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since fighters don't last long I want to try either danubes or Deltas

nixie50nixie50 Member Posts: 1,396 Arc User
I can't seem to get the required Jem'Hadar ship to let me have the frigate pets, and the fighters just can't survive.
Are Delta flyers better than the danubes? or maybe mix them up?
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  • kairam8kairam8 Member Posts: 11 Arc User
    Deltas do better at knocking down shields thanks to the tachyon beam ability, but if you do better with an immobilized enemy, runabouts are a better choice. Both are cheap at ~30,000 EC or so for the rare variant.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    Deltas aren't too bad. Danubes can be fun, but if you have access to a fleet starbase, spring for Yellowstones.

    http://sto.gamepedia.com/Hangar_-_Scorpion_Fighters
    Jus scroll down until you see the various hanger pets.
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Love Yellowstones and ADV Danubes.

    They really do hold up a lot better then fighters.
    They're also a real nuisance in pvp due to their tractor beams.

    Can't comment on the Deltas, never used them myself.
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  • nccmarknccmark Member Posts: 1,084 Arc User
    I have never used Delta Flyers and was thinking about picking up a single hangar to try them out. This thread is making it more likely.
    I use my Yellowstones for single target control, and they are tougher than they look. They are very good at holding one target in place....especially nice if you use cannons, still useful on beams.
  • questeriusquesterius Member Posts: 8,708 Arc User
    Just wondering, does drain infection also apply to the danube pets?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    questerius wrote: »
    Just wondering, does drain infection also apply to the danube pets?

    That's an excellent question, i use Deltas all the time, let them drain their target shield, and then activate beam overload (using the Alita Trait), they keep alive a lot with the Breen Carrier trait and the energy refrequencer from the Iconian reputation.
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  • chitowngrizz420chitowngrizz420 Member Posts: 266 Arc User
    The problem with small dps control pets are they dont do much of anything that really helps you kill NPCs with tons of HP.
    1 beam 1 torp =very little dmg and tractor beam, tachyon pulse are not needed these days and the pets dont use them effectively.
    Arguably the best hanger pet that can be used on any ship is the elite fleet obelisk swarmers in the fleet spire. Fighter pets are going to die but keeping up with your launcher and having the other traits to help pets. space trait wing commander(levels them faster), scramble fighters starship trait(every pet launch activation heals your pets already deployed), and a few other starship traits for pets. Also all the hanger pet choices in the skill tree.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    If you are concerned about quick fighter loss, get Elite Swarmers.

    The quicker they die, the quicker you replace them with each one having a fresh copy of Beam Overload.
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  • questeriusquesterius Member Posts: 8,708 Arc User
    If you are concerned about quick fighter loss, get Elite Swarmers.

    The quicker they die, the quicker you replace them with each one having a fresh copy of Beam Overload.

    The swarm tactics, beam overload and transphasic torpedoes make the swarmers a solid choice.
    Personally i prefer faction pets.

    Going back to my earlier question: Does drain infection also apply to the danube pets?
    If it does then that is a significant power boost.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • bonzodog01bonzodog01 Member Posts: 147 Arc User
    Running my Nausicaan Kolasi Siege Destroyer, with its Stinger Fighter pets - they absolutely kick TRIBBLE, and are some of the best if not the best in game.
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  • questeriusquesterius Member Posts: 8,708 Arc User
    edited October 2016
    bonzodog01 wrote: »
    Running my Nausicaan Kolasi Siege Destroyer, with its Stinger Fighter pets - they absolutely kick ****, and are some of the best if not the best in game.

    More into marauders and slavers for my KDF myself, but that's because they have beams instead of cannons.

    For anyone interested in a quick reference:
    http://sto.gamepedia.com/Carrier_Pets#Klingon_Carrier_Pets
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • questeriusquesterius Member Posts: 8,708 Arc User
    Since there has not been an answer yet, does drain expertise also affect the tacchyon beams on the danube pets?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    questerius wrote: »
    Since there has not been an answer yet, does drain expertise also affect the tacchyon beams on the danube pets?

    You can keep asking, but noone knows. Only way is to go figure it out for yourself.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited October 2016
    If you are concerned about quick fighter loss, get Elite Swarmers.

    The quicker they die, the quicker you replace them with each one having a fresh copy of Beam Overload.

