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I may have found a temporary fix to graphics problem

I know when the "Lighting 2.0" is selected, places like "Starbase Fleet Defense" everything will glow white. Disabling it will cause high reflections on ships, but fix the white glow. I found out if I disable "reflections", the high reflection on ships is fixed and the graphics seem like they look better all the way around. Of course that could be just me and no one else too. I do have A Nvidia 750 HD with 4 gigs of ram (ddr 3 not 5)

Comments

  • gaevsmangaevsman Member Posts: 3,190 Arc User
    I'll test it in a few minutes and let you know..
    The forces of darkness are upon us!
  • fl219fl219 Member Posts: 211 Arc User
    How did you make out?
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    The new 'glow,' from my experience building stuff in Second Life, is specular mapping (reflective surfaces, based on normal/bump maps). And they waaaaaaaay overdid it. Like the transporter shaft, or the floor/walls towards to where the Fleet bank is. They really need to tone it down significantly.
    3lsZz0w.jpg
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