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Suggestion: Improve Boarding Party shuttles

angrytargangrytarg Member Posts: 11,016 Arc User
I am a big fan of an old ability in STO which became a curiosity these days: Boarding Party!
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One of my characters, my Klingon main commanding a Negh'Var Heavy Battlecruiser, is built around this ability. With DOFFs I doubled the number of shuttles launched and I armed them with rapid fire disruptor turrets dealing damage akin to the point defence console. In other words, those little shuttles are worthwhile combat "pets", especially since they were improved to have hull and shield. The small bonus of disabling enemy subsystem is also nice, although it rarely plays a big role.

But Boarding Party suffers from one critical flaw: Once the target has been destroyed before the shuttles reach it they just "shut down" and sit there until they despawn. If armed they still attack targets in range, but other than that they're not much help. It would help if they'd behave like any other targetable torpedo and lock on to a different target once the original has been destroyed or they return to their mothership and lower the cooldown of the ability by a certain amount for each succesfully returned shuttle.

I'd love to read @borticuscryptic 's thoughts on that pig-1.gif​​
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^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou

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