first question, is there a upgrade, character/ship trait or anything aside from officer powers, that will increase the ROF for weapons?
second question, I have the jem ship set (shields, impulse, deflector)
is there a better set of this type? either giving a special ability or just general stat boosts.
http://sto.gamepedia.com/Jem'Hadar_Space_Set
Comments
#1 - There are two ways to improve the firing rate of weapons.
a. The first way is the universal console Tactical Flagship Computer which increases the rate of fire (and few other things) by 33% for 15 when activated. The console can only be used on T6 flagships and is comes with the Tactical variant (Tactical Star Cruiser, Kahless War Battlecruiser, Khopesh Tactical Dreadnought Warbird), therefore its use is rather limited.
http://sto.gamepedia.com/Flagship_Technologies_Console_Set#Console_-_Universal_-_Tactical_Flagship_Computer
b. The 2nd way is to purchase the T6 Battlecruiser (Arbiter, Kuras, Morrigu Heavy Warbird) which has the Emergency Weapon Cycle trait. Activating emergency power to weapons (EPtW) will activate the trait which will reduce weapon power cost by 25% and improve weapon fire rate by 20% for 30 seconds. Without this ship trait the 3 battlecruisers are great ships, but this trait makes those ships even better and highly desirable.
http://sto.gamepedia.com/Trait:_Emergency_Weapon_Cycle
(To the best of my knowledge these ships are not available on consoles yet.)
#2 - A space set that is "better" than the Jem'hadar set is rather subjective because it depends on your build and what abilities you want your gear to have. If you really like it, then I suppose you can upgrade the set all the way up to Mark XIV, though that can be rather expensive to do. If you like using Polaron weapons, then that is the only set I am aware of that boost polaron damage (2 piece set).
The current meta of the game favors the Iconian Resistance space set because of it's mix of mostly defensive and one offensive (requires 3 piece set) bonuses. However, that is part of the Iconian Reputation and it takes time to grind for because you need 20 Iconian Datacores to get all 4 pieces in that set (5 datacore per piece). It will also cost you EC, Iconian Marks and Dilithium to run the reputation project to obtain those pieces; not sure of the overall cost.
My personal favorite non-reputation space set is the Solanae Hybrid Tech set which generally offers pretty good defensive bonuses. Plus the deflector dish in this set is the best deflector you can get for a science build if exotic damage is the focus because it gives the highest exotic damage bonus of any deflector dish. Sadly, you will not be able to obtain the Solanae Overcharge Warp / Singularity Core unless you completed the 2014 Anniversary Event to grind for the free Solanae Dyson Science Destroyer (SDSD). However, it can be purchased from the Lobi Store for 600 Lobi Crystals; assuming each lock box you open rewards 5 Lobi Crystals, you will need to open 120 lock boxes to obtain the necessary Lobi Crystals. The SDSD also comes with a secondary deflector array (can only be used on science ships) which can also gives a bonus to exotic damage, but only when it is upgraded to ultra rare quality to get the [EPG] modifier.
http://sto.gamepedia.com/Solanae_Hybrid_Technologies
i have a rainbow of weapons with a lot of effects, if i could remember how to show what i have, i would.
If it is the former, different energy weapon types, then you are effectively lowering your potential DPS. If it is the latter, then that is fine because they are all the same basic type of weapon.
With regards to the Jem'Hadar space set, there does not seem to anything that truly stands out about it. Other than the deflector's Starship Control Expertise which can make gravity well have a greater pull range, the impulse engine's +2.5 power (which is not much by itself), and the +8.1% polaron damage from the 2-piece set; which is somewhat of a small bonus. Other than, there is nothing that I find interesting about the Jem'hadar space set from my point of view.
Its part of my snooping build..Lots stealth detection
Rouge Sto Wiki Editor.
Yeah, upgrading to higher mark level does improve the bonus, but it is rewarded at Mk XI which only gives a +8.1% bonus.
Stealth detection is useful for PvP matches, but it does not have use on PVE missions as far as I am aware of.
i dont even know how to view my DPS, havent noticed it when viewing my ship and its gear.
the jem set is fine for all normal level play, but there are others. it depends on your build. I have a cruiser build that uses the ancient warp core, the adapted maco shield and impulse, and the counter command deflector. another "set" was the nukara 2 pc with the romulan impulse. you have to just do some googling for sto XYZ build XYZ being whatever ship you are using.
As said before, the most common method is the Emergency Weapon Cycle trait from the T6 Battlecruiser.
but as others have said, the special abilities of different beams don't trigger often enough to make such a build as functional as it seems on paper. They don't suck and they can totally complete all game content. But you are deliberately choosing to be weaker than you could be. if you are ok with that choice, then go for it and have fun.
i have one too. ^.^
From a DPS point of view that is not a very effective way to play the game because it limits the amount of damage you can do. If you play PvE queue mission you might get some "rude" comments.
If you find the play style fun then I suppose that ranks pretty high when playing a game since there is no point in playing a game if you are not having fun.
The DPS with a "true rainbow" ship (vs. a ship with the same type of energy weapon damage, but with different color beams ) means that you cannot use a specific energy weapon tactical console to boost damage. For example, Phaser Relays will only boost phaser damage. If you have antiproton weapons, then the Phaser Relays will not boost its damage. A true rainbow ship needs to rely on Directed Energy Distribution Manifold (DEDM) consoles to boost damage of all weapon types. They do not boost as much compared to a specific energy weapon tactical console. A very rare DEDM Mk XII will boost general energy weapon damage by 20%. A very rare Phaser Relay console boosts phaser damage by 30%. This is why sticking with a single energy weapon type gives better DPS.
