    >What about the minor ship mastery traits? Doesn't the Chronos have two of those like most cruisers?

    Don’t know exactly what u mean with minor masteries but all info about the ships basics are here:

    http://sto.gamepedia.com/Chronos_Temporal_Dreadnought_Cruiser

    >So you are saying the NPC's need more punch?

    For me personally the hit point values as well as the strength of elite critters is fine. What is missed is an elite version of all available maps, especially the popular advanced ones. While puging elite ground hasn’t been an issue the past 2 years it’s just recently that elite space maps can be enjoyed in a random group instead of elite premade. Power creep simply went so far that single good players can just play and don’t have to worry that much anymore about the peeps they run with. Considering how few players in STO tend to the most engaging contend at all its good thing in my opinion.

    >Do you perceive such runs as entertaining? Genuine question, not rhetoric.

    Timing temporal immunities and/or healing abilities is quiet thrilling, yea. You are either successful and dish out decent DPS or you pop trying. If you do more practice is needed. See it as part of the challenge of piloting. He who thinks that DPS just means pressing spacebar does not understand much about DPS.

    >And one more question: What is the maximum non-full-impulse flight speed this build achieves?

    Like with the stats of the armor I also can’t give you an exact figure as I am not logged atm. The spec point spent to get the engineering ultimate contributes to speed and maneuverability as well. On other cruiser and dreads of mine I augment a bit with trunrate enhancing consoles but for the Chronos in the presented build its not an issue. I also played Gravity Kills without much issue on the Cronos. Since the CD management with Attrition Warfare together with the reediness skill from temporal consoles take care of all Tac & Eng CD times EP2 Weapons can easily be exchanged with EP2 Engines if more speed is needed. Such a boost would give much more than permanent trait or console additions would.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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  • tobiashirttobiashirt Member Posts: 630 Arc User
    Not sure where the 31st Century ships rank as far as top of the charts, I have the pack but the ships honestly don't interest me enough to spend much time flying them. I got them during a ship sale because I had a ton of Zen and needed Admiralty Cards for all my alts.

    The 31c are some real performance monster as well (especially the dread). Recursive Sharing 3 can get some hardcore DPS with a bit of practice. Was a good choice of you to buy the entire pack if you would end up playing them at some point. Like the flagship console set the ones we get here are really powerful as well. The Tier 6 Vesta’s set will have some big shoes to fill.

    Like you I find the ships not that interesting as far as looks are concerned. Not at all actually. Still I gave 2 of them to my alts strictly because of those performance reasons and I can space Barbie around on my other 8 toons anyway. If you happen to have an underused alt I'm sure it would do fine on any of them.

    Some great tips.. thanks!

    I have been meaning to play around with the Temporal ships, I just haven't quite had the time lately. If I may, since we're talking about DPS ships it hopefully isn't too off topic to ask a couple small questions..

    I was looking at the DPS League build for the Chronos, and it's pretty straight forward except for a couple small things that don't make sense to me. One is the use of the 'Anchored' space trait. Seems this build would be better used as a constantly moving ship to gain the defensive bonus. I have never seen anyone use Anchored on a ship running 8 single beam arrays. Second question is the use of the Greedy Emitters trait. Greedy Emitters only procs with Tachyon Beam, Energy Syphon, or Tykens Rift and none of those abilities are used in this build. Unless I'm missing something, it's a waste of a trait and something I have seen before on DPS league builds. Are these things intentional? or are they perhaps just part of an overall template and not intended for this specific build? Also curious why they slot Emergency Power to Engines instead of doubling up on EPTW to take advantage of Emergency Weapon Cycle.

    Thanks again for the information, apologies if I'm bombarding you with questions. :)

    I just looked it up myself and yea Sea, you are correct. I can’t see either how the usage of the greedy emitters ship trait is supposed to play a part here. :/

    The only thing that I could imagine is that is a mistake probably left over from a time where this trait played a more dominant role in meta. It simply seems to have been outclassed by other stuff the past year and each time the meta shifts the admins seem to adjust all presented builds in order to stay up to date. It should be noted however that drain boff powers still sneak into high end builds today as peeps found out that the skill point into drain infection is often a good investment for your DPS results.

    As far as Anchored is concerned it is indeed a circumstantial trait. Unfortunately it’s also a very powerful one. On Reddit they name such things category 2 if I’m not mistaken. In game one only needs to slot it and park the ship while taking a look how the damage potential stacks up and hits the roof. Even if one has only short phases of stationary shooting like you have in ISA final phase, KAGA in the corners or CSA each side the trait outperforms much of the stuff there is around elsewhere. Just think about HSE, there is not much movement there at all. I also use it often, however not on all builds.

