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Kits for Boffs and other suggestions

fovrelfovrel Member Posts: 1,448 Arc User
What about four slots for your boffs where you can put kitmodules in. It is a replacement for the ground skill system for your boffs as we have it now. I have to say that system works fine. However kit slots for boffs brings the mechanic for ground skills, boffs and captain, in line. Further, you can store the modules on your boffs.

What I still do like to see is an extra slot for an EVO suit for captain and boffs and a quick key to activate them. I suppose I can it already with a keybind, but then I have to put the EVO suit in a specific inventory slot and keep it there or I have to bind it to the specific suit, the item. Swapping another suit makes me have to reprogram the keybind.

Further. I like to do hand-to-hand combat, martial arts, while having two weapons slotted. Let's say I have to arm myself first, my H key (holster), before I can shoot. As it is now I have to empty one of my weapon slots, so I can swap betweem martial and armed combat. There are two problems here. First, most likely you loose a set bonus, second, when I pick up loot and it is a weapon, it will be auto slotted in the empty weapon slot. The latter issue really takes the pace out of your gameplay.

Anyway, nice patch notes Cryptic. There are a lot of improvements and fixes.
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