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Temporal Agents, 23c ESD, and time travel.

captainhunter1captainhunter1 Member Posts: 1,640 Arc User
Hi Dev Team,

Any chance our Temporal Agents (the TOS generated ones) could get a way to travel back to the 23c version of ESD? Philip Crey (and Daniels) have us going to all sorts of times already, so going back to the 23c should be as easy as simply talking to them about it.

I understand that there is a need to keep high level characters separated from starting level characters, so a separate instance of ESD would be needed for this to happen. This would be as easy as a simple copy/paste however, so no extra work would be required (and this instance would be a terrific jump-off point for any future missions that were set in the 23 century for high level temporal characters ;) )

The primary reason I am asking for this is so characters that missed the opportunity to pick up 23c skills and equipment could do so again by going back and buying them now that they have the resources. I realize that this stuff is available through the K-13 Fleet Holding, but the prices are enormous (I guess as they should be for 25th century characters, but not 23c characters) - and what about those temporal characters who aren't in a Fleet?

So please, can we get a copy/paste instance of the 23c ESD station to return to, complete with all stores and vendors?

Thanks! o:)

Comments

  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    garaks31 wrote: »
    23 cc r&d school is the solution

    While that would be one way to go, it would require valuable Dev time to create.

    A much easier solution is to take 5 minutes to copy and paste an instance of 23c ESD. Then provide a 'link' that would take you there through Philip Crey (and back again, of course :tongue: ).

  • jonsillsjonsills Member Posts: 10,559 Arc User
    Well, there's also the fact that according to 23c Starfleet records, your ship was lost with all hands at the Battle of Caleb IV, so it's a little awkward explaining why you're actually alive (and possibly piloting a starship built three hundred years after "now") all of a sudden.​​
    Lorna-Wing-sig.png
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    that's what holoemitters are for. :p Also... apparently you weren't really all that famous. You died a war hero, but the guys who got the fame were the ones who lived.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    edited November 2016
    jonsills wrote: »
    Well, there's also the fact that according to 23c Starfleet records, your ship was lost with all hands at the Battle of Caleb IV, so it's a little awkward explaining why you're actually alive (and possibly piloting a starship built three hundred years after "now") all of a sudden.​​

    That's the beauty of time travel - - you simply show up at a time before your 'death' (when your current self is elsewhere). ;)
  • leemwatsonleemwatson Member Posts: 5,602 Arc User
    You can get the 23c Skills and equipment from the K-13 holding....and low and behold, it's a TOS Starbase. There's no need to go back at all.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • garaks31garaks31 Member Posts: 2,845 Arc User
    leemwatson wrote: »
    You can get the 23c Skills and equipment from the K-13 holding....and low and behold, it's a TOS Starbase. There's no need to go back at all.

    i like the android boffs there can't wait to get them
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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    easier solution.... allow mk1-5 white gear to be bought with EC at 23c prices from the merchant on k-13

    not being in a fleet really isnt much of a barrier as many fleets will invite people, and several fleets specialize in helping people with small/no fleet
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • leemwatsonleemwatson Member Posts: 5,602 Arc User
    leemwatson wrote: »
    You can get the 23c Skills and equipment from the K-13 holding....and low and behold, it's a TOS Starbase. There's no need to go back at all.

    Lol - did you even read the entire original post?

    The guy covers this in the third paragraph. (What about people with no Fleet and the fact that the K-13 items are really expensive).

    Yes I did actually. I basically gave the answer that would come from a 'dev'.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    leemwatson wrote: »
    leemwatson wrote: »
    You can get the 23c Skills and equipment from the K-13 holding....and low and behold, it's a TOS Starbase. There's no need to go back at all.
    Lol - did you even read the entire original post?

    The guy covers this in the third paragraph. (What about people with no Fleet and the fact that the K-13 items are really expensive).
    Yes I did actually. I basically gave the answer that would come from a 'dev'.
    Suuuurre you did. *rolls eyes*

    ...and no Dev would ever say, "FU, people without a Fleet." Because YOUR answer says exactly that.
    Uh, not in those words, but they do regularly add stuff to the game that is exclusive to fleet holdings.... like the Kligat kit module. Killer attack, totally impossible to get unless you buy it from a fleet store.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • leemwatsonleemwatson Member Posts: 5,602 Arc User
    leemwatson wrote: »
    leemwatson wrote: »
    You can get the 23c Skills and equipment from the K-13 holding....and low and behold, it's a TOS Starbase. There's no need to go back at all.

