As per the title: make items stay 2x longer, and double the amount of items that we can put up?
Often I find myself with a few items too many, and Exchange with several slots too few.
Please no flaming if you respond, and do tell us why you say yes, or no.
"Just because" is not an answer...
Thank you.
Klingons don't get drunk.
They just get less sober.
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Fleet Admiral GRIZZ
U.S.S. Chicago NCC 1833-C
Sector 31 ANTKB
ANTKB Gaming Community
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
They have limited the number of attachments in mail BECAUSE people clogging it with items....were using it for storage. They are not going start to allow people to start this with Exchange postings, now.
If things you are posting in the Exchange are not moving off the exchange....drop your prices to get rid of it. Or buy more inventory/bank space so conditions will not be so crowded.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Lower your listing prices and your items should sell easier and you won't need to add anymore time to the duration.
Yes more might be good for unstackable stuff like doffs, but i really like the current limits.
I do have quite a bit of drop...
And just not enough places on Exchange to sell it all.
Items that did not get sold in 3 times are discarded.
And yes, I try to be lower than other offers, but there are a few Exchange whacko's out there, that, 2min later, have their sales reduced to below mine.
They just get less sober.
Now I just use multiple toons to sell large quantities of stuff. However I am also impatient. If it isn't at least 'blue' I sell it straight away to an NPC for half because it is a hassle to put cheap stuff on the exchange anyway. If it doesn't sell it comes back and clogs you up. So in that way, I can see you wanting more space to sell.
I am against a player being able to buy extra sales space. Sorry
Just streamline what you do, or do it with more toons, is what I recommend.
Live Long and Prosper, Remember the I.D.I.C. Qapla!
This may be true for most stuff, but there are very special items like Delta Expedition kits that can take a long time to sell.
Someone has to be looking for a specific MK kit, specific career, and three modifiers of which at least one is unique to that kind of kit. The same is true for unique doffs: someone will eventually buy them but it can take a while. Yes, this may be due to high listing prices but in most cases the items are definitely worth their high prices since it can take many DOFF/kit packs to get that one specific item you want.
If the current exchange price on an item isn't at least 50% higher than what a vendor will give you, it usually isn't worth putting on the exchange.
With rare exceptions, items that can be bought at a vendor will rarely sell on the exchange as most players will just buy from the vendor rather than searching the exchange in the hope that someone is selling the same thing.
It is not the quality of an item that drives it's value but the mods it has. For example A green CrtD item will sell for more than a purple item with acc, run, Kb. I used to vendor anything less than purple until I started seriously checking the exchange. I then realized that I had vendored millions of EC away in green and blue items while hanging on to practically worthless purple stuff.
Except for extremely rare items and/or fast selling, high demand items, someone will almost always undercut your sale price. I have seen items go from 1M EC + down to less than 100K in less than 24 hours due to so many people dropping the same item on the exchange, with every one of them undercutting the person before them.
In conjunction with the last observation, the amount of time things stay on the exchange is way more than enough. It is extremely rare that any item I have ever put on the exchange that didn't sell within the first 24-48 hours ever sells before the time runs out and it gets returned, mostly because of the sale price undercutting mentioned above.
Disclaimer, I am not an exchange expert/guru in any way shape or form, the things I have listed are just things I have personally observed.
Indeed, I find it strange that Cryptic is somewhat discouraging the opening of lock boxes. I stopped doing so for a while because I have just way too much stuff remaining from them that I'm still trying to sell.
I doubt that many people would use the Exchange as free storage room anyway. Most gear that is worth holding on to is usually used or binds on pick up which means that it cannot be put on the Exchange at all, even if one would really want to sell it. So I think that fear is unfounded.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
The real reason they probably had these amounts of items in their mail boxes is because it's a very inefficient system.
Besides, like I said before, why would anyone want to have so many bank slots? Gear like episode rewards or alternative weapon/reputation sets and which would otherwise be put in the bank, cannot be put on the exchange so here the problem of using the exchange or mail as free bank space is non-existent. Same for fleet gear.
All other stuff that is too low in quality isn't worth saving, even when the slots on the Exchange or in the mail would be free so, again, this is just made up and there is no evidence for this claim. Logical reasoning allows us to determine, on the other hand, that it is very unrealistic that this 'free bank slot' problem is as severe as people make it out to be.
