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The splash page still advertises multiple factions?

Star Trek Online Splash Page (for new visitors)

Choose your allegiance: Federation, Klingon, or Romulan.

However, this page, titled The history of the Klingon Empire with Cryptic Studios, has the following entry:

February 9th, 2015 - On Priority One podcast, 52 minutes into episode 208, Al "Captain Geko" Rivera said "We specifically ended the war between Klingons and the Federation so we didn't have to make content just for Klingons anymore."
  • So what we've got is all we're ever going to get. At least until they remove it. Is anyone really surprised at this point?
  • Needless to say the timeline ends here. I will not be updating it further.

If Cryptic doesn't want to develop content "just for Klingons anymore", then why are they still being advertised as a faction? The purpose of a faction is to get unique faction content to remain a faction, is it not? If the old faction content doesn't get updated or added to with unique faction content, isn't it misleading to new players, especially if they invest money into the faction? :)
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Comments

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Quite obvious. Faction choice still matters. It affects the species, costumes and ships you can get, the kind of Starbase your Fleet can build, the type of initial storyline you will experience how your UI looks and feels, it determines certain special effects.

    So why post something disingenuous about the existence of factions in STO?

    Oh, I know the answer. Because you can.

    Which is exactly the reason why Cryptic can keep advertising its now 4 factions.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • nightkennightken Member Posts: 2,824 Arc User
    probably because some contract reason... or there is an actual business person somewhere in cryptic/PWE who reason having alternative souces of income may come in handy one day.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • leemwatsonleemwatson Member Posts: 5,602 Arc User
    edited October 2016
    Because each faction still has it's own set of stories OP and Fed and KDF have their own versions of certain fleet STF's. It's a simple as that. There is only one thing that Cryptic need to do, and that's allow teaming in common episodes. This is NOT a big issue.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • protoneousprotoneous Member Posts: 3,298 Arc User
    Wow. Interesting read. Nice to see a quote by Roach in there. It was his fierce Klingon avatar and dedication to the faction that, in part, inspired me to roll my first KDF toon.


  • spiritwalker1969spiritwalker1969 Member Posts: 406 Arc User
    Because the Klingons are secretly conspiring with the Blue Meanies from Planet Zog to overthrow the Federation in the 40th Century and Cryptic will need to keep the factions seperate so our Great Grandchildren can continue the Great Tribble Hunt when the time comes.
  • saurializardsaurializard Member Posts: 4,409 Arc User
    Star Trek Online Splash Page (for new visitors)

    Choose your allegiance: Federation, Klingon, or Romulan.

    However, this page, titled The history of the Klingon Empire with Cryptic Studios, has the following entry:

    February 9th, 2015 - On Priority One podcast, 52 minutes into episode 208, Al "Captain Geko" Rivera said "We specifically ended the war between Klingons and the Federation so we didn't have to make content just for Klingons anymore."
    • So what we've got is all we're ever going to get. At least until they remove it. Is anyone really surprised at this point?
    • Needless to say the timeline ends here. I will not be updating it further.

    If Cryptic doesn't want to develop content "just for Klingons anymore", then why are they still being advertised as a faction? The purpose of a faction is to get unique faction content to remain a faction, is it not? If the old faction content doesn't get updated or added to with unique faction content, isn't it misleading to new players, especially if they invest money into the faction? :)
    Why? Well, it's obvious:
    thejoker2008-120rqbx8.jpg



    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • davefenestratordavefenestrator Member Posts: 10,865 Arc User
    Iconians.
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    If Cryptic doesn't want to develop content "just for Klingons anymore", then why are they still being advertised as a faction?
    Because Klingons are still an independently playable faction...
    The purpose of a faction is to get unique faction content to remain a faction, is it not? If the old faction content doesn't get updated or added to with unique faction content, isn't it misleading to new players, especially if they invest money into the faction? :)
    Not necessarily... Overall appearance of the characters and ships is sufficient to class them as independant. Try sending an Orion slave girl to a Fed account and see what happens... She won't thank you for it, but insist she is a proud warrior of the empire... So yes, it is still a seperate faction. The fact that content may or may not be updated, is irrelevant to that, it just means that it's a dead faction... Arguably, AoY shouldn't be classed as a seperate faction, as after Lt.Commander, the character follows the same storyline with access to the same ships, same BOFFs and same equipment. The difference in user-interface really isn't enough by itself to qualify something as 'a faction', as nothing else is different. But Fed, Klingon and Romulan, yes, three distinct factions...
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Because the Klingons are secretly conspiring with the Blue Meanies from Planet Zog to overthrow the Federation in the 40th Century and Cryptic will need to keep the factions seperate so our Great Grandchildren can continue the Great Tribble Hunt when the time comes.
    Do your worst Zogwarg Queen! I'll never surrender!
    0a54e640deca013171a6005056a9545d
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • kjfettkjfett Member Posts: 370 Arc User
    There are multiple factions. In fact, a new one was added recently with AoY.

