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Open call for R&D melee school

So my main is maxed on all R&D schools. She can whip out warp cores, shields, you name it. But for some reason she still cannot shape a slab of metal into a workable sword. What the heck????

Please give us an R&D school to make melee weapons.​​
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Comments

  • holyknight22holyknight22 Member Posts: 174 Arc User
    Make it so.
  • davefenestratordavefenestrator Member Posts: 9,084 Arc User
    No, but melee should be added to Ground.

    With the correct number of mods for the gear, unlike the doff missions that return gear with 1 mod missing.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Yeah, it's just that doff mission too. missions that reward melee gear and random drops give the right mods.
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  • shadowfirefly00shadowfirefly00 Member Posts: 1,007 Arc User
    No, but melee should be added to Ground.
    A logical suggestion; why it has not been made so puzzles me. Alongside this, I would also suggest that the 'Ferasan Weapon Manufacturing Techniques' be changed to a one-time assignment which gives a bonus (say, +20) to your ground R&D skill for the purpose of melee weapon crafting.
  • davefenestratordavefenestrator Member Posts: 9,084 Arc User
    No, but melee should be added to Ground.
    A logical suggestion; why it has not been made so puzzles me. Alongside this, I would also suggest that the 'Ferasan Weapon Manufacturing Techniques' be changed to a one-time assignment which gives a bonus (say, +20) to your ground R&D skill for the purpose of melee weapon crafting.

    Interesting idea. Or on critical it could award a ground R&D doff?

  • fluorescentblackfluorescentblack Member Posts: 79 Arc User
    I'd take armour before melee but both ought to be added.
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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    Agreed with the idea of adding Melee Weapons to Ground. About the only thing that the old Crafting had going for it was the ability to craft Melee Weapons (even if it suffered from that silly faction restrictive 'Lirpas are Federation, Bat'leths are Klingon' factor). Think of it; Lirpas, Bat'leths, Tsunkatse Falchions, Nausicaan Tegolar Swords, then they could add Mek'leths (already in game, mostly, even), Ushaan (combine barehanded and 'Spinning Strikes' graphics to create the combat graphics) and so forth...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    i would support this idea especially for KDF/Rom KDF characters
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
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    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • thecoffinflythecoffinfly Member Posts: 196 Arc User
    Got my vote, for sure.
  • tigerariestigeraries Member Posts: 3,467 Arc User
    yeah why cant you make some power armor... go full bgc/im. full stats and works in ground, space, harsh/hazard enviros... when you include your risan floater during production make it a working floater too. (doesnt matter if it's restricted to risa) 1 armor to rule em all =)
  • strathkinstrathkin Member Posts: 2,133 Bug Hunter
    i would support this idea especially for KDF/Rom KDF characters

    Be interesting to see Romulan's craft a more modern version of the sword they found on New Romulus &/or a unique Reman alternative, along with something unique for Federation and similar for the Klingon's as well. I would not want to see them expand some of the items that are already available like the Nausicaan Tegolar Swords, yet would welcome new item's that Romulan, Federation or Klingon's could each craft in their ground schools.

    Yet all items should be bind on equip and freely traded/used regardless of faction. So it does not to repeat issues caused by the old crafting system which offered more melee options, but restricted them by faction.

    Ground has the one TR level 15 item and it be nice to see 1 level 15 item added to ground, along with 1 or 2 other items that could be made from Mk II - XII depending if they are Romulan, Federation or Klingon upbringing. :)
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  • ariotexariotex Member Posts: 16 Arc User
    Due to all the advances in technology, education has, for hundreds of years, been focused on said technology. An unfortunate side effect of that is that training in such mundane arts as metalsmithing has been limited to a few small segments of the population. This holds true for almost all races that have achieved space flight level technology.

    While some races, for example, Klingons, would feel naked without some kind of blade at hand, and are well trained in the use of such weapons, the crafting of those weapons is still limited to a relatively small number of blade masters, and even those current day "masters" can't begin to duplicate the skills of their long gone ancestors, which is why almost every race has legends of a blade forged way back in the past with almost mythical powers, and has spent centuries trying to find said blade.

    It would take a massive resurgence in interest in the crafting of such weapons, and a large amount of training time, before there would be enough even half way decent blade crafters available to have one on ever starship.

    That being said, I would LOVE to see melee weapons added to the ground R&D, although it would dramatically decrease the exchange value of good melee weapons.....
  • highlandrisehighlandrise Member Posts: 336 Arc User
    Would totally support that, dont know why it hasnt been added so far.
  • fluffymooffluffymoof Member Posts: 430 Arc User
    No, but melee should be added to Ground.

    With the correct number of mods for the gear, unlike the doff missions that return gear with 1 mod missing.

    ^^^^^^^

    Instant solution that would make everyone happy.
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  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    I'd take armour before melee but both ought to be added.

    Armor is there, it is in the engineering school for some odd reason.​​
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  • valoreahvaloreah Member Posts: 10,749 Arc User
    Why would you want to forge melee weapons when you can fabricate ranged weapons?
    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
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  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    valoreah wrote: »
    Why would you want to forge melee weapons when you can fabricate ranged weapons?

    Close-quarters combat, melee tournaments (such as the bat'leth tournament) or just plain RP.
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • valoreahvaloreah Member Posts: 10,749 Arc User
    Close-quarters combat, melee tournaments (such as the bat'leth tournament) or just plain RP.

    If I can shoot someone from far away, there is no melee combat.

    I can see this for Klingons more than FEDs or Romulans.

    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
    Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.

    Get the Forums Enhancement Extension!
  • ryghanryghan Member Posts: 138 Arc User
    edited November 2016
    I agree and think melee stuff (makable/upgrade stuff) should be added to ground - makes sense since that *is* where they would be used. Some folks do use melee stuff on their toons and/or BOffs - not everyone is *only* about pew pew. :) That said, I also think Ground stuff needs more love in general...
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