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Why Can't You Delete Ship Loadouts?

I really don't understand why they don't let you delete ship loadouts. Surely it's just saved information and that information should be able to be deleted as well as rewritten.

No where on the shop description does it state that loadouts cannot be deleted.

I've got a fleet Malem so deleting my ship isn't an option as I refuse to buy it again, just to get back loadouts that I've used.

I wouldn't have used as many as I did if it had stated that you can't delete them and the loadout load messed up anyway through no fault of my own (it basically swapped some of my tray icons around and removed one or two -how a save can save things in the wrong place is beyond me and a save shouldn't work that way- lol, also it refuses to place two of my consoles into their slots no matter how many times I try to save it) so I saved the proper layout again in the hopes that it would work then I'd delete the broken one. Now I'm stuck with loadouts that I'll never use and won't be able to use on my other ships.
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Comments

  • saurializardsaurializard Member Posts: 4,404 Arc User
    I don't really understand your issue. Can't you just overwrite the wrong loadout by saving a correct one?
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • lostyuslostyus Member Posts: 208 Arc User
    I already have more than I'll use on that ship because of trying to get the actual loadout system to work.

    For every unused loadout on that ship it is one less loadout I can use on my other ships and therefore a waste of money. :(
  • reiklingraiderreiklingraider Member Posts: 209 Arc User
    I usually just overwrite them, always in space. I haven't noticed any problems like you have, but I have not bought extra loadouts for any of my ships.
  • lostyuslostyus Member Posts: 208 Arc User
    That's what I do too, but now I have about 7 slots lol, a few of them won't be used again as I have the ship the way I want it.

    I should have just struggled with 2 slots :p
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    indeed as others have said, no need to delete loadouts or buy new ones, just save a new loadout over the existing one.
    I have saved to the same loadout on some ships many times over and have never used more then one loadout on any ship.

    steps for using loadout.

    1. set layout as required
    2. name loadout
    3. if you need to restore your layout click on the loadout
    4. setup new layout
    5. save to existing loadout
    6. goto step 3 or step 4 as reqired
    7. use a ship with no previous loadout saved go to step 1

    every ship has 2 free loadout slots regardless of how many you might have used on other ships even though I have only ever had the need to use one per ship.
    Post edited by bobbydazlers on

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • lostyuslostyus Member Posts: 208 Arc User
    indeed as others have said, no need to delete loadouts or buy new ones, just save a new loadout over the existing one.
    I have saved to the same loadout on some ships many times over and have never used more then one loadout on any ship.

    steps for using loadout.

    1. set layout as required
    2. name loadout
    3. if you need to restore your layout click on the loadout
    4. setup new layout
    5. save to existing loadout
    6. goto step 3 or step 4 as reqired
    7. use a ship with no previous loadout saved go to step 1

    every ship has 2 free loadout slots regardless of how many you might have used on other ships even though I have only ever had the need to use one per ship.

    It seems like you haven't read my posts.

    I have already created these loadouts as the loadouts keep messing up and don't properly save what I've selected.

    I understand how to use loadouts lol, thank you. Please try to understand my post :p as what you've written doesn't apply at all.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2016
    lostyus wrote: »
    I really don't understand why they don't let you delete ship loadouts. Surely it's just saved information and that information should be able to be deleted as well as rewritten.

    No where on the shop description does it state that loadouts cannot be deleted.

    I've got a fleet Malem so deleting my ship isn't an option as I refuse to buy it again, just to get back loadouts that I've used.

    I wouldn't have used as many as I did if it had stated that you can't delete them and the loadout load messed up anyway through no fault of my own (it basically swapped some of my tray icons around and removed one or two -how a save can save things in the wrong place is beyond me and a save shouldn't work that way- lol, also it refuses to place two of my consoles into their slots no matter how many times I try to save it) so I saved the proper layout again in the hopes that it would work then I'd delete the broken one. Now I'm stuck with loadouts that I'll never use and won't be able to use on my other ships.


    It's very simple: if you could delete them (and re-use them) they wouldn't be selling you any extra ones.

    As for how they work, pretty well, these days, surprisingly. :) Keep in mind loadouts are lag-sensitive, though (in fact, I believe the 'final' patch that finally fixed them, like a year or so back, was nothing more than giving your UI more time to catch up). So, lotsa lag? Then expect loadout errors.
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2016
    This raises 2 interesting follow-up questions, though.