    Solid advice. Best thing you can do is learn to think of your fighters exploding as a good thing. I use this exact method with Elite Swarmers and it works well. You will have better results this way then you will using more 'tanky' pets that don't help you at all.
    questerius wrote: »
    Since there has not been an answer yet, does drain expertise also affect the tacchyon beams on the danube pets?

    Drain Expertise does not effect pets, it's captain only. Almost none of the buffs of this type ever effect hangar pets, Cryptic is always very thorough in this department. Abilities that effect pets specifically say so in their description and there aren't many. It's also true of things like the Tachyon Pulse platform from the Science Command Cruiser, it doesn't effect that either.
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  • questeriusquesterius Member Posts: 8,708 Arc User
    If you are concerned about quick fighter loss, get Elite Swarmers.

    The quicker they die, the quicker you replace them with each one having a fresh copy of Beam Overload.

    Solid advice. Best thing you can do is learn to think of your fighters exploding as a good thing. I use this exact method with Elite Swarmers and it works well. You will have better results this way then you will using more 'tanky' pets that don't help you at all.
    questerius wrote: »
    Since there has not been an answer yet, does drain expertise also affect the tacchyon beams on the danube pets?

    Drain Expertise does not effect pets, it's captain only. Almost none of the buffs of this type ever effect hangar pets, Cryptic is always very thorough in this department. Abilities that effect pets specifically say so in their description and there aren't many. It's also true of things like the Tachyon Pulse platform from the Science Command Cruiser, it doesn't effect that either.

    Hopefully Cryptic will correct this oversight since it would be a nice way to bring some of the older pets back on par.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    Thats look intentional, not an oversight to be corrected.
    If the devs would change it, then someone would start whine about ship consoles not affecting hangar pets too (like Phaser Relay or Warhead Yeld Chamber)...
  • nixie50nixie50 Member Posts: 1,396 Arc User
    well the danubes hold up much better that the flyers, so i need to get a second hangar of danubes.
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  • ltminnsltminns Member Posts: 12,573 Arc User
    edited October 2016
    The Jupiter's Level 5 Ship Mastery (Insult to Injury) - Activating any Intelligence Bridge Officer Ability or Tractor Beam I, II or III: Grants Torpedo: Transport Warhead I to all Hangar Pets within 10 km.

    The Alita's Level 5 Ship (Coordinated Assault) - Beam: Overload and Cannon: Rapid Fire apply to your Hanger Pets.

    Scramble Fighter's Space Trait - All Hangar Pets gain Immunity to damage for 5 seconds, 25% Damage for 5 second, and Restores 50% of Max Hull.

    Consoles don't help them at all.

    Corrected naming error for T6 Heavy Escort Carrier.
    Post edited by ltminns on
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  • dumas13dumas13 Member Posts: 281 Arc User
    Actually, Coordinated Assault is the Alita (also Jhu'ael and Qa'Tel) ship trait. You've crossed up the T6 Heavy Escort Carrier and the T6 Advanced Escort. Amusing trait if your pets match your main weapons or you're willing to take a turret or omnibeam or something.

    The Hestia trait is Numerical Superiority, which grants a small damage bonus that increases as more allies target your target. It explicitly excludes hanger pets.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited October 2016
    questerius wrote: »

    Hopefully Cryptic will correct this oversight since it would be a nice way to bring some of the older pets back on par.

    Unfortunately, it's not an oversight.. it's working as intended. Cryptic has shown absolutely no interest what so ever in making carriers actually viable, I don't expect that to change anytime soon.
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  • ltminnsltminns Member Posts: 12,573 Arc User
    All Hanger Pets should automatically have Scratch the Paint to make up for their stupid AI.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I actually think it would be nice to either have carrier/hanger/seperation pet's gain a portion of the bonus gained from the slotted consoles on the main/mothership, which could be done thru either a console or ship-trait that you had to slot on the mainship. Even if done as baseline for all hanger/carrier/seperation pets it would make creating carriers more appealing for players to buy, since the weapon slot that you lose for a hanger on the ship is abit steep, and the bonuses from the consoles might help the value an survivability for the pets too.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    ltminns wrote: »
    All Hanger Pets should automatically have Scratch the Paint to make up for their stupid AI.

    Agreed 100%.

    If they did that, and made Recall instantly beam your pets back to the ship when not in combat, those two fixes alone would go a long way toward making Carriers far better.
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