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When Are We Getting A New Reputation?

When are we getting the next Reputation?

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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    when the next full season comes out, like usual​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    which mean more currency to add to the already mountainous amounts of currency we already have -_-
  • starkaosstarkaos Member Posts: 11,557 Arc User
    And evidence points to it being the Sphere Builder Reputation. Especially with the console from Ragnarok mission and certain Story Dev Blogs.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    We'll never stop getting new reputations.
    Tza0PEl.png
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    if anything, based on where the story is going now, the next rep will be tzenkethi related​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    nikephorus wrote: »
    We'll never stop getting new reputations.

    Or more currencies with them -_-
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    nikephorus wrote: »
    We'll never stop getting new reputations.

    Or more currencies with them -_-

    I think we get the point that you're not pleased that they add more currency with each reputation. There's no easy solution for solving this without hurting the battle zones. (which a new one may or may not come with a new reputation).

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Spring or summer of '17.
  • gaalomgaalom Member Posts: 536 Arc User
    The guy complaining about currencies, is sad, given its all done automatic. Really causes no inconvenience. Further more complaining about something like that can get oh content removed or nerfed. Both are bad instances, if they were to occur.

    Need another rep? Not really
    Myself I would prefer they take a course away from sphere builder nonsense, and timeline nonsense. In the tos series and movies timeline was done here and there. It never destroyed anything of importance. The way devs and poor movie directors do things, they seem to think timeline stories solve all, and have no restraint.

    Myself I would like to see a active battle zone, that has both space and ground going on at the same time, in the same location, and in the same phase. With rewards that are equal to the Dyson ground battlezone. Then maybe I could see reason for another rep. Another rep with stf qs? Useless in my opinion.
  • nikeixnikeix Member Posts: 3,972 Arc User
    WTB "Mirror Universe Rebels" and "Section 31" reputations.

    The rebels rep shield gives us the 'purple Aegis' look of the original STO mirror universe forces :).
  • thay8472thay8472 Member Posts: 6,376 Arc User
    nikeix wrote: »
    WTB "Mirror Universe Rebels" and "Section 31" reputations.

    The rebels rep shield gives us the 'purple Aegis' look of the original STO mirror universe forces :).

    and the Mirror hull materials for those of us loyal to the Terran Empire :)
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited November 2016
    Exactly. There's a ton of assets already in place that could become rep reward goodies :).

    Those two ideas also give us phaser-based reputation weapons, finally.

    Plus either one might be a way to make some additional races playable as captains or bridge officers. Unlock a Cardassian as a Mirror refugee or Section 31 ally. That sort of thing.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    nikeix wrote: »
    Exactly. There's a ton of assets already in place that could become rep reward goodies :).

    Those two ideas also give us phaser-based reputation weapons, finally.

    Plus either one might be a way to make some additional races playable as captains or bridge officers. Unlock a Cardassian as a Mirror refugee or Section 31 ally. That sort of thing.

    Would be nice for some more Phaser-based reputation weapons.

    I like the Counter Command weapons, but we need more variety.

    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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  • risian4risian4 Member Posts: 3,711 Arc User
    nikephorus wrote: »
    We'll never stop getting new reputations.

    Or more currencies with them -_-

    I think we get the point that you're not pleased that they add more currency with each reputation. There's no easy solution for solving this without hurting the battle zones. (which a new one may or may not come with a new reputation).
    gaalom wrote: »
    The guy complaining about currencies, is sad, given its all done automatic. Really causes no inconvenience. Further more complaining about something like that can get oh content removed or nerfed. Both are bad instances, if they were to occur.

    What are you guys talking about? No one is asking for nerfs or removal of content, @jorantomalak was most likely referring to the elite marks, of which we now have nine, and which does cause inconvenience.

    It could relatively easily be solved by just adding those elite marks to the other, normal marks. So that they're just there in the assets overview without taking up actual inventory space.
    Or give us separate inventory tabs for these, and other project inputs. And especially for those items that you keep picking up, like special hypo sprays, collective static grenades, all sorts of item inputs on Defera etc.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited November 2016
    I would also like to see a new battlezone btw. I find those much more interesting than most queues nowadays. Teamed content is suffering from some problems so more solo content would be welcome.

    I would prefer if this new battlezone didn't focus on yet another enemy though. I've said it before: it's getting ridiculous that we're fighting literally everyone there is to fight in such a short time span. If it must be another enemy, don't let it be another major interstellar power but make it a small, regional conflict. That would lend itself well for a ground battlezone.

    Something like Insurrection maybe, where we have to prevent a violation of the Prime Directive or something like that. It would be nice to see some conflict within Starfleet anyway, as there is enough reason for dissent given all the questionable decisions that have been made in various conflicts.

    Or, to prevent adding yet another species as mere cannon / rifle fodder, open up new regions of existing zones like the Dyson Spheres.
  • captaincelestialcaptaincelestial Member Posts: 1,927 Arc User
    nikephorus wrote: »
    We'll never stop getting new reputations.

