Hi Dev Team,
Any chance our Temporal Agents (the TOS generated ones) could get a way to travel back to the 23c version of ESD? Philip Crey (and Daniels) have us going to all sorts of times already, so going back to the 23c should be as easy as simply talking to them about it.
I understand that there is a need to keep high level characters separated from starting level characters, so a separate instance of ESD would be needed for this to happen. This would be as easy as a simple copy/paste however, so no extra work would be required (and this instance would be a terrific jump-off point for any future missions that were set in the 23 century for high level temporal characters

)
The primary reason I am asking for this is so characters that missed the opportunity to pick up 23c skills and equipment could do so again by going back and buying them now that they have the resources. I realize that this stuff is available through the K-13 Fleet Holding, but the prices are enormous (I guess as they should be for 25th century characters, but not 23c characters) - and what about those temporal characters who aren't in a Fleet?
So please, can we get a copy/paste instance of the 23c ESD station to return to, complete with all stores and vendors?
Thanks!
Comments
While that would be one way to go, it would require valuable Dev time to create.
A much easier solution is to take 5 minutes to copy and paste an instance of 23c ESD. Then provide a 'link' that would take you there through Philip Crey (and back again, of course
https://arcgames.com/en/forums/startrekonline#/discussion/1275673/my-improvement-polish-wish-list-for-sto
My character Tsin'xing
That's the beauty of time travel - - you simply show up at a time before your 'death' (when your current self is elsewhere).
https://arcgames.com/en/forums/startrekonline#/discussion/1275673/my-improvement-polish-wish-list-for-sto
i like the android boffs there can't wait to get them
not being in a fleet really isnt much of a barrier as many fleets will invite people, and several fleets specialize in helping people with small/no fleet
Yes I did actually. I basically gave the answer that would come from a 'dev'.
My character Tsin'xing
Yes I did, hence the light sarcasm in what I wrote. And as for your supposition, you are kind of wrong. Just look at all the things that you can get from a Fleet that you can't get normally.
And have the problem of explaining why you are at the Starbase when you should be on some mission on the other side of the Federation. Or worse yet, have to explain to your younger self that you are in the past to pick up some 23rd Century equipment, training, and Bridge Officers instead of trying to save the 23rd Century from evil time travelers.
It costs nothing to join a fleet, and there are plenty of decent ones out there who will provide access at minimum cost. I'd argue that *not* being in a fleet is basically self-imposed griefing, or at least akin to complaining that you can't get rep gear without playing rep missions...
Haha. Again, the beauty of time travel - you know exactly where your past self is at any given moment. You simply wait 5 minutes after they have left ESD on some mission and gone to warp.
You then warp in (you did keep your 23c ship and uniforms didn't you? If not, well, the hologram trick works too
After obtaining what you want, *poof*, you're off to the future again.
https://arcgames.com/en/forums/startrekonline#/discussion/1275673/my-improvement-polish-wish-list-for-sto
this ^^^
Imagine the conversation when your ship pulls into 23c ESD after being destroyed at caleb IV.
"Well Sir, we've umm... met the Enterprise, and darn, their chief-engineer is a miracle-worker indeed! And umm... well yeah this ship that doesn't seem to belong here, well, umm... my chief-engineer made these blueprints in secret and - "
"What's that weird uniform? Why do my reports tell me the Enterprise was not even *remotely* close to your position in the last weeks? Why is there visual fluctuation on your ships hull? Why did our support-shuttle crash into solid material while seeing nothing when approaching your ship? Security, escort that impostor to the brig!"
Phillip crey does not do a damm thing besides interupt me when i am doing DOFF stuff when i first log in.
Unless we can do a bar brawl (no weapons) mission there i see no point and will rally against the idea.