    1) If you drydock a ship, does it retains its *extra* loadout slots (beyond the 2 default). I know loadouts are lost when drydocked, but, do you get the extra loadouts back then?!

    2) If you dismiss a ship, do you get the surplus loadouts bought back for it?
    3lsZz0w.jpg
  • lostyuslostyus Member Posts: 208 Arc User
    meimeitoo wrote: »
    lostyus wrote: »
    I really don't understand why they don't let you delete ship loadouts. Surely it's just saved information and that information should be able to be deleted as well as rewritten.

    No where on the shop description does it state that loadouts cannot be deleted.

    I've got a fleet Malem so deleting my ship isn't an option as I refuse to buy it again, just to get back loadouts that I've used.

    I wouldn't have used as many as I did if it had stated that you can't delete them and the loadout load messed up anyway through no fault of my own (it basically swapped some of my tray icons around and removed one or two -how a save can save things in the wrong place is beyond me and a save shouldn't work that way- lol, also it refuses to place two of my consoles into their slots no matter how many times I try to save it) so I saved the proper layout again in the hopes that it would work then I'd delete the broken one. Now I'm stuck with loadouts that I'll never use and won't be able to use on my other ships.


    It's very simple: if you could delete them (and re-use them) they wouldn't be selling you any extra ones.

    I do think that may be the reason why because I just can't see how these can't be deleted.
    As for how they work, pretty well, these days, surprisingly. :) Keep in mind loadouts are lag-sensitive, though (in fact, I believe the 'final' patch that finally fixed them, like a year or so back, was nothing more than giving your UI more time to catch up). So, lotsa lag? Then expect loadout errors.

    I don't think it's lag causing my loadout to mess up, because it is always the same two, I have four that have a timer when slotted, these are the last two, so maybe it's something to do with that, even if I wait they don't load, and to try to fix it I made a few different loadouts. Now I have eight on one ship and I won't need those extra 3 or 4 so it's a waste as I can't add them to other ships.

    I do remember how bad the loadouts used to be though...lol, especially when changing your ship in space, that brought out the worst it in. I didn't know that's how they fixed it though. I'm just glad all I have to do now is re-slot two consoles and not redo my tray nearly every time :)
  • lostyuslostyus Member Posts: 208 Arc User
    meimeitoo wrote: »
    This raises 2 interesting follow-up questions, though.

    1) If you drydock a ship, does it retains its *extra* loadout slots (beyond the 2 default). I know loadouts are lost when drydocked, but, do you get the extra loadouts back then?!

    2) If you dismiss a ship, do you get the surplus loadouts bought back for it?

    Well, that is the only way to get them back that the item description points out, if you dismiss a ship you'll get those slots back, which I can't do as I have a fleet 'Malem' (after buying the shop version and 'fleet'in' it up for the extra stats and consoles) so I can't do that :/ I'd do it in a heartbeat (even though I'd have to redo my whole ship, paint etc) if I could.

    Thanks for the idea about drydock though, I might give that a try as it's my only hope. :)
  • lostyuslostyus Member Posts: 208 Arc User
    lostyus wrote: »
    meimeitoo wrote: »
    This raises 2 interesting follow-up questions, though.

    1) If you drydock a ship, does it retains its *extra* loadout slots (beyond the 2 default). I know loadouts are lost when drydocked, but, do you get the extra loadouts back then?!


    Thanks for the idea about drydock though, I might give that a try as it's my only hope. :)

    Nope, it didn't work, the loadouts are exactly the same and nothing changed. :/

    Was worth a try though.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    lostyus wrote: »
    indeed as others have said, no need to delete loadouts or buy new ones, just save a new loadout over the existing one.
    I have saved to the same loadout on some ships many times over and have never used more then one loadout on any ship.

    steps for using loadout.

    1. set layout as required
    2. name loadout
    3. if you need to restore your layout click on the loadout
    4. setup new layout
    5. save to existing loadout
    6. goto step 3 or step 4 as reqired
    7. use a ship with no previous loadout saved go to step 1

    every ship has 2 free loadout slots regardless of how many you might have used on other ships even though I have only ever had the need to use one per ship.

