So we are all well aware of the massive and seemingly neverending influx of dilithium and the havoc it's wreaking on the F2P economy so i have some ideas to fix it.
- Put stuff in the dilithium store actually worth buying
Beyond just space barbie set up a real micro-store with desireable goods. The best idea i've had is expanding the selection of Holo Emitters to include popular or iconic ships... Say the TOS connie for example? Can you imagine how much people would pay?
Give the Holo Emitter a reasonable time limit and price and i gauruntee they'll fly off the shelf. The best part about this is it would be a constant sink since they expire.
A nice set of iconic ships especially canon ships or TOS skins without the need for building a whole new ship would likely do extremely well. Getting creative and adding new features would also help. Perhaps offer an infinite holo emitter too for a very hefty price that wouldn't expire. That would likely attract more attention.
You could even let people port a custom ship skin and make their own holo emitter giving a potentially limitless amount of things to buy.
- Promo packs
This idea is more vague but it involves gambling so i imagine you'll love it. Basically let people buy a box with dilithium that gives a small chance to give a random promo pack including retired ones like the Bulwark. Maybe have some booby prizes too like consoles from low level C-store ships and large packs of common doffs for fleet project use. I'd advise pricing it low per unit that way people wouldn't think twice about popping a few on a regular basis such as casual players. That should suck the dilithium right out of the game.
I'm sure there's other ways you could expand the dilithiun store even further and i think it's likely a very good way to depress the dilithium in the game.
Oh and how about stop giving it away all the damn time? Why not use another currency like Energy Credits as event rewards?
Targeting wealthy players is a waste of time, they didn't become wealthy by spending their space cash on frivolous trash. You need to target the average joe or atleast the middleclass ones. Make them happy to part with their money.
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Nice try though, keep grinding, the dil exchange needs fresh dil.
Dil is an infinite resource everyone has it, everyone gets more and more each day , so aslong as this model continues we can expect hyper inflation, dil sinks only work in a moderate manner and usually flame out over time.
A solution would be ( these are just options for a solution)
1) Stop the production of dil so the it becomes a finite resource with a limited supply
2) Like neverwinter have exchange goods be purchasable by dilithium only, which is the best of the 2 option imo
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An account-wide cap over a per character cap has several benefits:
It won't make a difference in the short-term but as the game goes on, the old dil created by the current system will eventually run out and dilithium influx will be at a more manageable level.
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Your wish has been granted. Now fork over your Dilithium!!!!!
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What 'massive and seemingly neverending influx of dilithium' are we talking about here? My Dilithium influx is exactly 8K a day, steady as the Northern Star. What comes in as unrefined is irrelevant: I have millions of those. Half of it can never be cashed in, like ever (the game's longevity won't allow it); and the rest can still only trickle down to me at 8K per day. I use(d) most of it for Upgrades, keep a small amount to buy Elite pets and such, and donate the rest of it to my Fleet.
Ah, I see, you meant influx into the Exchange.
Account wide higher refining limit will be worse than the current situation, farmers will just use multiple accounts, many already do. Hell I do but not specifically for dil farming.
Opening the auction house to dil is a complex issue. It will remove ec as a currency, which may be good or bad. It will also remove all limits on the dil:zen exchange rate. From a market purist standpoint this is a potential positive. But When I stopped playing neverwinter the exchange was void of sales because on the auction house you could get a 650:1 return. Is that healthy for STO? I do not know. But I prefer having both ec and dil as viable currency.
The devs need to balance multiple competing interests. It is not just that there is too much dil. It is that some people have too much and others too little.
Sometimes I think the temporary rage involved with removing all dil and adding a new currency to replace it might be the best answer. I know it isn't, but sometimes it feels that way.
Positive incentives over negative ones.
An account dilithium cap would make it even easier to farm with multiple account because you'd only need one character.
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Dilithium is slightly more concerning because a great deal of the games economy and appeal rely on the exchange being healthy. My only concern is what happens when we reach the 500 cap. Fluctuations are good for a healthy market but we've been on a steep inflation curve the last several months. It is Cryptic's responsibility to keep an eye on these things because every change is a direct result of their actions. This isn't a real economy so we have only one input source, Cryptic.
I may be missing something, but how do they transfer the dil or the Zen between the accounts?
Granted, they can sell stuff for EC (for those EC hoarders). Are you referring to this?
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Rinse. Repeat.
It's actually very simple in principle it just takes a massive time investment.
Better yet just send it to me...
How do you safely transfer zen or dil between accounts then? Characters I know, but accounts?
Move keys, fleet modules, raw ec, etc. this is a big part of how that particular gold seller operates.
It won't stop EC farming but it would slow them down without really affecting casuals.
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