    Besides, they were clearly discussion mission content. With no war, all factions at a certain point in their progression begin to merge their missions to the point they are working the same line. They aren't making new faction specific missions. Which is actually a good thing because it means they aren't focusing resources specifically on one faction with no benefit to the rest.
    kjfett_14091.jpg
  • nightkennightken Member Posts: 2,824 Arc User
    kjfett wrote: »
    There are multiple factions. In fact, a new one was added recently with AoY.

    Besides, they were clearly discussion mission content. With no war, all factions at a certain point in their progression begin to merge their missions to the point they are working the same line. They aren't making new faction specific missions. Which is actually a good thing because it means they aren't focusing resources specifically on one faction with no benefit to the rest.

    normally I'ld agree with this but they do focus on one then allow the other two to run it. and the rare times they do pay attention to the other two, it goes mr burns trying to be good levels of wrong.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    Iconians.

    @iconians
    Your name has been spoken. You have been summoned. :D
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • phenomenaut01phenomenaut01 Member Posts: 714 Arc User
    As has been said, there are still multiple factions in the game.

    MMO's change all the time.

    Sure, for the time being, there really isn't anything but cross faction storylines being developed, but that could easily change and very likely WILL change over the long life of the game.
  • edited October 2016
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  • phenomenaut01phenomenaut01 Member Posts: 714 Arc User
    patrickngo wrote: »
    As has been said, there are still multiple factions in the game.

    MMO's change all the time.

    Sure, for the time being, there really isn't anything but cross faction storylines being developed, but that could easily change and very likely WILL change over the long life of the game.

    except...

    Multiple factions was something they couldn't afford (manpower or otherwise) when they took it on...which is why everythign went cross-faction very early, and why the risk/reward equations became so significant ("...KDF is unprofitable..."-Geko, 2011) in determining what gets funded work and what has to be a vanity-project done on the side by a staffer for no pay.

    the available capital 'tightens up' over time, and now, that work-load is three times as large as it was last year. (PS4 and XbOne added to make 3 non-compatible platforms), but the team isn't any bigger.

    These are not conditions suitable for a 'change' that would see development devoted to existing factions-esp. factions with declining playerbase curves, or whose only 'significance' is novelty and a tie in with an anniversary (TOS-which in practical terms is just an alternate starting zone for Federation-a FED expansion, basically.)

    The growth console-side would have to exceed the costs. There's no guarantee of that and a lot of indicators that after the initial rush, there's more likely going to be decline just like there was PC side between release day and F2P launch-only on a shorter timeframe curve, since everything happens faster on Console where market swings are concerned.

    The direction to bet on, is what's already been laid out by Dev. statements...

    Console market will follow PC development. What we've seen on PC over the last six years is merely the future of Conole where the game is concerned. that does not support your hypothesis, it indicates that your hypothesis is incorrect, that 'things changing' are not indicative of development of existing factions that are presently under-developed and under-played.

    If you really believe that you can say with absolute certainty that they will NEVER support the multiple factions, you're a really brave man. :smiley:


    The game is expanding and growing every year. The consoles are expanding the market, and you can't say how that will influence the game overall - and it's naive to think that it won't.

    Add to that the fact that Exec. Producers and Lead Developers have come and gone, and the team has expanded and changed over the years. They're hiring right now in fact (https://www.crypticstudios.com/openings) (and yes, the positions change on the careers page, depending on what they're looking for).

    MMO's are constantly changing focus and Developers constantly change their mind based off of what's hot. Not just in the game, but in the overall market.

    But really, you can't honestly say what is going on internally at Cryptic anymore than I can. You can only speculate. Sure, you base your assumptions off of the past development of the game, but I would never have seen them launching to consoles this late in the games life, and yet they did.

    Never say never.

  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    44783269.jpg

    You have to draw the summon circle first to get him to come.
    GwaoHAD.png
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Troll bait.

    There are FOUR factions!

    The OP misused a smiley face.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Troll bait.

    There are FOUR factions!

    The OP misused a smiley face.

    There are 2.5 Factions.

    Romulans are half a faction and AOY are just an alternate tutorial.
    Insert witty signature line here.
  • d0nomegad0nomega Member Posts: 202 Arc User
    Romulan's and Klingon's are different factions, just after an hour or so playing them, they just start doing the same missions as the Federation.