    It seems like you haven't read my posts.

    I have already created these loadouts as the loadouts keep messing up and don't properly save what I've selected.

    I understand how to use loadouts lol, thank you. Please try to understand my post :p as what you've written doesn't apply at all.

    I really don't know what you are getting at, as far as I can see having read your first post completely I feel my response answers your question completely and from the way you compose your opening statement it sounds like you don't understand how loadouts work at all.

    for example your question itself "Why Can't You Delete Ship Loadouts?" as I say in my explanation there is no need to delete loadouts as you simply save your new setup over your old loadout effectively deleting the old loadout in favour of the new one, I have done this many times myself without any problems.

    also you imply that having multiple loadouts on ships restricts you in some way from having multiple loadouts on other ships and this is just not the case, Each ship has 2 free loadouts and a maximum of 32 so your only limit is how much you can spend at any one time.

    like I said though there is really no reason to buy extra loadout slots as you only really need 1 per ship, and unless you have more then 2 loadouts that you really like why would you need more then the two free ones that come with every ship you have.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User

    I really don't know what you are getting at, as far as I can see having read your first post completely I feel my response answers your question completely and from the way you compose your opening statement it sounds like you don't understand how loadouts work at all.

    I'm really not sure why you feel the need to change the parameters of his inquery.
    for example your question itself "Why Can't You Delete Ship Loadouts?" as I say in my explanation there is no need to delete loadouts as you simply save your new setup over your old loadout effectively deleting the old loadout in favour of the new one, I have done this many times myself without any problems.

    And that's all cute and all, but not what he was asking. He was asking whether you can delete a loadout (see below).
    also you imply that having multiple loadouts on ships restricts you in some way from having multiple loadouts on other ships and this is just not the case.

    You get 2 loadouts for free, per ship. You can buy extra sets of loadouts. And I certainly have. So, I have ships with like 5-7 loadouts. Hence, if I have a reserve of 10 loadout slots left, then deleting one on a ship somewhere, if it could be done, would mean I get 1 added/returned to my pool again, thus leaving me with 11 to spare now. Therefore, the OP's question is quite valid 'as is', as doesn't need changing.
    3lsZz0w.jpg
  • lostyuslostyus Member Posts: 208 Arc User
    lostyus wrote: »
    indeed as others have said, no need to delete loadouts or buy new ones, just save a new loadout over the existing one.
    I have saved to the same loadout on some ships many times over and have never used more then one loadout on any ship.

    steps for using loadout.

    1. set layout as required
    2. name loadout
    3. if you need to restore your layout click on the loadout
    4. setup new layout
    5. save to existing loadout
    6. goto step 3 or step 4 as reqired
    7. use a ship with no previous loadout saved go to step 1

    every ship has 2 free loadout slots regardless of how many you might have used on other ships even though I have only ever had the need to use one per ship.

    It seems like you haven't read my posts.

    I have already created these loadouts as the loadouts keep messing up and don't properly save what I've selected.

    I understand how to use loadouts lol, thank you. Please try to understand my post :p as what you've written doesn't apply at all.

    I really don't know what you are getting at, as far as I can see having read your first post completely I feel my response answers your question completely and from the way you compose your opening statement it sounds like you don't understand how loadouts work at all.

    for example your question itself "Why Can't You Delete Ship Loadouts?" as I say in my explanation there is no need to delete loadouts as you simply save your new setup over your old loadout effectively deleting the old loadout in favour of the new one, I have done this many times myself without any problems.

    also you imply that having multiple loadouts on ships restricts you in some way from having multiple loadouts on other ships and this is just not the case, Each ship has 2 free loadouts and a maximum of 32 so your only limit is how much you can spend at any one time.

    like I said though there is really no reason to buy extra loadout slots as you only really need 1 per ship, and unless you have more then 2 loadouts that you really like why would you need more then the two free ones that come with every ship you have.

    If you don't understand then that is down to you.

    I have already used the loadouts. This has been mentioned a few times.

    I know how to use them and I know they can be overwritten.

    I have multiple loadouts:

    PVE/foundry: I gimp myself so I'm not facrolling content.

    Normal queues: Again so I don't faceroll the content, but also so I'm strong enough to help the team.

