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Mother... @#$% Puzzles..

so I have a job that makes me think on my feet all day. When I get home and try to relax by playing a MMO, I don't like being forced think that much. I want to run around in the universe that I love and blow TRIBBLE up. I absolutely DETEST being FORCED to solve puzzles in order to complete missions. I also DETEST that I can't seem to skip that damn mission and move on to something else. If I wanted puzzles I'd play some damn phone game.
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Comments

  • i2hellfirei2hellfire Member Posts: 27 Arc User
    Most of the puzzles in the game don't require much more than a bit of actual reading and minimal brain power. At worst a calculator or a quick trip to Google. If that's too much for you, maybe just stick with See 'n Say toys. Did you know, the cow goes moooo
  • leemwatsonleemwatson Member Posts: 5,472 Arc User
    edited October 2016
    Puzzles are easy. Sorry, but you are not in a unique position, lots of people work and like to unwind playing STO, complaining like this is not going to garner any sympathy.

    Star Trek has always had puzzles to solve. Why shouldn't there be mysteries and puzzles in a Star Trek game!?
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • seriousxenoseriousxeno Member Posts: 473 Arc User
    Is this about the puzzle in "Echoes of the Light?"

    Because if it is then I'm baffled how anyone could have trouble with it. It takes all but 5 minutes to solve if you paid any attention during the forensic reconstruction scene (which can be re-viewed).

    The only puzzle in this game that is somewhat difficult is the Deferi one where you need to position your BOFFs and yourself in certain spots. But there's STOWIKI for that, if necessary.

    Posts like this is why we can't have nice things.

    I mean, how dare they come up with a mission, that has a focus other than mashing Mouse 1 and spacebar? The nerve!
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    "Let them eat static!"
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    This puzzle is pretty easy to brute force solve. just try things at random, and remember what works.
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    My character Tsin'xing
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  • nikeixnikeix Member Posts: 3,972 Arc User
    It terrifies me to think people who regard STO puzzles as mentally taxing might be driving on the same roads as me... I mean lanes and signals and speed limits... ALL AT THE SAME TIME!! ermagerd!!
  • hanover2hanover2 Member Posts: 1,053 Arc User
    The only "puzzle" in STO that gives me problems is that one in the Deferi arc where you have to position your BOs in the four corner panels, then activate consoles in the right sequence while standing in the center. Never figured out the trick to clicking the identical interact buttons in the right order to arrange "arrows" pointing in different compass directions. Always end up just clicking the whole list from top to bottom, then facing another direction and do it again, rinse and repeat until it finally works.

    But no, the Echoes of Light puzzle doesn't vex me. If you face the stairs, the correct pattern is a 'Z,' starting at the lower left point.

  • starkaosstarkaos Member Posts: 11,556 Arc User
    The puzzles in STO is child's play compared to the puzzles in The Secret World.
  • hanover2hanover2 Member Posts: 1,053 Arc User
    nikeix wrote: »
    It terrifies me to think people who regard STO puzzles as mentally taxing might be driving on the same roads as me... I mean lanes and signals and speed limits... ALL AT THE SAME TIME!! ermagerd!!

    Probably the same people who still insist they are master multi-taskers who think they can justify texting while driving.

  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited October 2016
    Wow... cause the puzzles in sto are hella complicated.
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  • nateham101#2745 nateham101 Member Posts: 420 Arc User
    edited October 2016
    I agree with the OP. Puzzles, no matter how easy or quick to solve, should be left out of MMO's in general. IMO, it is one of the ways that the story writers use to prolong the mission, to give the illusion that the mission is taking a fair amount of time to complete. Leave puzzles in games like Mist. Thanks
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  • nateham101#2745 nateham101 Member Posts: 420 Arc User
    nikephorus wrote: »
    Wow... cause the puzzles in sto are hella complicated.

    That is not the point, they should not be in an MMO.
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  • xayssxayss Member Posts: 391 Arc User
    haha the puzzles of sto game are soo easy even the son of my sister laugh like crazy when he use my acount and play the missions with puzzle that kid only have 8 years
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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    Let's see, remove puzzles to make the OP happy... remove combat to satisfy all the 'pew-pew-pew isn't REAL Star Trek' crowd... remove the Romulans and Klingons to satisfy the ones complaining about 'incomplete and/or abandoned factions'... Let's then get rid of the whole Klingon-Federation War arc because people are unsatisfied with how it ends... Take out BOffs and DOffs because there are those who don't like the faction and fleet restrictions on them... Get rid of all the events, reputations and so forth to please the ones who hate grinding...

    Then we can remove all the graphics because some people are having problems with those... Instead, we can log in and play "Blank Screen Online". Do you see where I'm going with this?
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    nikephorus wrote: »
    Wow... cause the puzzles in sto are hella complicated.

    That is not the point, they should not be in an MMO.

