Is it me or does it look like a "glorified" Guardian Cruiser? I took a quick glance at both the specs on the Archon and Guardian class's. Besides a few hull points and a minor turn rate boost on the Archon. They looked exactly the same spec/boff wise. I am not knocking it by any means. I was considering getting it myself. I just don't want to spend $$$ on another Guardian Cruiser so-to-speak.
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It is just you. They probably took more of the design queues from the Regent and improved on them.
Guardian:
cmdr engi
lt.cmdr tac
lt.cmdr sci
lt.engi/intel
ensign uni
consoles: 3 tac, 4 engi (+1 fleet), 3 sci
Archon:
cmdr engi
lt.cmdr tac
lt.cmdr uni/intel < command on the other (worse) variant
lt.engi
ensign tac
consoles: 3 tac (+1 fleet), 5 engi, 2 sci
LTC Tac (guardian/archon)
ENS Uni (Uni guardian, tac archon)
CMDR (guardian/archon)
LT Eng (guardian/archon)
LTC Sci (sci guardian, uni archon)
Cons: Tac (3 guardian/3 archon)
Eng (5 guardian/ 4 archon)
Sci (2 guardian/ 3 archon)
Hull: 53,000 guardian, 52,000 archon
Shield: Same for both
Those are what I see. I might still get the Archon. I just don't want 2 ships with same abilities.
You have to admit they are ALMOST identical. And easly made simular. I am not knocking the Archon. It looks cool aside from the overgrown warp nacelles.
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colored text = mod mode
Can you walk me through it? Because at a very superficial level the question seems fair.
They clearly diverge a bit more at the fleet level. And the Guardian's universal slot is more flexible unless you like going null-blue.
Hmm. That actually suggest you could do something obnoxious with an Archon with triple Krenim tactical Boffs...
Its not all a numbers game. Asthetics do come into play as well. And the Archon DOES have a lot more customization options available to her than the Guardian does.
normal text = me speaking as fellow formite
colored text = mod mode
Fleet Admiral In charge of Bacon
Fighting 5th Attack Squadron
The Devils Henchman
CDR Eng -- Standard Cruiser boff seating.
Lt Eng -- Standard.
LtC Tac -- Now standard T6 Cruiser seating
Ens Tac/Uni -- Standard options
Ltc Sci -- Adds overall tactical capability in battle, standard on tactically oriented T6 cruisers.
I suppose some people would like the LtC Sci to be Universal, so that they can load up on tactical, similar to how they could with the Regent, but that Sci seat is useful and effective.
I mean I can see how you can go null-Sci and still have working shield and hull heals strictly through Engineering abilities. That opens up what? triple Krenim Tactical Boffs or maybe even more perversely triple Krenim Engineers? NINE abilities getting +30% cooldown could be hilarious... Cruisersaurus Rex
The ship trait is weird too - at least on the Archon itself. I may try it out on my Tholian Tarantula that I normally run with two command and two intel abilities.
If anyone can make any suggestions for improving it, or tricks to try, I'd be open to them
After a little play, and a little research, my stance has moved to a strong 'f*ck the Archon'... It's been dry-docked, and is only not being dismissed altogether 'just incase' of future tweaks...
If someone wants a Sovereign, get an actual Sovereign... The native console layout of the Sovereign is better...
Oh, and it doesn't have clown-shoe nacelles
If someone wants a T6 Assault cruiser, I have found this to be a superior option:
Yorktown-Class science cruiser... Load tactical officers into the LtCmdr and Ens slots, the weapons of your flavor, and bam: a T6 assault cruiser with good science and engineering seats, and five engineering slots...
The skins available, allow the use of the Odyssey skin... Combined with the Yorktown skin, some very sleek combinations are possible (and although adding a Sojourner-Class saucer doesn't look sleek, I think it looks nice, so something else worth spending the extra Z on if you felt like it (I'm strongly considering doing so)
Five engineering slots means plenty of options, and adding an RCS Accelerator begins boosting the turn rate immediately...
So yeah, the Archon may be new, but new isn't always 'better', and for 500 Z more, I think there are better options available...
YMMV
T5U Fleet Sovereign: Console Slots are 4 TAC / 5 ENG / 2 SCI. In addition, Turn Rate is 7, Impulse Mod 0.15, Inertia is 30.
T6 Fleet Sovereign (Regular C-Store and Fleet Version info): Console Slots are THE SAME. In addition the handling is slightly better. Turn Rate, Impulse Mod is the same as with the T5 versions but Inertia is 40.
You don't have to use the Archon model, you can use the previous models like the revamped Sovereign one.
Did you even read my above acknowledgement of looking at the stats on the ground with the engine uninstalled? And my retraction of said comment from my previous post?
I made a mistake, I corrected it... No need to jump all over it, but hey, that's clearly your schtick...
I'm not talking about Fleet versions, but C Store versions... And yes, using the Sovereign skin is possible, or even putting Sovereign pylons and nacelles on the other Archon hull components, which looks pretty slick, but there's absolutely no escaping the fact that the Archon's lack of a dedicated science seat, means using the universal seat as either engineering or science, to get the healing options, which takes away the capacity to load a tactical officer... A ship identified and sold as a tactical cruiser, where the tactical element is woefully under-represented. By comparison, fhe Yorktown can load LtCmdr, Lt and Ens in tactical, with Cmdr as engineering and LtCmdr science... By that measure alone, the Yorktown is superior as a 'tactical cruiser'...