    Advanced queues: To make me strong enough to help the team.

    Beams for fire at will. Used in the Undine zone as it's nearly impossible to get a reward in the final part of the space battle zone with everyone else using BFAW.

    With the above mentioned I would also put similar loadouts on my other ships if I were able to delete the (now) unused and useless loadouts.

    As I mentioned the other loadouts I've used were to try to sort a loadout which was refusing to work proper.

    So, yes, there is a need to delete loadouts. I paid real money for them, no where did it say that they couldn't be deleted, and now they are wasted because I cannot use them on other ships. I shouldn't have to buy more when it should be a simple enough matter to be able to remove them.

    I didn't ask for help on how to use them lol. They are very simple to use and understand. :)
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    meimeitoo wrote: »

    I really don't know what you are getting at, as far as I can see having read your first post completely I feel my response answers your question completely and from the way you compose your opening statement it sounds like you don't understand how loadouts work at all.

    I'm really not sure why you feel the need to change the parameters of his inquery.
    for example your question itself "Why Can't You Delete Ship Loadouts?" as I say in my explanation there is no need to delete loadouts as you simply save your new setup over your old loadout effectively deleting the old loadout in favour of the new one, I have done this many times myself without any problems.

    And that's all cute and all, but not what he was asking. He was asking whether you can delete a loadout (see below).

    and my response in a nutshell is why would you need to.
    meimeitoo wrote: »
    also you imply that having multiple loadouts on ships restricts you in some way from having multiple loadouts on other ships and this is just not the case.

    You get 2 loadouts for free, per ship. You can buy extra sets of loadouts. And I certainly have. So, I have ships with like 5-7 loadouts. Hence, if I have a reserve of 10 loadout slots left, then deleting one on a ship somewhere, if it could be done, would mean I get 1 added/returned to my pool again, thus leaving me with 11 to spare now. Therefore, the OP's question is quite valid 'as is', as doesn't need changing.

    you and apparently he makes the assumption that if you was able to delete a loadout slot it would return to your pool, I am of the impression that if you were able to delete it all it would effectively do is erase the data from that slot but leave the slot assigned to that ship as an empty slot, so instead of having say two free slots you would effectively have three (two free +1), chances are assigning a slot to a ship would be permanent whether you could delete the data within the slot or not, it would be effectively bound to that ship just the same as using some items binds that item to that character, making the only way to recover the slot deleting the ship.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited December 2016
    Ah, so if I understand correctly, you don't actually want to delete the loadouts, you want to TRANSFER their slots to other ships without deleting your ship (since that's the only way to recover the loadout slots).

    Well, I guess you really only have three options: buy more slots for your other ships (10 for $5, for those who don't know), dismiss your ship or take time to manually change your build depending on the situation.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • lostyuslostyus Member Posts: 208 Arc User
    edited December 2016
    meimeitoo wrote: »

    You get 2 loadouts for free, per ship. You can buy extra sets of loadouts. And I certainly have. So, I have ships with like 5-7 loadouts. Hence, if I have a reserve of 10 loadout slots left, then deleting one on a ship somewhere, if it could be done, would mean I get 1 added/returned to my pool again, thus leaving me with 11 to spare now. Therefore, the OP's question is quite valid 'as is', as doesn't need changing.

    I couldn't have put it better myself... and I didn't lol :p Note to self: don't rush posts.

    I thought I was bad with 4 loadouts, lol, 7!! :#:)
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    lostyus wrote: »
    meimeitoo wrote: »

    You get 2 loadouts for free, per ship. You can buy extra sets of loadouts. And I certainly have. So, I have ships with like 5-7 loadouts. Hence, if I have a reserve of 10 loadout slots left, then deleting one on a ship somewhere, if it could be done, would mean I get 1 added/returned to my pool again, thus leaving me with 11 to spare now. Therefore, the OP's question is quite valid 'as is', as doesn't need changing.

    I couldn't have put it better myself... and I didn't lol :p Note to self: don't rush posts.

