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Captain Spec Tree

Every time I log into one of my toons that I haven't used in a while, I'm always shocked when I notice the the new spec tree that replaced the old system.

It's a slap in the face when I recall having completely filled up my old specializations and having to start over from ground zero with the new system...

Sure, they give you a handfull of spec tokens to use as if your toon was just reaching level 60 - but let's face facts, most of our toons would have been level 200+ when they changed it over.

Really, leaves you feeling drained when you run into these little 'hiccups'.

:(

Comments

  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    I know this is an old issue, but just pulled up two of my old toons and had a total 'Well, G-Dang" moment.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Hm are you talking about the specialization trees or the skill trees?
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited November 2016
    This makes no sense, you lose nothing with the new skill tree.

    If anything, you gain. If you're level 50+ you start with the max number of available skill points to distribute. The vast majority of players saw sizable gains from the new system.

    If you're referring to the Specialization tree, you lose nothing there either since that's all stuff we didn't have previously.

    Instead of fearing the change, try embracing it. The players actually made out favorably in this revamp.
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  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    true. It's the having to level up through the spec points that bothers me is all. Not a big deal, but without the other methods of gettng those (admiralty, etc), then it becomes a massive time sink just to get that toon back to near where it was previously.

    Spec tree, not skill tree.

    You do gain a bit from the new one, but they don't really give you back what you lost in the previous one as far as what you spent on it (time, etc.). And this is all 'end-game' or rather 'after end-game' additions at that.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    sry. maybe confusing things a little here. so dropping it. :/

    They've changed the s-trees too many times to be sure of which one I'm referring to, so I may be getting the old ones mixed. -.-
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    wendysue53 wrote: »
    true. It's the having to level up through the spec points that bothers me is all. Not a big deal, but without the other methods of gettng those (admiralty, etc), then it becomes a massive time sink just to get that toon back to near where it was previously.

    Spec tree, not skill tree.

    You do gain a bit from the new one, but they don't really give you back what you lost in the previous one as far as what you spent on it (time, etc.). And this is all 'end-game' or rather 'after end-game' additions at that.

    I don't think I'm understanding here.

    Are you trying to get a character on the console up to the point where you were on the PC version? Because there is no way that I'm aware of to ever lose specialization points.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2016
    Took me 3 months to max our all and every spec point of my “new” AoY character. I did it with a mix of active play as well as regular doffing/admiralty.

    While it is true that it is a somewhat longer time gate doffing and admiralty keep it alt-friendly and free of grind.

    I noticed that only for players that take their fair share of breaks from game the spec system poses any form of obstacle. If one invests 5 minutes a day regularly in it, it is barley noticeable.

    Given the fact that one can only have 1 primary and 1 secondary tree active at any given time I’d consider the system to be even fair for season tourists as well as hardcore STO players.

    In the other thread you claimed that you were bored. With multiple alts you have a nice chance for customization here.
    Post edited by peterconnorfirst on
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    Took me 3 months to max our all and every spec point of my “new” AoY character. I did it with a mix of active play as well as regular doffing/admiralty.

    While it is true that it is a somewhat longer time gate doffing and admiralty keep it alt-friendly and free of grind.

    I noticed that only for players that take their fair share of breaks from game the spec system poses any form of obstacle. If one invests 5 minutes a day regularly in it, it is barley noticeable.

    Given the fact that one can only have 1 primary and 1 secondary tree active at any given time I’d consider the system to be even fair for season tourists as well as hardcore STO players.

    In the other thread you claimed that you were bored. With multiple alts you have a nice chance for customization here.

    yep. Lots of alts. Which is why I was bored. Have done most of everything too many times. Dug up some of my oldest ones and ran into this issue. not a big deal, just a frustration, considering those alts were a couple of my very first ones and were maxed out as it were on the older systems.

    Been playing Champions in my off time of late, only stopping in to touch base in STO lately.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2016
    wendysue53 wrote: »
    Took me 3 months to max our all and every spec point of my “new” AoY character. I did it with a mix of active play as well as regular doffing/admiralty.

    While it is true that it is a somewhat longer time gate doffing and admiralty keep it alt-friendly and free of grind.

    I noticed that only for players that take their fair share of breaks from game the spec system poses any form of obstacle. If one invests 5 minutes a day regularly in it, it is barley noticeable.

    Given the fact that one can only have 1 primary and 1 secondary tree active at any given time I’d consider the system to be even fair for season tourists as well as hardcore STO players.

    In the other thread you claimed that you were bored. With multiple alts you have a nice chance for customization here.

    yep. Lots of alts. Which is why I was bored. Have done most of everything too many times. Dug up some of my oldest ones and ran into this issue. not a big deal, just a frustration, considering those alts were a couple of my very first ones and were maxed out as it were on the older systems.

    Been playing Champions in my off time of late, only stopping in to touch base in STO lately.

    Well the deck of toons one has or one can maintain is always correlated with the average gaming time one has at his disposal. While 3-5 minutes spend on admiralty and doffing for a character does not sound much it does ad up. With my gang of 10 it easily takes half an hour or even one each day for me. Still the global progression for my account is at warp speed compared to what I’d face if I try to develop my toons on an entirely active toon by toon basis.

    Even if my work or friends hinder me to play I see to it that I get at least those 30 minutes. That way, spec trees are always at max and Dil as well as EC is never a problem.

    I could imagine that under these circumstances even long breaks from game would leave one close to up to date when one returns to STO to play it actively again.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    edited November 2016
    I don't actively play much content right now, and I focus on one toon for the most right now (whatever I feel like. Some days KDF, some days fed, some days romulan). And no matter what I do, I can easily get at least one spec-point a day just from always setting up Admiralty and DOffs. Double that on Bonus XP-weekends. For MMO-standards that's fairly quick.
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