    I can only volunteer my own Chronos build on my engineer as additional info. The gear is almost the same as the one from the league. Boff powers are a bit different and completely depend on Attrition Warfare 2 from Temoral tree as well as the nice fact that the 3 piece console sets offer just enough readiness skills to get everything to global CD with it.

    U.S.S. Cygnus

    Technically my presented toon is my ground engineer. I was looking a long time for a ship that would get him out of trouble in space without me having to be too much awake when I play him there. The Chronos is exactly what I needed as it simply forgives a lot of mistakes. One is my decision to curse the said toon with the weak engineering ultimate ability. On the Chronos it is not much of an issue as it easily gets in the 100-120 reach nevertheless while being absurdly tanky.

    And never be sorry to ask questions as I’m glad to answer them, that is if I can. In any case getting into something constructive with peeps like you and @e30ernest is a most welcome change considering some of the other threads we have going around here. :)

    In short, Sea, greedy emitters is on there as a relic from when it completely negated weapon drain while active, and could be kept active longer than intended. Anchored is used because it's buff when fully stacked is 20% cat2 damage, similar to something like the damage component of APO. Lastly, eptE is there to keep the average speed of the ship up and help with positioning in the really fast runs, relying on the attrition warfare perk and other c/d sources to keep both eptX on minimum.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    tobiashirt wrote: »
    In short, Sea, greedy emitters is on there as a relic from when it completely negated weapon drain while active, and could be kept active longer than intended. Anchored is used because it's buff when fully stacked is 20% cat2 damage, similar to something like the damage component of APO. Lastly, eptE is there to keep the average speed of the ship up and help with positioning in the really fast runs, relying on the attrition warfare perk and other c/d sources to keep both eptX on minimum.

    Make sense, thank you for your input! :)
    Insert witty signature line here.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    sophlogimo wrote: »
    Why is overkill dps useful?

    Bettering your build is the most entertaining thing to do in STO at End Game.

    If you don't like it, don't do it, but others enjoy it.

    None of us are even the least bit interested in being 'useful' to you or anyone else.

    Pretty much this...

    Also, I find it "useful" when the enemy ship or ships that's are shooting at me die faster thus not being able to shoot at me.
    Tza0PEl.png
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    sophlogimo wrote: »
    One could interpret this as "I want defenseless opponents".
    Then one would be wrong. If you read the rest of the paragraph where you just quoted the first line you even get an explanation as to why. Just because I can cope with elite critters does not mean they never pose a challenge. Even if I look at recent videos where this game’s best PvEers soloed or two-maned maps I was also under the impression that they at least pose obstacles in need to be tended to. Nobody just one-shots them away just like that. It’s only the constellation of a full team of ueber players which put them into the absurd. As I almost never happen to be in such a team I get exactly out of elite critters atm what I desire.
    sophlogimo wrote: »
    Hm. So you are saying that an ISA run that lasts a minute, with the Borg never having even the slightest chance of even delaying you, is "quite thrilling" for you.
    No idea why you hop from my statements addressing elite space to advanced space all of sudden but we can do that too. ISA is used by me as DPS measuring ground. The challenge for me shifts there from dealing with obstacles NPCs would pose to just scoring high with my DPS. Each time I manage a new record I felt challenged in the run I just did as I had to put all my abilities, gathered knowledge as well as experience to the test. Sometimes I have to compete with pilots that are better than me in doing the same. Sometimes the sum of advanced critters even catch up with me when I happen to be in a weak group and need to pull the weight of an entire team. Often the result is a fast run yea but that is to be expected in a difficulty setting one level below my standard.

    What players like you need to understand is that witnessing fast ISA runs may be boring, making them happen however is not necessarily.
    sophlogimo wrote: »
    Would be nice if you could look it up some time. After all, speed is more important than DPS for many queues.
    I thought about doing that when I logged to the respective toon yesterday. Then I decided against it as I again feel it would be more educational to read the rest of my post. Others gave you the same hints by now. If resistances or speed happen to be on your agenda instead of DPS that is fine and good. But also there the usage of the right abilities makes up 90% of the job while the naked stats of a ship, stats that you can wiki together for yourself by the way, are only of consequence in the most upper end.

    Post edited by peterconnorfirst on
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • questeriusquesterius Member Posts: 8,505 Arc User
    Out of curiosity, what is the highest ranked DPS ship on KDF side (not counting the cross faction and 31c ships)
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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