    I thought I was bad with 4 loadouts, lol, 7!! :#:)

    I disagree, the question I would have posed is "why cant I transfer bought loadout slots back to the pool?", the question he asked is "Why Can't You Delete Ship Loadouts?" which sounds like he just wants to delete the data from the slot.
    not "quite valid 'as is'", in fact quite misleading.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • lostyuslostyus Member Posts: 208 Arc User
    Ah, so if I understand correctly, you don't actually want to delete the loadouts, you want to TRANSFER their slots to other ships without deleting your ship (since that's the only way to recover the loadout slots).

    Well, I guess you really only have three options: buy more slots for your other ships (10 for $5, for those who don't know), dismiss your ship or take time to manually change your build depending on the situation.

    Nope. lol.

    I do want to delete the slots. Transferring is just another way of doing it but that is not what I'm talking about (deleting it off the current ship would return the slot to my pool of slots/loadouts) . It should be stated before you buy the loadout slots that once assigned to a ship the only way to get them back would be to delete the ship (which is totally silly and unreasonable).

    If you delete a ship you get back the loadout slots you used on that ship, if you can get the loadouts back then why should we have to go through with deleting a ship just to have them returned to our pool of slots/loadouts?

    This is all just data and it should be simple enough to be able to delete the slots that you have bought from the store.

    I have 8 slots on one ship as I've explained above. You should be able to delete a slot totally.

    So my only options for getting the slots back (which is nothing more than simple deleting of data)

    Buy more slots (spending more money)
    or
    Dismiss the ship (which again, would cost me money to replace it).

    It just seems unreasonable and miss selling.





  • lostyuslostyus Member Posts: 208 Arc User

    you and apparently he makes the assumption that if you was able to delete a loadout slot it would return to your pool, I am of the impression that if you were able to delete it all it would effectively do is erase the data from that slot but leave the slot assigned to that ship as an empty slot, so instead of having say two free slots you would effectively have three (two free +1), chances are assigning a slot to a ship would be permanent whether you could delete the data within the slot or not, it would be effectively bound to that ship just the same as using some items binds that item to that character, making the only way to recover the slot deleting the ship.

    Why do you make the assumption that it is bound to your ship in that way?

    Again it is data and there is nothing stating that the loadouts will be bound to ships. It doesn't state they can't be deleted. It works as Cryptic has made it and they can make it work any way they want, it is not set in stone (in some data-tech way) that it can only work this way and that having loadouts makes them bound and it therefore can't be programmed any other way.

    It mentions that they will be returned to your pool if you delete your ship but that is more of a 'reassuring' statement informing you that you won't lose them if you delete a ship.

  • lostyuslostyus Member Posts: 208 Arc User
    lostyus wrote: »
    meimeitoo wrote: »

    You get 2 loadouts for free, per ship. You can buy extra sets of loadouts. And I certainly have. So, I have ships with like 5-7 loadouts. Hence, if I have a reserve of 10 loadout slots left, then deleting one on a ship somewhere, if it could be done, would mean I get 1 added/returned to my pool again, thus leaving me with 11 to spare now. Therefore, the OP's question is quite valid 'as is', as doesn't need changing.

    I couldn't have put it better myself... and I didn't lol :p Note to self: don't rush posts.

    I thought I was bad with 4 loadouts, lol, 7!! :#:)

    I disagree, the question I would have posed is "why cant I transfer bought loadout slots back to the pool?", the question he asked is "Why Can't You Delete Ship Loadouts?" which sounds like he just wants to delete the data from the slot.
    not "quite valid 'as is'", in fact quite misleading.

    Not really, it seems like you're nitpicking a bit here because you can't admit you misunderstood my posts :p

    Why would you assume that deleting would leave a slot, instead of returning it to its pool.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    lostyus wrote: »
    Ah, so if I understand correctly, you don't actually want to delete the loadouts, you want to TRANSFER their slots to other ships without deleting your ship (since that's the only way to recover the loadout slots).

    Well, I guess you really only have three options: buy more slots for your other ships (10 for $5, for those who don't know), dismiss your ship or take time to manually change your build depending on the situation.

    Nope. lol.

    I do want to delete the slots. Transferring is just another way of doing it but that is not what I'm talking about (deleting it off the current ship would return the slot to my pool of slots/loadouts) . It should be stated before you buy the loadout slots that once assigned to a ship the only way to get them back would be to delete the ship (which is totally silly and unreasonable).

