I have mentioned this before about the non-combat (vanity) pets that there needs to be a tab for them since there are enough of them to clog and clutter both Bank and Inventory space. Borticus had mentioned in my last post about this that the idea had been discussed and was still floating around, but nothing planned.
After seeing the explosion of kits modules flooding my Inventory and Bank spaces on Tribble, I am hoping...and strongly suggesting and urging...that the Developers PLEASE consider adding a Kit/Kit-Module Tab for players to hold their Kit and Kit Module so that they do not take up so much space in the Bank and Inventory Tab. Just like the vanity pets, there will be more modules added to the game and space is limited--even when you do purchase max space for the Inventory, Bank, and Account Bank. I truly do hope that something is in the works because October 25th might just be a bad day for those who have many modules and kits.
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While I admit I don't really have a massive collection of kit modules (Actually resorted to storing them in the kit frames to save space) its probably a good idea to find some way to improve inventory systems.
normal text = me speaking as fellow formite
colored text = mod mode
I can understand if this is special tab is in the Bank, only, since access to them can be restricted and no swapping on the fly during missions.
Something is better than overcrowding the inventory. It is getting pretty bad trying to sort things out as it is, already.
I would have to consider buying extra storage spaces for that special Kit tab...because of my penchant for keeping/collecting everything. If looking at my R&D inventory is any indication...and I don't even LIKE crafting.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
2. They could always sell even more inventory/bank space upgrades.
3. IMO, boffs should have kits. That would work as extra storage as well.
Basically a player needs 6 slots where he or she used to need one because modules can no longer be stored on the kits.
My character Tsin'xing
When did this happen? I'm pretty sure I have kits in my inventory that have modules on them.
The trick is, you can't fill the kit slots unless the kit is equipped. Then you can unequip the kit and (up till now) the modules stay slotted. Has that changed?
This is happening on Tribble right now. SO it's a feature that is being tested and coming soon. Probably on Oct 25th, but I have not seen the official word of that date for this feature.
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So to expand on this answer, even if you've got X number of kits stuffed full of modules already, from the 25th Oct that equipment is going to take up five times(!) the amount of space in your inventory/bank.
For some people that won't be an issue but for those with a wide variety of modules it could see their inventory filled instantly.
Now sure we can all go pay for more space, but this is the game creating the extra demand for space. It would be a nice good will gesture if they gave something to help out with a problem they are creating.
Aside from the storage issue, it's a general improvement. No more worrying about whether you can fit 4 fabrication modules in your frame of choice!
My character Tsin'xing
hmm, i have five characters that don't have anything else. bummer, i liked those old things, they were easy and brainless. definitely not optimal, but i like easy.
My character Tsin'xing