While the idea of being able to proc many different abilities may sound nice, the chance for that ability to happen is only 2.5% per hit. On a ship with only one phaser and one of other weapons, your overall chances to disable a ship's subsystem with that single phaser is pretty low. If all the weapons were phasers, then overall your chances of disabling a subsystem is higher because you have more chances to "roll" that 2.5%.
Regular antiproton weapons is an exception. They have no special proc that has a 2.5% chance of activating. Instead they just do up to 20% critical severity (damage) by default if you make a critical hit; that is before and modifiers. An antiproton beam array Mk XII [CrtD] would do up to 40% critical severity instead of the typical 20% on a critical hit. This is what makes antiproton energy weapons so popular... it relies on the chance to make a critical hit. While the default chance for any ship to make a critical hit is 2.5%, there are ways to increase it with space traits, captain space skills and consoles. Weapons with the [CrtH] mod gets a bonus +2% critical chance, but that is strictly for the specific weapon, not the ship as a whole.
However, getting back to the fun factor... If this is the style you really want to play, then so be it. The most important thing in a game is to have fun. Just be aware that in a team mission like the end game reputation queued PvE missions, rainbow ships are generally looked down upon since they are perceived to be "weak" ships. But it is still possible to put together a rainbow ship that can do 50k+ DPS to shut naysayers in a PvE queue as long as you devote the time and resources to get to that point.
That being said, you can certainly play any way you like, and in non-elite PvE for the most part it won't make one bit of difference. Just be aware that if you go into an advanced queue there WILL be some people who will call you all sorts of nasty things.
having the romulan set and the set from Future Proof appear to do a lot of damage together.
(torp spread in the face, them bomb with plasma torps)
though there is one set im looking at maybe getting rid of, doesnt really feel like its as needed.
I guess I should be more clear: you can play elite PvE with any loadout, but you will be there all day and die a lot without an optimized build. Elite gives a lot more XP and loot, but if you get stuck in a mission for an hour, vs playing the same mission the or four times on Advanced in that time, you come out considerably behind.
If you mean the Romulan Deflector/Shield/Engine set, it's kinda meh - the shield is nice, but not as nice as others, and the other two pieces are lackluster. The Torp/Console/Beam one is decent, but it's a little outclassed after 2 years of power creep. I still do have a soft spot for that torp, even if so many enemies now using AOE attacks makes it less useful than it once was.
I do run the Chronmetric torp/cannon/beam/console set on my phaser builds. The beam attack from the 3-piece set can be pretty devastating, and it's of course one more phaser damage mod to add to the stack even if you just use the console.
guess i should look more into removing the one set now, just for starters.
Long version: In deep space 9 their ship weapons weren't specified and the only ground weapon named was a disruptor. The crm114 energy type was not specified in ds9. They did have an "energy dampening weapon" on their ships, but in sto that is represented by a console. Polarons drain power which is why sto breen use them as their damage type. So polaron space disruptor ground.
This actually is the reason I started a "true" rainbow. I was using a Polaron rainbow (i. e. all polaron weapons, just different colors of them, since it was a "quick and dirty" build to just get the Starship Expertise and I took what I had in stock) on one of my toons and was being told off for it during an STF. I thought "Well, why not try it for real?" And it ain't half bad.
Actually, if in game stats are to believed, that is not true. DEDM gives (Mk XII fleet version - the vulnerability locator/exploiter) 28.1% while weapon type specific consoles give 31.9%. Still a difference but way smaller than you'd think. (With a tac ship with five of these this adds up to a difference of 20% of base damage. This is really not that much in terms of DPS, though again, it is a difference). Same for "skittles" (Rainbow cannons). It does fare worse overall, but not by much, and when you're lucky and a "double proc" happens, it makes for a nice spike. (Your chance of a multiple proc in a single broadside with 8 weapons on a cruiser is about 1.6%, which really isn't much, but high enough to happen regularily).
So no, rainbow/skittles isn't the best build if you're looking for it. But it is perfectly viable if you know what you're doing and do not want to subscribe to "that one build" or play differently on different builds just for variation. It definitely isn't a "no no" or suchlike. (Mixing cannons and beams often is, but some people say you can make even that work out) I consider it way more fun than just the plain old AP barrage, and as you said, that is the most important point. It also is cheaper to acquire stuff you want from the exchange, though in the end it will boil down to fleet/rep/mission rewards either way, so that ain't a factor that big. But you should know what you're doing and what the "must haves" are. But well, that holds for any other build as well.
As for "rude remarks" during STFs, I noticed that those making them usually have the least idea about how the game works. They read about the "perfect" build somewhere and consider everything else as "complete TRIBBLE". And then you easily out-DPS them because they don't know how to use their build to good effect, how to synergize abilities and suchlike. Really good players tend not to be that rude in my experience, but will start with something along the lines of "I noticed something with your ship, mind if I make a remark or two?"
my logic was that the more ways i hurt the enemy, the more over all damage they take.
that said, how do you find out what your DPS is? i have not seen it on my ships stats (unless im just blind)
My character Tsin'xing