    If you delete a ship you get back the loadout slots you used on that ship, if you can get the loadouts back then why should we have to go through with deleting a ship just to have them returned to our pool of slots/loadouts?

    This is all just data and it should be simple enough to be able to delete the slots that you have bought from the store.

    I have 8 slots on one ship as I've explained above. You should be able to delete a slot totally.

    So my only options for getting the slots back (which is nothing more than simple deleting of data)

    Buy more slots (spending more money)
    or
    Dismiss the ship (which again, would cost me money to replace it).

    It just seems unreasonable and miss selling.
    Well, it IS written in the description:
    If a ship is dismissed, any purchased loadout slots will return to your pool for reuse.

    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    lostyus wrote: »

    you and apparently he makes the assumption that if you was able to delete a loadout slot it would return to your pool, I am of the impression that if you were able to delete it all it would effectively do is erase the data from that slot but leave the slot assigned to that ship as an empty slot, so instead of having say two free slots you would effectively have three (two free +1), chances are assigning a slot to a ship would be permanent whether you could delete the data within the slot or not, it would be effectively bound to that ship just the same as using some items binds that item to that character, making the only way to recover the slot deleting the ship.

    Why do you make the assumption that it is bound to your ship in that way?

    Again it is data and there is nothing stating that the loadouts will be bound to ships. It doesn't state they can't be deleted. It works as Cryptic has made it and they can make it work any way they want, it is not set in stone (in some data-tech way) that it can only work this way and that having loadouts makes them bound and it therefore can't be programmed any other way.

    It mentions that they will be returned to your pool if you delete your ship but that is more of a 'reassuring' statement informing you that you won't lose them if you delete a ship.

    why do you make the assumption that its not?

    again when you slot some items on a character or their ship that item becomes bound to that character and that is also only data, that data can only be altered by discarding that device sometimes in exchange for EC sometimes not and it may be that a similar rule is applied to ship loadout slots, the data that the slot is bound to that ship will only be altered when the ship is discarded and the loadout slot is returned to the pool.
    they have no need to make this rule known as there is simply no way to delete the loadout slot from the ship and return it to the pool without deleting the ship and so the rule becomes self evident.
    it is just then an unwritten rule in this case that a loadout slot is bound to your ship unless the ship is discarded.

    they quite plainly made it obvious to me that the only way to return the slot to the pool was to discard the ship by them stating that it would be rather then stating some other method for returning the slot to the pool before or without deleting the ship.
    even if a player does not realise this the fact they soon find out when they apply the first slot to a ship and then look for some method to return it to the pool and don't find it.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    lostyus wrote: »
    lostyus wrote: »
    meimeitoo wrote: »

    You get 2 loadouts for free, per ship. You can buy extra sets of loadouts. And I certainly have. So, I have ships with like 5-7 loadouts. Hence, if I have a reserve of 10 loadout slots left, then deleting one on a ship somewhere, if it could be done, would mean I get 1 added/returned to my pool again, thus leaving me with 11 to spare now. Therefore, the OP's question is quite valid 'as is', as doesn't need changing.

    I couldn't have put it better myself... and I didn't lol :p Note to self: don't rush posts.

    I thought I was bad with 4 loadouts, lol, 7!! :#:)

    I disagree, the question I would have posed is "why cant I transfer bought loadout slots back to the pool?", the question he asked is "Why Can't You Delete Ship Loadouts?" which sounds like he just wants to delete the data from the slot.
    not "quite valid 'as is'", in fact quite misleading.

    Not really, it seems like you're nitpicking a bit here because you can't admit you misunderstood my posts :p

    Why would you assume that deleting would leave a slot, instead of returning it to its pool.

    ^^ 100% This!
    lostyus wrote: »

    you and apparently he makes the assumption that if you was able to delete a loadout slot it would return to your pool, I am of the impression that if you were able to delete it all it would effectively do is erase the data from that slot but leave the slot assigned to that ship as an empty slot, so instead of having say two free slots you would effectively have three (two free +1), chances are assigning a slot to a ship would be permanent whether you could delete the data within the slot or not, it would be effectively bound to that ship just the same as using some items binds that item to that character, making the only way to recover the slot deleting the ship.

    Why do you make the assumption that it is bound to your ship in that way?