    But... what if it's a bad reputation? :worried:
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    risian4 wrote: »
    What are you guys talking about? No one is asking for nerfs or removal of content, @jorantomalak was most likely referring to the elite marks, of which we now have nine, and which does cause inconvenience.

    It could relatively easily be solved by just adding those elite marks to the other, normal marks. So that they're just there in the assets overview without taking up actual inventory space.
    Actually we have 9 reps but only 7 EMs. Romulan and Tholian don't have them.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • risian4risian4 Member Posts: 3,711 Arc User
    risian4 wrote: »
    What are you guys talking about? No one is asking for nerfs or removal of content, @jorantomalak was most likely referring to the elite marks, of which we now have nine, and which does cause inconvenience.

    It could relatively easily be solved by just adding those elite marks to the other, normal marks. So that they're just there in the assets overview without taking up actual inventory space.
    Actually we have 9 reps but only 7 EMs. Romulan and Tholian don't have them.

    True. My bad.

    General point remains the same though: there's too many of them (and other stuff that we continuously pick up and which is thus always taking up inventory space since it's generally pointless to move it to the bank).
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2016
    Yeah, half my inventory is taken up with neatly organized things that I kinda just leave there... I can't really see a downside to converting them to a numeric.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • risian4risian4 Member Posts: 3,711 Arc User
    edited November 2016
    I think it's also possible to just remove most of it, at least as random drops.

    Why would we need 3 types of components, regenerators, power cells, shield charges, hypo sprays (plus special ones from the Borg ground content) plus a dozen different beverages and food stuff as random drops?

    They recently added standard and improved upgrade tokens as loot drops (or at least they're dropping much more frequently) so apparantly it is possible to change this.

    It wouldn't exactly solve the issue as it would be when these things would be placed automatically in the bank or on a separate tab, since you're still carrying a lot of stuff with you, but it would make things much less problematic by drastically reducing the amount of different items.

    Edit: forgot to include the 8 different kind of batteries... and possibly a lot of other stuff I've left out.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    The only inconviennce of the "elite marks" is not being able to trade them in one at a time, so we have to keep 1-2 useless items hanging around wasting inv space just waiting for a 3rd.

    Seriously, marks exchanges in the rep stores with sliders, please.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Since they're character bound anyway and have no use other than currency, I would like to see the elite marks moved into the wallet, each one under and slightly indented from the mark it's associated with. I suspect that would actually take up LESS space in the database.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I could see them using tetryon/transphasic weapon types in a new rep, or even using a polaron/Tricobalt type weapon layout for a new rep. Though that is more since these two energy types are the least used an implement of the energy/weapon types in the reps.

    Though i could go for a battle-ground an rep that has us choosen between three groups that are waging a war over a single world that is inked to each group in some fashion. Each of these groups could give access to their specific style of technology, like maybe just a different setup of weapon types (though in this you would want to keep the set bonuses an consoles from giving specific bonuses to any one type). This I could go for as part of a battle-zone in which you have three group-controlled zones, and then a large scale neutral zone that we work towards capturing areas of various kinds. I could see this being us having to go an find history records of the world, relics, and what not. It would not even fully need to have pvp between players of the different faction groups that they sided with, but more them aiding the groups with their attempts at gaining control of the world thru uncovering sources to show who has more claim at that time.
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  • binebanebinebane Member Posts: 557 Arc User
    if anything, based on where the story is going now, the next rep will be tzenkethi related​​
    or kuumari. or simply "exploration".

  • gaalomgaalom Member Posts: 536 Arc User
    risian4 wrote: »
    nikephorus wrote: »
    We'll never stop getting new reputations.

    Or more currencies with them -_-

    I think we get the point that you're not pleased that they add more currency with each reputation. There's no easy solution for solving this without hurting the battle zones. (which a new one may or may not come with a new reputation).
    gaalom wrote: »
    The guy complaining about currencies, is sad, given its all done automatic. Really causes no inconvenience. Further more complaining about something like that can get oh content removed or nerfed. Both are bad instances, if they were to occur.

    What are you guys talking about? No one is asking for nerfs or removal of content, @jorantomalak was most likely referring to the elite marks, of which we now have nine, and which does cause inconvenience.

    It could relatively easily be solved by just adding those elite marks to the other, normal marks. So that they're just there in the assets overview without taking up actual inventory space.
    Or give us separate inventory tabs for these, and other project inputs. And especially for those items that you keep picking up, like special hypo sprays, collective static grenades, all sorts of item inputs on Defera etc.

    Well when you spend enough time in the gaming world from 2010 onward, the one harsh lesson you learn, is never give the devs an excuse or thought that may result in the nerfing or removal of content. They really got the idea removing stuff makes games better, but each time I have gone threw this, the opposite always proves to be true.

    However your point on elite marks is well taken, I completely forgot about those.

  • ltminnsltminns Member Posts: 12,573 Arc User
    Well hope it doesn't come too soon, but whatever it is it will have a Ground Active Trait. I just wished they would do what they did with the Personal Traits and make a 4 (5 with Fleet Research Lab unlock) Active Trait group for Space and one for Ground as a QoL issue. This way like the Personal Traits you don't have to keep swapping arounf as you go from Ground to Space.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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