    I hope you're trolling me.
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  • saber1973asaber1973a Member Posts: 1,225 Arc User
    hanover2 wrote: »
    ...
    But no, the Echoes of Light puzzle doesn't vex me. If you face the stairs, the correct pattern is a 'Z,' starting at the lower left point.

    Not always, the pattern changes, but the helpfull Lukari during the reconstruction actually says what is needed to resolve it...
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    warpgirl69 wrote: »
    so I have a job that makes me think on my feet all day. When I get home and try to relax by playing a MMO, I don't like being forced think that much. I want to run around in the universe that I love and blow **** up. I absolutely DETEST being FORCED to solve puzzles in order to complete missions. I also DETEST that I can't seem to skip that damn mission and move on to something else. If I wanted puzzles I'd play some damn phone game.

    :|


    Welcome to Star Trek.

    Seriously, if you want mindless Pew, Pew, Pew, I suggest you try The Old Republic, Star Trek has always been more cerebral than physical, and the puzzles (as easy as they are) are Cryptic's way of keeping the intellectual 'spirit' of Star Trek in STO.

    If you really must turn off your 'think melon' then this is some good advice:
    This puzzle is pretty easy to brute force solve. just try things at random, and remember what works.

    If that's too much, just do a few Crystalline/ISA PvE missions, nothing but 'pew, pew, pew' in those missions.
  • davefenestratordavefenestrator Member Posts: 10,664 Arc User
    I must admit, I hate the randomized slider puzzles, since I can never remember the trick to them if they're more complicated than the fixed ones where you only need to rotate one color up then rotate right. I don't want to think that hard :)

    Sad since I got straight A's in my 3 semesters of formal logic in college....
  • anodynesanodynes Member Posts: 1,999 Arc User
    nikephorus wrote: »
    Wow... cause the puzzles in sto are hella complicated.

    That is not the point, they should not be in an MMO.

    Of course they should. MMOs have had puzzles in them at least since EverQuest, and the source material for this one had many examples of puzzles.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • questeriusquesterius Member Posts: 8,489 Arc User
    Is this about the puzzle in "Echoes of the Light?"

    Because if it is then I'm baffled how anyone could have trouble with it. It takes all but 5 minutes to solve if you paid any attention during the forensic reconstruction scene (which can be re-viewed).

    The only puzzle in this game that is somewhat difficult is the Deferi one where you need to position your BOFFs and yourself in certain spots. But there's STOWIKI for that, if necessary.

    Posts like this is why we can't have nice things.

    I mean, how dare they come up with a mission, that has a focus other than mashing Mouse 1 and spacebar? The nerve!

    The forensic reconstruction is nothing but a blueish field for me. Cannot make anything out. Perhaps with the new lights working, but for my pc it does not work.

    Still, the puzzle is pretty easy.

    A feature which i would like is that if a player has played a mission once, he or she can skip the puzzles.
    E.g. the maze in dust to dust is rather annoying.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    I REAAAAAAALLLLYYY hate this generation

    In my day we didnt have CGI, they gave us puzzles and we liked it becasue that's what the game was about

    You must hate Zelda, and 95% of the games made before 2007
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    Also the puzzles in this game are beyond simple...almost 2+2 level of simplistic...I really don't know what kind of job you can have if you can't handle a puzzle in STO
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited October 2016
    neoakiraii wrote: »
    I REAAAAAAALLLLYYY hate this generation

    In my day we didnt have CGI, they gave us puzzles and we liked it becasue that's what the game was about

    You must hate Zelda, and 95% of the games made before 2007
    If some people feel this kind of puzzles belongs to Mist (Ho ho!), can you imagine one with the level of annoyance of the original OOT Water Temple?

    #TASforSTO
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    neoakiraii wrote: »
    I REAAAAAAALLLLYYY hate this generation

    In my day we didnt have CGI, they gave us puzzles and we liked it becasue that's what the game was about

    You must hate Zelda, and 95% of the games made before 2007

    I've seen video of kids trying to play some old NES / SNES games like Contra... I laughed as they threw down the controller in frustration because they thought the games were too hard.

    I wonder how kids would react if they told to play Zork...
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Holy.....what.....help!

    How can anyone possibly complain about the easy, simple, kindergarten level puzzles in this game?!?!?

    It's so illogical it hurts....
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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    I say give us MORE puzzles. With more variety and complexity. And have more difficult ones applied if you set your difficulty to advanced or elite. Put the current baby puzzles on normal.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • questeriusquesterius Member Posts: 8,489 Arc User
    I say give us MORE puzzles. With more variety and complexity. And have more difficult ones applied if you set your difficulty to advanced or elite. Put the current baby puzzles on normal.

    Not everyone enjoys puzzles you know. Some puzzles i don't mind and others really annoy me.
    A nice middle road would be to have the option to skip puzzles when replaying the mission (so not on the first run).
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    The only thing to complain about the puzzles is they are way too easy.
This discussion has been closed.