What do you think should get a revamp next?
The limit is 10 options so I couldn't add the usual "Other/comment" option I normally add, but feel free to coment anyway if you have another option.
[Poll] The next revamp 96 votes
PvE queues, battlegrounds and adventure zones
Fleets, fleet holdings and fleet advancement system

2 votes
Daily missions, red alerts and patrol missions
0
Comments
My character Tsin'xing
My vote would be for 1) a balance/functionality pass to clean up all the broken stuff being exploited, and 2) adding a user setting to dial back space vomit animations.
Also, stuff like periodical's could be looked at, maybe an ally ship/station needs resupplying, you find an alien macguffin to examine, pickup an SOS, or a bottle episode.
1. Play "Minor Difficulties" three times to unlock ability to start the Temporal armor project and Temporal deflector array
2. "Days of Doom" three times to unlock the Temporal Personal shield project and Shield array and
3. "Battle of Procyon V" to unlock the Temporal dual pistols and Temporal engine/warp core
Once the projects are unlocked, then any of the Temporal themed ques could be used to fill in the project.
If there was some kind of setup like this for all reputations, it would ensure players got the items they want, while also keeping all the ques alive, because they would all be relevant.
Maybe not exactly like this, but something is needed to fix all the dead ques.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
I vote for that one.
Quickly, someone tell the developers to halt all work and go on a permanent vacation.
You didn't have this on your list;
-Captain Species Revamp-
Give each species a ground and space trait, like Leadership/Efficient/Pirate/Salvage Specialist etc etc.
Only a small handful of species would not get one of each. Like a Gorn for example, could theoretically be a Ground Specialist, and have 2 ground specialty traits as opposed to 1 space and 1 ground.
Make a few new species specialty traits as they are needed, and to spice things up.
While you are correct in the fact that some places don't reflect progress in the game, they could at least replace the "friendly" Imperial Romulan NPCs with Republic Romulan NPCs. Last time I was there, there were still some friendly Romulans in Imperial uniforms. We got Republic NPCs now. Why not put them on New Romulus?
normal text = me speaking as fellow formite
colored text = mod mode
PvP in its current state is borked. Too much imbalance, people have figured out vape builds that kill in a second and are dang near impossible to survive...
While you are right in that it doesn't get digested as quickly as PvE, there is too much of a difference between many players with lots and lots of variables. Builds, skills, specializations... you'd pretty much have to give players a second, dedicated PvP skillsheet and find some way to keep PvE Vape Builds that can hit 100k DPS (exaguration on purpose, but you get the point) from being used in a PvP setting. We're talking a whole new system that has to be implimented and balanced seperately from PvE.
normal text = me speaking as fellow formite
colored text = mod mode
I'm working on a post about that. Instead of ship and gear balance they should make all ships of the same class have the same stats, with some console and seating customization and with exclusive PvP gear.
There is still the slight edge provided by spec trees. Also are you referring to class as in the main types of ships (Cruiser, Escort, Sci ship) or Class as in the specific ship class (Sovereign, Galaxy, ect)?
A lot of people take great pride in their builds (I know I'm kinda proud of my Tetryon build), so unless they duplicate pretty much every item in the game for PvP, there's gonna be a lot of unhappy people... *scratches head*
normal text = me speaking as fellow formite
colored text = mod mode
Main type of ship class, like cruiser, destroyer, dreadnought, escort, carrier, science ship, etc.
All PvE content would be disabled, that includes ship traits, captain traits and skills, duty officers, bridge officer traits, spec trees and reputation traits and abilities. All replaced by new PvP versions of the above mentioned. A new captain skill tree dedicated to PvP bound to ship with no zen respect cost, new PvP orientated gear, duty officers, bridge officers, PvP reputation and PvP spec tree.
Here is what I've written so far:
normal text = me speaking as fellow formite
colored text = mod mode
So the only thing developers do is just "revamp" stuff?
They do more than that, like create new content for one.
I just think this mentality of already existing systems have to constantly be reinvented is silly. If its not broke dont fix it. Like the kit modules for for example, it was fine they way they did it before.
Something I would personally add is make the Universal BOFF seats truly universal. If a seat just has universal, then why not throw a Pilot in there, or Intel, Command, so on. Why is it limited to tac, engi, sci?
Not going to happen. You can't expect them to just shut down everything but the bug department. You can't ask Devs like Taco, an environmental artist, to just sit there and do nothing until every last bug is taken care of. And most of the content was designed to be cross faction.
Also... as this is an MMO, there is no such thing as a Bug Free enviornment. Every patch could introduce a new bug. New code not talking with old code sort of thing. For example, a new piece of code about a uniform fix might somehow not like an old piece of code in Infected space. BOOM! We have Borg Spheres with uber Emergency to Engines!
normal text = me speaking as fellow formite
colored text = mod mode
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin