so I have a job that makes me think on my feet all day. When I get home and try to relax by playing a MMO, I don't like being forced think that much. I want to run around in the universe that I love and blow TRIBBLE up. I absolutely DETEST being FORCED to solve puzzles in order to complete missions. I also DETEST that I can't seem to skip that damn mission and move on to something else. If I wanted puzzles I'd play some damn phone game.
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Star Trek has always had puzzles to solve. Why shouldn't there be mysteries and puzzles in a Star Trek game!?
Because if it is then I'm baffled how anyone could have trouble with it. It takes all but 5 minutes to solve if you paid any attention during the forensic reconstruction scene (which can be re-viewed).
The only puzzle in this game that is somewhat difficult is the Deferi one where you need to position your BOFFs and yourself in certain spots. But there's STOWIKI for that, if necessary.
Posts like this is why we can't have nice things.
I mean, how dare they come up with a mission, that has a focus other than mashing Mouse 1 and spacebar? The nerve!
"Let them eat static!"
My character Tsin'xing
But no, the Echoes of Light puzzle doesn't vex me. If you face the stairs, the correct pattern is a 'Z,' starting at the lower left point.
Probably the same people who still insist they are master multi-taskers who think they can justify texting while driving.
That is not the point, they should not be in an MMO.
Then we can remove all the graphics because some people are having problems with those... Instead, we can log in and play "Blank Screen Online". Do you see where I'm going with this?
^Words that every player should keep in mind, especially whenever there's a problem with the game...
I hope you're trolling me.
Not always, the pattern changes, but the helpfull Lukari during the reconstruction actually says what is needed to resolve it...
Welcome to Star Trek.
Seriously, if you want mindless Pew, Pew, Pew, I suggest you try The Old Republic, Star Trek has always been more cerebral than physical, and the puzzles (as easy as they are) are Cryptic's way of keeping the intellectual 'spirit' of Star Trek in STO.
If you really must turn off your 'think melon' then this is some good advice:
If that's too much, just do a few Crystalline/ISA PvE missions, nothing but 'pew, pew, pew' in those missions.
Sad since I got straight A's in my 3 semesters of formal logic in college....
Of course they should. MMOs have had puzzles in them at least since EverQuest, and the source material for this one had many examples of puzzles.
The forensic reconstruction is nothing but a blueish field for me. Cannot make anything out. Perhaps with the new lights working, but for my pc it does not work.
Still, the puzzle is pretty easy.
A feature which i would like is that if a player has played a mission once, he or she can skip the puzzles.
E.g. the maze in dust to dust is rather annoying.
In my day we didnt have CGI, they gave us puzzles and we liked it becasue that's what the game was about
You must hate Zelda, and 95% of the games made before 2007
I've seen video of kids trying to play some old NES / SNES games like Contra... I laughed as they threw down the controller in frustration because they thought the games were too hard.
I wonder how kids would react if they told to play Zork...
How can anyone possibly complain about the easy, simple, kindergarten level puzzles in this game?!?!?
It's so illogical it hurts....
Not everyone enjoys puzzles you know. Some puzzles i don't mind and others really annoy me.
A nice middle road would be to have the option to skip puzzles when replaying the mission (so not on the first run).