Trying to figure these guys out still, though I haven't played a ton, and wondering if anyone had tips - shoot the small ones, shoot the big ones? I may be missing the buff icon notifications; sometimes they pop pretty easily and sometimes they seem incredibly resilient in space combat, though their damage output hasn't been spectacular.
Fate - protects fools, small children, and ships named Enterprise Will Riker
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My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
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StarFleet Engineer
U.S.S. Diana
Alita Heavy Escort
That's the Na'kuhl, these are the ones from the new queues and mission for Season 12.
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My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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But.....be prepared to take a metric tonne of flak in the face when you do so as nearly all their guns face forwards!
I find any kind of disable/drain/stun effect on them just before you attack is an excellent way to get in/out without too much hassle. You want to be able to knock those nasty forward guns offline and then sit in front of them and open up with everything you've got.
Also, it appears they have some funky mechanic going on where their forward shields might be weaker than elsewhere? So again the front is the weakest, but also has the nastiest bite.
Going round the sides/flank seems to me to be a waste of time unless you've got something that ignores shields.
Though after some BZs I should note when headed in, make sure *your* forward shields stay up; the big ones love high-level torpedo spread abilities; as long as you have some deflector remaining it's not a problem, but can be crippling otherwise.
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My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Another thing which seems to work well is un-DOffed Tractor-Repulsors. This allows you to push the Tzenkethi back, keeping them in an optimum nose-to-nose angle of attack while you bash them down.
The Tzenkethi's style is very game-y but it's nice to see Cryptic trying to counter the prevailing BFAW / Grav Well + AOE metas.
- Stop shooting while interacting with hawking particles (bye bye autofire).
- Use the cover of the Thenkethi stations to deliver bombs without being shot at.
- Front side of the Thenkethi ships is made of paper. Attack them from that angle. On Elite this pays off the most!
- The Thenkethi have ships that buff each other on close proximity; Don’t help them to do just that with Gravity Wells.
- In both PvE maps you need to move around a lot so anything that ads to speed is nice (Emergency power to Engines, Pilot Team, Pilot Maneuvers, Strategic Maneuvering ec… there is really something for everybody here)
- On both maps you wish the Tzenkethi to be somewhere else. Either closer to the black hole or farther away from the station. The boff power to make this wish come true is called Tractor Beam Repuslors.
My friends and I started playing the new maps on elite, even in partial pugs. The mark reward is substantial and when 3 good peeps are in a team the whole thing gets fairly doable. Since we intend to grind those maps in the future in light of a good effort/reward ratio I just make some quick boff stations modifications during the waiting phase the beginning of those matches on my builds.
On my my main for example I change from my usual setup to this Tzenkethi mode.
No black magic, just 2-3 boff powers switched and I'm good to go.
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He goes through his setup for the run at the end too. It's not an uber high DPS ship, but you only have to take out select enemies anyway.
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I've found gravity fairly straightforward so far. The biggest trick is the narrower window for particles on the 3rd station.
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My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!