As the title says I have an idea for a regulation that I could write into my story. It would simply state that T3 ships and above of cruiser or science vessel class would be accompanied by a pair of escorts. Typically it would be a pair of frigates (Miranda, Centaur, ect). The idea being to prevent another "Battle of Veridian III" where an aging bird of prey takes down a Galaxy-class cruiser. The type of escort would depend on the captain of the primary ship. So a tactical officer on an Excelsior cruiser could receive a pair of Centaur-class frigates (Which in my mind are the Tactical variant of a generic frigate OR a pair of NX-class light escorts. While an engineer on say a Nebula-class science vessel would receive a pair of ShiKahr OR two Constitution class light cruisers. These particular ships would have a tactical lean, meaning slightly above average weapons for a ship of that type.
The same idea would apply to T4 ships. But they would receive T2 escorts. So a Galaxy-class ship would have a pair of Sabers/Constitution refits or Novas. The same with T5 and T6. So say a Jupiter-class carrier captained by a tactical officer could receive a pair of Defiants as escorts.
Comments?
Note: This should probably go in Ten-forward but I thought I'd post here first to see if I got a response...
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Also, while having escorts depending on your rank is, by itself, not a bad idea, in Star Trek norms, it's basically: "having 2 ships worth of redshirts to die" before they can't even properly damage the opponent while you could have handled the job by yourself without problem.
Also, the feature already exists in the game:
-Call for Support ability for everyone
-Photonic Fleet ability for Science player
-Call for Delta reinforcements with a device
-Call for Nimbus reinforcements with a device
-Temporal Ally starship trait
@sierra078 Not a bad idea. In real world navies, battle groups can be formed around larger ships. I use a similar setup for my head canon fleet: larger cruisers or science vessels being supported by smaller frigates and escorts.
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I'm saying there are already mechanics in the game that can be used in his fic without creating a new regulation that doesn't exist in the game.
Of course, there would have to be some explanation for their insertion, like the Temporal Ally trait not just being "I found a Na'kuhl ship in a tiny Ferengi lockbox and grabbed the trait" but something like "By salvaging Na'kuhl tech, Starfleet Intelligence managed to replicate the ability to summon a temporal ally for emergencies while respecting temporal regulations".
However, Starfleet would never build a large cruiser that wasn't capable of handling itself on it's own. It's part of Starfleet's philosophy that almost any ship can operate without the need for assisted protection. It rarely actually assigns ships into a battle group or fleet group when not in a military action either. And the Galaxy's did under-go a refit after that incident to prevent circumvention of the the shields. Considering that ship shields are operated on a modulated nutation, it couldn't again as the frequency would automatically change.
Here's what should have happened.
It's also not a bad idea, assuming your main ship is being assigned to a dangerous region of space. (You'd probably make most runs that are within Federation space unaccompanied, but in the Delta or Gamma Quadrants you'd pretty much definitely have your battle group handy even if you're not expecting trouble). My stories are going to stick with the "hero ship" concept, but yours is certainly reasonable.
Never say never.
But that's not the point. Perhaps it wouldn't happen in canon Star Trek, but he's talking about his own head canon fanfic, where he could have any reason(s) for the way Starfleet operates.
For instance, in my own head canon, Starfleet undertook efforts to rebuild the fleet after the Dominion War, and decided to reorganize using standing Task Forces rather than assembling them ad hoc.
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