Why then, did I not use the Exchange and mail systems as extra storage room?
Because all this alternate gear that I'm holding on to, simply cannot be put on the Exchange or in the mail. Most of it is therefore put either on BOFFs or ships or placed in the bank, there are no other options for most gear that is even worth saving.
Things that are not worth saving but intend to be sold are put on the Exchange. Which should be possible without limit. This whole 'mail and Exchange as free bank space' is nonsense if you ask me. It simply makes no sense as the majority of the gear that is worth saving cannot be sold, and things that can be sold generally are
1) not worth saving, hence why they are sold
2) or, in the case of precious items that one would want to save, they can simply be put in a personal fleet bank or on an alternate character. In either case, there is no need to use the mail and exchange as banking space.
I mean, I can't imagine that people would massively use the exchange or mail systems to save hundreds of uncommon MK IV Polaron Turrets or something like that. Those items are just discarded. Anything of good quality is either used and becomes bound and untradeable, or if it's worth enough it is sold hence the Exchange is used for its purpose.
The rest is made up, assuming that the playerbase consists of people who display rational behaviour who don't save all sorts of useless TRIBBLE just to abuse the system. Even if many items are put in the mail box, it's because it's done automatically and it takes away playing time to deal with such nonsense of removing items one by one, checking their prices again and relisting them.
Focus on solving that problem, instead of making up things would be my advice.
And the slot cap is too easily hit when selling things that don't stack. Especially doffs, since they are generally best sold white these days. One bound purple from a colony support assignment unfolds into 27 sellable whites.
Of course, if you're only selling expensive stuff like ships, the slot cap is meaningless since the EC cap won't let you sell more than a few at a time anyway.
Set timers on items that dont sell being returned is huge to games. When things are returned it can do two things. Raise the price of items allowing the chance for players to make more from something or lower the prices making things more accessible to players. Plus if items never got returned can you imagine the lag and length of the list having every unsold item since launch in the exchange.
Fleet Admiral GRIZZ
U.S.S. Chicago NCC 1833-C
Sector 31 ANTKB
ANTKB Gaming Community
But are those items what's getting people to their limit? Or is it more of the semi-junk items? Things one doesn't feel are quite junk to sell to a vendor, but that aren't really valuable either, and so end up taking up space?
The things you mention are things that take longer to sell but still command value. And those are hard to obtain more than 40 of, by their very nature.
True. But it's still quite possible to hit that rather arbitrary limit if you play missions that drop many items like Borg Disconnected, CCA or even Fleet alert. And indeed, as @warpangel noted, Doffs can take up a lot of space as well, or non-stacking things in general.
But my main point is, I'm not convinced that there is a problem where people are using, on purpose, the mail and Exchange as free banking space. So the most important argument against removing the limit is something I'm simply not buying. I think that, if there is a problem with the mail serving as some sort of free bank, it's because the way the system works (specifically, the way that items are returned) rather than people abusing the whole thing on purpose.
Edit: spelling
But that's something that's unlikely to work, for reasons stated above.
It's two sides of the same coin. If there is no incentive to use the mail and exchange as free banking space (because, again, I doubt it's actually being done on purpose), there is also no incentive to buy more bank slots. Like I said, most interesting items that would be put in a bank (or a ship or BOFF, or anywhere else) have nothing to do with the Exchange as they cannot be sold (anymore) anyway.
So a link between the two is made where there is, in reality, none. If the goal is to sell more bank slots, there is no reason to impose a limit on the Exchange since anything that's remotely valuable will either be really sold (or at least one will try to do so) or it's simply not worth holding on to. Or it cannot be sold at all in which case the entire argument falls apart entirely.
But I very much doubt a limit on the Exchange is going to help them with that as the whole logic behind it doesn't hold.
If they want to sell more bank slots, they should focus on that.
If the cheapest item in the list doesn't sell at that price, what makes you think the more expensive ones would?
And the list is capped at 400 results, so it doesn't actually matter how many there are unsold because it won't show all of them.
EDIT: Tested it and you're correct. I don't know why I thought this.