    Again it is data and there is nothing stating that the loadouts will be bound to ships. It doesn't state they can't be deleted. It works as Cryptic has made it and they can make it work any way they want, it is not set in stone (in some data-tech way) that it can only work this way and that having loadouts makes them bound and it therefore can't be programmed any other way.

    It mentions that they will be returned to your pool if you delete your ship but that is more of a 'reassuring' statement informing you that you won't lose them if you delete a ship.

    why do you make the assumption that its not?

    again when you slot some items on a character or their ship that item becomes bound to that character and that is also only data, that data can only be altered by discarding that device sometimes in exchange for EC sometimes not and it may be that a similar rule is applied to ship loadout slots, the data that the slot is bound to that ship will only be altered when the ship is discarded and the loadout slot is returned to the pool.

    Honestly, looks like you're searching (and stretching) to be right, after all. Your 'data bound to ship' rationale is rather convoluted, and does not address the matter at hand at all. It's already been established 'surplus' (purchased) loadout slots will be returned to your pool upon dismissing a ship. All the OP did, was ask why the same can not be done by just deleting a loadout slot manually. A rather fair question.
    they have no need to make this rule known as there is simply no way to delete the loadout slot from the ship and return it to the pool without deleting the ship and so the rule becomes self evident.

    That's just a circular argument: it can't be done, because it can't be done.

    A purchased loadout slot is nothing but an extra database record associated with your ship. Other than commercial reasons mentioned earlier, I see no reason why you shouldn't be able to delete one on a non-dismissed ship.

    Mind you, it's not a hugely big deal to me. But ships can fall out of grace (usually in favor of the next shiny); so I certainly understand why the OP would want to strip a few loadout slots off of some older ships, and maybe apply them to others.
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  • e30erneste30ernest Member Posts: 1,794 Arc User
    I do have this "problem" as well.

    As an avid ship-builder, I usually have 2-3 "main" loadouts (that I switch in between depending on what mission I am going to run) that I would like to retain. However, I also do a fair amount of testing, from making "budget" builds or testing different off-meta builds. Sometimes I test up to 3, A/B'ing between them in addition to my main loadouts.

    Back when I started doing that, I did not know that once you set a loadout, you can no longer delete them. So now I have several ships with 6 or even 7 loadouts where I only use 3. I couldn't just dismiss the ships either because like the OP, many of them are "fleet" or even lockbox/lobi.

    Personally, I would like to have the ability to delete unused loadouts. It's just nagging the part of me that wants to be tidy. Even if it meant that those (purchased) loadouts can no longer be reclaimed, I'd take that option.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Because the people responsible for the system decided such a feature was not important enough to add.

    Like why you can't delete outfits in the tailor.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    warpangel wrote: »
    Like why you can't delete outfits in the tailor.

    Wait... you can't?!? Doh!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    e30ernest wrote: »
    warpangel wrote: »
    Like why you can't delete outfits in the tailor.

    Wait... you can't?!? Doh!


    Why, with tailor outfits it doesn't matter, of course, as you can't redeploy them elsewhere. (So you can simply overwrite them, when need be) But for ship loadout slots, I would probably redistribute a few, if I could.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    meimeitoo wrote: »
    e30ernest wrote: »
    warpangel wrote: »
    Like why you can't delete outfits in the tailor.

    Wait... you can't?!? Doh!


    Why, with tailor outfits it doesn't matter, of course, as you can't redeploy them elsewhere. (So you can simply overwrite them, when need be)

    Except when they get bugged.
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    meimeitoo wrote: »
    As for how they work, pretty well, these days, surprisingly. :) Keep in mind loadouts are lag-sensitive, though (in fact, I believe the 'final' patch that finally fixed them, like a year or so back, was nothing more than giving your UI more time to catch up). So, lotsa lag? Then expect loadout errors.

    They don't work worth a dime for me. I can still log in to find stuff missing or moved around on my power tray. Selecting the loadout again to reset them still fails now and then.

    Even if they do work the result is too messy for my taste. For example, rather than swapping gear location upon loadout change- it dumps everything into my main inventory and thus offers me the risk of by mistake selling them during a vendor trash visit (because this game doesn't have a 'do not sale' switch for items).

    Sloppy, undependable. I don't use them at all like I'd like to. Nearly useless.
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