    I mean if WoW did it like that I am sure it would be a free to play game as well.

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  • kjfettkjfett Member Posts: 370 Arc User
    d0nomega wrote: »
    Romulan's and Klingon's are different factions, just after an hour or so playing them, they just start doing the same missions as the Federation.

    I mean if WoW did it like that I am sure it would be a free to play game as well.

    Because the missions are the only thing that make up a faction and WoW is just this one step away from being a F2P. /s
    kjfett_14091.jpg
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    ok... pat.... you went off the deep end of crazy that time.....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • duncanidaho11duncanidaho11 Member Posts: 7,983 Arc User
    edited October 2016
    kjfett wrote: »
    Because the missions are the only thing that make up a faction and WoW is just this one step away from being a F2P. /s

    I would say it's everything but. Missions spin a narrative but the faction is a setting. There's a story there too but to have a faction you need stuff. And that's all that anyone complains about with the Romulan Republic (more specifically: sub-optimal ship parity and never mind the focus of the brand in question) even though they have a huge block of exclusive intro content that can be argued to tell a better story than the FED's side.

    And if you want to get down to the root of those complaints, it's worth considering that there's only a few holes in the KDF/ROM ship line up that can't be plugged with something in their own stable. And you can supplement every one those with a cross-faction ship. There's nothing that you can do with the FED that you can't do with the KDF/ROM (besides use FED branded stuff). And in terms of wanting more stuff players who favor the KDF/ROM can't be held as the only ones asking for more content (see. T6 Vesta, Nova, Sovereign, Nebula, ect.) It's simply that when asking for more stuff, players who favor the KDF/ROM can inject a note about fairness to make their wants seem distinct from the general background.

    "It's not just that I want a T6 Romulan carrier, there's an objective imbalance in the game that can only be fixed with this ship. Now, get to it!"


    So, when looking at the faction question in STO, you can really just toss it all aside as jockeying facts to suit independent arguments. It's not representative to how factions function in STO. Looking at that (ie. in the context of the game and what we do in it), what we have now works pretty well for the purpose, and it's a very useful feature not to have to worry about making "wrong" choices at the end-game to experience a particular story line with a particular character. It's up to you, which compliments STO gameplay design and its emphasis on customization options.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    if the old faction content doesn't get updated or added to with unique faction content, isn't it misleading to new players, especially if they invest money into the faction? :)

    The answer to everything faction specific is The Foundry. As soon as they make the Foundry very intuitive, this game will turn a corner and content released by the developers will be supplemented with player created content...some of which will be very faction specific.
    klingon-bridge.jpg




  • iconiansiconians Member Posts: 6,987 Arc User
    Yup, it's another oliviaclaire thread.

    xt9mfLL.gif​​
    ExtxpTp.jpg
  • duncanidaho11duncanidaho11 Member Posts: 7,983 Arc User
    edited October 2016
    goodscotch wrote: »
    content released by the developers will be supplemented with player created content...some of which will be very faction specific.

    Overhauling the Foundry editor to make it more "intuitive" isn't on the table (as far as anyone is aware). The system works well (for what it is) but there is a learning curve (which I'm reluctant to want flattened or shortened, because making things more "intuitive" can also have drawbacks for experience users, depending on what's targeted in the overhaul.) However, speaking as someone who's still relatively new to the Foundry (just over a year now), one can pick up fairly easily if you simply think about what you're doing, how the system is working, and what that means for the story you're telling. It takes personal initiative, but there's also help available throughout the Foundry community.

    Link to a new tutorial series.

    And as it is, there's already a huge amount of player-created content which is at the very least no worse than expected for UGC. I naturally have a different opinion, but that minimum will suffice for a statement made on the general forum. Anyway, to your point, Foundry missions can be distinctly faction specific (ex. FED, KDF, ROM [republic], ROM [imperial], TOS, and Mirror Universe.) Myself, I tend to write for STO's post-Iconian War Alliance but that's just one approach. There's a lot of diversity here (and all of those factions listed above have been recently supported.)

    The primary issue (as more frequently commented on in and around the Foundry Community) is in how you find Foundry missions. The top 3 system was a great addition but it doesn't quite solve the core problem. The search UI needs to be overhauled to make it easier for the general population to explore UGC content. In the meantime, here's a link to the next best thing for once the current Foundry downtime has been completed.

    http://www.foundrymissions.com/
    Post edited by duncanidaho11 on
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Also, when learning to editor, it's a very good idea to go "what does this button do?"... and experiment with the results.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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