are Phasers worth having? i like the ... only? set for phasers torpedos, they seem to really have an impact in general, is there anything that would compliment this?
on that note, I also have a question, whats the difference between the two retro style phaser beam arrays? there is the .... double? phaser thats in K13 and the standard one. is there a difference between them?
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If you just want to have fun, Mark XIV phasers will do more damage than Mark XIII anything else. Phasers are "good enough" for all of the content in the game. If you like phasers, it is OK to use phasers.
Just keep in mind that the standard phaser proc is absoluetly pointless in pve due it's randomness and the npcs high subsystem disable resistances which results in a duration of only 1-2 seconds of effect + 30 secs of immunity afterwards.
As for all the all blue retro stuff, it's just visuals. Mechanic and effect wise it's the standard flavour.
What I would do though is integrate the terran weapon and go with energy neutral tac consoles then. The terran weapon is roughly 50% stronger than everything else around and makes easily up for any possible damage losses when going in with neutral tac consoles.
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That said, a friend of mine runs only phasers on his ships too, and he's doing 200k+ in CCA, ISA and HSE.
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Never encountered a single problem with it.
Add the quantum phase console and beam array from the mission and you should do quite nicely. Grab the torpedo as well, even if you save it for missions or the Crytalline event / queue. It adds a nice death ray as the 3rd piece of the quantum phase set.
My tac AoY toon is in the 50- 60K dps range in an Arbiter battle cruiser using crafted phasers, the quantum phase console & beam array, 2 pc borg deflector and engines with fleet resilient ResB shields, a leech, and a couple embassy consoles (all Mk 14). This with a generic spec, and gravity well and FPB thrown in for giggles.
For me this answered the question "are phasers worth it" quite nicely.
There's also some Special phasers out there, notably the Agony Phasers, which disable instead of offline a subsystem, and add a Phaser Damage DoT effect.
There's Phased Biomatter, the proc on which is an area-effect blast of phaser damage... you could call them Michael Bay Phasers. Trust me, a bucketload of those puppies in Cannon Scatter Volley is just delicious, I used a full set on a Chimera a few years back and kept racking up first place on Crystalline Cataclysm because of all the Proc explosions when the crystal started fragmenting.
Kelvin Phaser Emitter is a meh bonus, really.. the knock and hold is not bad on a beamspam boat, but they only come in beam arrays, so if you're on a heavy cannon build it can be a downshift on your payload.
Bio-Phasers are nice, they can throw shield-penetrating damage over time, and slow the target down. If you get a few pieces of the set, you amplify the trigger chance for its proc, and of course being rep store, you can also get them with the mods you like, give or take.
Retrofit Phasers in both forms really are just cosmetic. They're still Phasers at the end of the day, but being a fleet rep, you can find the mods you like.
Of course, Crafted Phasers can also have other bonuses, like Over, Pen, Rapid, Snare, and others.
a lot of info to take in, that said, was there a difference effect wise with the 2 different retro phaser types that you find on K13? ive looked them over and they just have added crit etc but is there anything else hidden under the hood sort to speak?
"Terran weapons"?
It's pretty much this hard to keep just one timeline intact. ♪
We only talk about a one discrete disruptor weapon here (available as beam bank OR dual heavy cannon).
http://sto.gamepedia.com/Terran_Task_Force_Munitions
It’s a remarkable asset to all energy builds. I could imagine peeps use it for torpedo and sci builds as well.
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Is it the radiation stacking or the 3-piece bonus that is the real draw here? Or something else? Cuz "it's a remarkable asset" sounds like a Trumped Up campaign promise to me without details as to why.
And who is "we"?
I was referring to the native bonus of the beam array/dual heavy cannon of the linked set which makes it unique. Just the weapon, not the set. It roughly parses with 50% more damage on an avarage than all other beam arrays /dual heavy cannons in game. Or in short it’s so good that you have half a weapon more on your ship, independent from how strong you otherwise are.
From the tooltip: Damage dealt increases as target's hull decreases, up to 200% damage at 25% hull
Us DPS techies; we all use it.
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Currently only one Fed captain uses Phasers (Agony to be exact), while the others use Coalition Disruptors, Tetyron and a pure torpedo ship.
The Tholian Meshweaver can be a real phaser beast if ya do it right.
I also dig the Kelvin photons.
on K13 there is 2 kinds of retro phasers, a standard phaser beam array, then i think its .... twin? phaser beam array. (would have thought it would have something special to it) thanks for the infor everyone.
The only reason why you go for Phasers is for "looks" and being a stickler to canon Starfleet weapons on your Starfleet ship. Otherwise, anything is better than Phaser, even plain Tetryon. You can still face raep this PVE with cheap, common weapons mind you, but if you're looking for peak performance, there's better choices.
Story Mode:
Phasers were so good, that even I had outfitted one of my KDF in a B'Rel using Phaser weapons to use the Subsystem Disable mechanics that the proc was so good for.
That all changed when Cryptic nerfed Science as a whole. Stuff that affected Disables / Subsystem Disables, i.e. Photonic Shockwave, Viral Matrix (can no longer affect Shield subsystem), etc., got hammered into the ground to the point of total irrelevance even for PVP. Phaser Proc suffered from this just as bad and overnight with one update, Phaser went from the most powerful energy weapon to use into the most useless, which it still is.
As far as I know... there really is no difference between the Twin beams and single beams. Could say that the twin beams are more of a saucer emitter setup while single beams are rear arc mounts or something. But its probably just cosmetic. And frankly the TOS phaser sound x6 or 8 on a cruiser is painful.
normal text = me speaking as fellow formite
colored text = mod mode
And that's why the federation reigns supreme, they managed to weaponize sound in space. Attack with such a beam boat and you win by your opponent fainting from severe blood loss through his/her ears.
normal text = me speaking as fellow formite
colored text = mod mode
yeah its not about being a fed char/ship, its just because of the one set that i like.
trying to find the best for that build, so far i still like what im hearing ^_^
Phased biomatter has an added explosion proc and agony phasers have a DoT proc.
They are lockbox only but can be bought on the exchange and can also be used with regular phasers no problem, unless you dislike mismatched colors and effects.
I am having great fun with these weapons, though desirable mods will cost you dearly.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Try to look it up in game. The thing does what it promises.
My main toon uses a phaser cannon build by the way. Since I have multiple disruptor builds on other toons already I did not want to change his energy type too just over the terran weapon.
The energy neutral +cannon consoles from fleet spire were the perfect solution. They enable me to use the terran DHC which makes easily up for the minor damage loss between the new tac consoles compared to the old +phaser energy ones.
Here is the build by the way: USS Astral Queen
During a few test isa getting in the 120k DPS reach was not a thing. I don’t know how much I can ad to that with more practiced piloting or in the right team but also don’t really care that much as I use my main toon on ground for the most part anyway.
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