So, as a fleet of one (everyone I ever knew in this game left years ago), I'm facing the unexpectedly daunting task of getting K-13 up to snuff on my own.
I didn't realize just getting to tier ONE would bankrupt all my characters of all their resources, gathered over something like 6 years of playing.
Now, I'm out of duty officers, I'm out of dilithium and I'm almost out of cash (spent buying duty officers on the GTN). With this being the case, I'm left with little more I can do. Cash, I can get by selling unneeded gear fairly easily. DOs will come from the cash. The only thing I can't get reliably is dilithium, so I'm here to ask:
Is there a reliable, efficient way to get significant amounts of dilithium? If so, what is it?
Any help would be appreciated.
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More people in your fleet.
.
.
To stop being coy, that link is the Billing page, after which do Zen -> Dil conversion using the Dilithium Exchange. The Fleet System is designed to make Cryptic money, and prior to your fleet bolting it's likely that one or more people in it were buying Zen to convert to Dil if you made decent progress at all in the previous Holdings.
Admiralty system, particularly the Klingon Champaign, is one of the better ways to hit your daily refine limit on your chars, though you'll need to supplement with DOffing and occasional PvE runs to keep the unrefined topped off to where you don't run out easily. And to solo a fleet, that's just to supplement paying cash.
Once you get your Starbase sections to level 1, you can exchange those six years of Fleet marks that you've earned to get free Duty Officers by the hundreds from the duty officer vendor near where you get your diplomacy turn in missions.
The officers cost like 500 Marks and you get 300 Marks back each time you use one.
Also your overflow bag will hold 100 Duty Officers.
To answer the question of generating dilithium, I'll second an above poster by stating that there's always the RL Money route but assuming that you prefer actual grinding, you must cover all your bases.
- Have multiple characters. The most characters that I've consistently done grinding on was 6 and believe me there are plenty of people who grind 10+ characters a day.
- Each character must turn in contraband once a day. - 2000 dil
- Each character must have an adequate supply of admiralty ships to speed along the dilithium process. Some admiralty missions give out 500, 1000, or 2000, dil.
- Learn which doffing missions besides contraband give out dilithium. There's plenty of missions that give out 250 dil or more per run that you can use once a day or two days. Also, don't discount how important it is to take advantage of the doff missions that reward 50 dil.
- The dyson ground zone is still very effective though not as easy to cheese as it once was.
- Events like the current Crystalline event are stupid easy and fast. Anyone can quickly do tons of alts every day to work toward the 50k dil reward and pick up small amounts of dil per day.
- Lastly, keep in mind that turning in rep marks for dil is a good supplementary way of earning dil in addition to actually earning from queues.
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And that`s odd how? Your experiences do not represent the rest of humanity...
Go to Dyson Ground Battlezone for dilithium.
Do CCA for fleet marks.
Fly Tour the Galaxy for energy credits.
Rinse & repeat... a lot of times if you solo a fleet.
(Personally, I don't like the five-player requirement to start a fleet. If I'm crazy/stupid enough to want to try doing a fleet and its holdings solo, I don't see why I shouldn't be allowed... so I, personally, am not sure I would mind being in your position.)
^Words that every player should keep in mind, especially whenever there's a problem with the game...
My Fleet right now is upgrading to level 3 (working on level 4 shipyard), level 2 Dilithium (almost at 3), level 1 Spire and Embassy.
Here is what i did:
1.- Dilitium mine: The discounts are your friend!!, pour your resources to the mine, so you dont need too many resources for other fleet projects later.
2.- Lots of alts, reputation and admiralty are THE BEST THING that happened to solo fleets, a lot of dilithium there, and a lot of other missions with dilithium (the new borg red alert comes to mind). Play every event that gives you dilithium, with as much alts as you feel confortable.
3.- EC: Well, as mentiones before, Tour of the galaxy on 2 alts should get things going until fleet level 2, then you need at least 4 alts doing that, twice a week. Also, admiralty.
4.- Dont waist your resources in useless cosmetics, and projects that does not give you a lot of XP for your fleet, use the requisition duty officer in your starbase to buy the needed doffs, as FC wont be a problem if you are in a solo fleet.
Hope those tips helps, they have worked for me.. Also, never used Zen tu buy Dilithium, never needed it
Blues are often even better, can buy up to 300k and still turn a profit, but there's almost always a few at 200k ish.
There is nothing wrong with spending fleet credits on doffs, but I find in my solo fleet I need the credits for the provisions. Except for the dil mine and lab which have doff missions to help, those are painfully expensive.
It is working as intended by the devs.
Others have given you the bulk of your realistic options. None are both quick AND free.
As far as the posts saying, "do the hard work grow your own fleet to hundreds of people"... no.
Cryptic's Fleet tools seem designed to hurt as many feelings as possible and are a prime reason why most folks do not contribute. (console players don't even get to join existing fleets - another reason why console will go away in the next year or two, it is designed to a basic marketing fail by ignoring how retention works among sociable players)
Personal provisions are a good example - I should be able to earn personal provisions that no one can take from me - instead I contribute and the fleet gets them, only to see another fleet member not contribute and using them before I get the benefit.
Same applies to earning FC, especially dili and project provisions. FM get the most reward, expertise and EC are throwaway resources, dili and provision donations hurt the contributor and get the least reward. What genius thought that system up needs to go work on Everquest 2.
It's a very silly system and why I've done far better as a solo player gamma fleet in a large armada.
If you have people using provisions faster than you can earn them, it sounds like the fleet needs to communicate better with members. Some fleets have problems with leeches, some don't. But socializing those leeches or booting them is pretty much the only solution. People who take without giving back aren't worth keeping. If they give back in other ways, that's great. If they are just leeches, then they are a problem with a super easy solution.
If you can socialize them to the point where they understand how much those provisions cost other people and get them to buy their own, you will find your fleet grows faster in the long run. In my experience people move from buying their own to helping others pretty quickly. And those are the best people to have in your fleet.
Same. I keep my solo fleet as a gamma in a medium armada where a few of my alts are in the alpha and beta fleets. We have a pair of fleets that are fully upgraded, even all the holdings except for K13. So getting an invite anywhere I need is no trouble. I can even have an alt get invited to use the shipyard then leave and go back to my solo fleet at will if I ever need a fleet ship. It is a best of all worlds scenario.
It's not worth the trouble. With minor changes Cryptic could make it infallible.