    Lol - did you even read the entire original post?

    The guy covers this in the third paragraph. (What about people with no Fleet and the fact that the K-13 items are really expensive).

    Yes I did actually. I basically gave the answer that would come from a 'dev'.

    Suuuurre you did. *rolls eyes*

    ...and no Dev would ever say, "FU, people without a Fleet." Because YOUR answer says exactly that.

    Yes I did, hence the light sarcasm in what I wrote. And as for your supposition, you are kind of wrong. Just look at all the things that you can get from a Fleet that you can't get normally.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • starkaosstarkaos Member Posts: 11,557 Arc User
    jonsills wrote: »
    Well, there's also the fact that according to 23c Starfleet records, your ship was lost with all hands at the Battle of Caleb IV, so it's a little awkward explaining why you're actually alive (and possibly piloting a starship built three hundred years after "now") all of a sudden.​​

    That's the beauty of time travel - - you simply show up at a time before your 'death' (when your current self is elsewhere). ;)

    And have the problem of explaining why you are at the Starbase when you should be on some mission on the other side of the Federation. Or worse yet, have to explain to your younger self that you are in the past to pick up some 23rd Century equipment, training, and Bridge Officers instead of trying to save the 23rd Century from evil time travelers.
  • staq16staq16 Member Posts: 1,181 Arc User

    Suuuurre you did. *rolls eyes*

    ...and no Dev would ever say, "FU, people without a Fleet." Because YOUR answer says exactly that.

    It costs nothing to join a fleet, and there are plenty of decent ones out there who will provide access at minimum cost. I'd argue that *not* being in a fleet is basically self-imposed griefing, or at least akin to complaining that you can't get rep gear without playing rep missions...
  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    edited November 2016
    starkaos wrote: »
    jonsills wrote: »
    Well, there's also the fact that according to 23c Starfleet records, your ship was lost with all hands at the Battle of Caleb IV, so it's a little awkward explaining why you're actually alive (and possibly piloting a starship built three hundred years after "now") all of a sudden.​​

    That's the beauty of time travel - - you simply show up at a time before your 'death' (when your current self is elsewhere). ;)

    And have the problem of explaining why you are at the Starbase when you should be on some mission on the other side of the Federation. Or worse yet, have to explain to your younger self that you are in the past to pick up some 23rd Century equipment, training, and Bridge Officers instead of trying to save the 23rd Century from evil time travelers.

    Haha. Again, the beauty of time travel - you know exactly where your past self is at any given moment. You simply wait 5 minutes after they have left ESD on some mission and gone to warp.

    You then warp in (you did keep your 23c ship and uniforms didn't you? If not, well, the hologram trick works too :wink: ) and say "Oops, forgot to get some equipment for the mission."

    After obtaining what you want, *poof*, you're off to the future again. :p
  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    edited November 2016
    It's just not intended to actually go back after Caleb IV. K-13 is a compromise so everyone can enjoy a TOS-themed instance at any time. Personally, I'm fine with that. K-13 will look splendid at T3!

  • warpangelwarpangel Member Posts: 9,427 Arc User
    As I've said a million times, casually going back in time to do shopping in the 23rd century is completely counter to everything our side of the time war stands for. It will not and should not ever be done.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    jonsills wrote: »
    Well, there's also the fact that according to 23c Starfleet records, your ship was lost with all hands at the Battle of Caleb IV, so it's a little awkward explaining why you're actually alive (and possibly piloting a starship built three hundred years after "now") all of a sudden.​​

    this ^^^

    Imagine the conversation when your ship pulls into 23c ESD after being destroyed at caleb IV.
  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    edited November 2016
    Imagine the conversation when your ship pulls into 23c ESD after being destroyed at caleb IV.

    "Well Sir, we've umm... met the Enterprise, and darn, their chief-engineer is a miracle-worker indeed! And umm... well yeah this ship that doesn't seem to belong here, well, umm... my chief-engineer made these blueprints in secret and - "

    "What's that weird uniform? Why do my reports tell me the Enterprise was not even *remotely* close to your position in the last weeks? Why is there visual fluctuation on your ships hull? Why did our support-shuttle crash into solid material while seeing nothing when approaching your ship? Security, escort that impostor to the brig!"
  • jade1280jade1280 Member Posts: 868 Arc User
    edited November 2016
    Disagree

    Phillip crey does not do a damm thing besides interupt me when i am doing DOFF stuff when i first log in.

    Unless we can do a bar brawl (no weapons) mission there i see no point and will rally against the idea.
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